Tom Payne
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d8a5126265
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Snapshot WebGL renderer
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2012-07-17 14:07:29 +02:00 |
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Tom Payne
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117321ea43
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Name event handlers more consistently
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2012-07-17 14:06:01 +02:00 |
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Tom Payne
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ac80a6e0b6
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Merge shaders into single file
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2012-07-17 13:41:38 +02:00 |
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Tom Payne
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7e2816ecd8
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Implement shaders as singletons
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2012-07-17 13:17:40 +02:00 |
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Tom Payne
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253d62763f
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Refactor context lost handling
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2012-07-17 12:01:32 +02:00 |
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Tom Payne
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495630355a
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Add texture cache
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2012-07-17 12:01:32 +02:00 |
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Tom Payne
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1aaa59a110
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Move ol.webgl.WebGLContextEventType into ol.webgl
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2012-07-17 11:56:44 +02:00 |
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Tom Payne
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ddbe0dccaf
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Correct target
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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249449df3b
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Listen for changes in layer renderers
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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bcf6e7d7b1
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Add ol.DEBUG_WEBGL @define
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2012-07-15 20:50:21 +02:00 |
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Tom Payne
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582a9e93e0
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Snapshot WebGL renderer
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2012-07-15 16:32:00 +02:00 |
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Tom Payne
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61ab5c8f49
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Refactor shader and program management
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2012-07-15 14:11:32 +02:00 |
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Tom Payne
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26aa704a4d
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Refresh layer renderer management
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2012-07-15 12:31:33 +02:00 |
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Tom Payne
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adfdedb12b
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Add ol.Map.freeze/thaw
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2012-07-14 22:41:04 +02:00 |
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Tom Payne
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75ab503473
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Correct WebGL context handling
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2012-07-14 22:18:57 +02:00 |
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Tom Payne
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d258db6204
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Snapshot ol.webgl.TileLayerRenderer
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2012-07-14 22:00:43 +02:00 |
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Tom Payne
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ba9a62120b
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Only redraw if visible layers are added or removed
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2012-07-14 19:23:25 +02:00 |
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Tom Payne
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f66016af2e
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Handle resizing
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2012-07-14 19:23:08 +02:00 |
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Tom Payne
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fcf552ea40
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Merge Camera into Map
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2012-07-14 18:34:02 +02:00 |
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Tom Payne
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461552a72e
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Correct camera property change handling
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2012-07-14 16:12:56 +02:00 |
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Tom Payne
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d1e5906e2c
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Merge Map and MapRenderer
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2012-07-14 13:36:24 +02:00 |
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