Commit Graph

28 Commits

Author SHA1 Message Date
Olivier Guyot
28d157af56 Shader builder / add circle and triangle shapes for symbols 2019-09-26 16:30:19 +02:00
Olivier Guyot
9b3a9b5eca Shader builder / add logic for transforming a style into shader params
This was previously handled by the WebGLPointsLayer class, but is now
externalized and tested.
2019-09-26 16:20:35 +02:00
Olivier Guyot
d5caabbbfc Shader builder / add basic expression parsing
Only a handful of expressions for now, very loosely based on the
mapbox style spec. Also only work on numerical values.
2019-09-26 16:20:35 +02:00
Olivier Guyot
34572da17b Webgl shader builder / expanded functionality
Now takes in a custom object with attributes, uniforms etc.
The WebGLPointsLayer uses this to handle image icons.
2019-09-25 17:22:36 +02:00
Olivier Guyot
9e55a8b2f0 Webgl / linting & test fixes 2019-09-25 17:22:36 +02:00
Olivier Guyot
076b674d6f Webgl helper / easier utility for binding attributes
also a bit of improvement on the doc
2019-09-24 19:10:07 +02:00
Olivier Guyot
a6b8d920b7 Webgl / add a fixed fragment shader builder for symbols 2019-09-24 15:49:07 +02:00
Olivier Guyot
4de0c0b082 Webgl / add a very simple vertex shader builder utility
This only allows including hardcoded values in the shader,
and only for symbols.
2019-09-24 15:43:26 +02:00
Olivier Guyot
c48350b666 Webgl buffer / add utility getSize function
Saves checking whether the buffer was initialized with
an array already
2019-08-30 10:38:02 +02:00
Olivier Guyot
e852294938 Webgl / improve reading of render targets data
Now two methods are available: `readAll` and `readPixel`,
and the data from the render target is not re-read every time unless
`clearCachedData` is called.
2019-06-28 09:12:20 +02:00
Olivier Guyot
6224d749c4 WebGL / Introduced the WebGLRenderTarget class
This utility class simplifies rendering to a texture & reading the
results of the render.

It also allows clearing its content before a new render.
2019-06-28 09:12:20 +02:00
Olivier Guyot
f25a16d90c Webgl helper / rework create texture utils
Now only one util is available: `createTexture`, which
is tested and allows binding an image and reusing an existing texture.
2019-06-28 09:12:20 +02:00
Olivier Guyot
9ae7256048 Merge pull request #9562 from jahow/webgl-worker
Optimize the WebGL points renderer using a worker
2019-06-06 08:48:29 +02:00
Olivier Guyot
2412fe0211 Webgl / remove handling of element_index_uint extension
From now on we will assume this extension is always enabled.

An error message have been added in the unlikely scenario of a lack
of support.
2019-06-05 14:46:15 +02:00
Frederic Junod
91d49b26b5 Round the transform values in makeProjectionTransform test 2019-06-04 14:00:39 +02:00
Olivier Guyot
33d007ce01 Webgl buffer / now stores data in typed arrays
The `WebGLBuffer` class API was changed in order to allow populating
the internal array in different ways.
2019-06-01 15:33:31 +02:00
Tim Schaub
deb00f20fe Include full filename in import specifier 2019-05-29 08:51:10 -06:00
Olivier Guyot
c705775d75 Linting 2019-05-15 10:20:31 +02:00
Olivier Guyot
5d2b7fe4bb Webgl points / use the helper ton compute the projection transform
The `WebGLHelper` class now provides a `makeProjectionTransform` method
that updates a transform to match the projection for a given frame state.

This also means that the WebGLHelper does not set the projection matrix
uniform anymore, this is the responsibility of the renderer as
the rendered coordinates will not be in world space from now on.
2019-05-15 10:18:47 +02:00
Olivier Guyot
3e2e45ce6d Webgl helper / add the possibility to use transforms as custom uniforms
These will be translated into 4x4 matrices in GLSL.
2019-05-15 10:18:47 +02:00
jahow
6b82cf0b84 Simplified the API of WebGLHelper
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.

This removes 2 classes & reduces the general verbosity of the API.

Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Olivier Guyot
40d5f4efe7 Added unit tests for the WebGLHelper class 2018-11-16 14:05:06 +01:00
Olivier Guyot
72cf7b13fa removed existing webgl rendering unit tests 2018-11-16 14:05:04 +01:00
Tim Schaub
ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00
Tim Schaub
7f47883c48 Transformed 2017-12-12 06:53:18 -07:00
Tim Schaub
a3e3e99baa Get rid of useless test exports 2017-08-17 15:16:58 -04:00
Tim Schaub
ed5dbd1293 Put test requires on top 2016-08-08 09:58:11 -06:00
Éric Lemoine
57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00