Commit Graph

1196 Commits

Author SHA1 Message Date
simonseyock 80e392ea52 Satisfying linter, jsdoc & compiler 2016-12-08 10:14:09 +01:00
simonseyock 5ce0d8aa2a changed signature of internal methods 2016-12-08 10:13:47 +01:00
Andreas Hocevar d854222c4b Fix forEachLayerAtPixel and improve class hierarchy 2016-12-07 19:39:52 +01:00
Andreas Hocevar 93d86e63fc Defer frame preparation when too much time was spent 2016-12-06 08:51:55 +01:00
Andreas Hocevar ee7b894350 Refactor VectorTile renderer and add lower resolution clipping 2016-12-06 08:51:55 +01:00
Andreas Hocevar 2aa4f0c01c Fix forEachLayerAtPixel for the canvas renderer 2016-12-06 08:47:41 +01:00
Andreas Hocevar ccdb955cd9 Simplify canvas tile renderer with image composition 2016-12-06 08:47:40 +01:00
GaborFarkas 3e56dba1b4 Do not draw vectors outside viewport 2016-11-23 09:51:37 +01:00
GaborFarkas 697cbf16f0 Fix some rendering issues with complex styling 2016-11-23 09:51:37 +01:00
GaborFarkas ac6408be3b Add circle replay to WebGL renderer 2016-11-23 09:51:36 +01:00
GaborFarkas c966e21e40 Fix black canvas when image is missing 2016-11-23 09:49:47 +01:00
GaborFarkas 9d6a860cd1 Fix overdraw issue with Firefox
As usual, Firefox is the good guy here, too, and this is an issue with Chrome
2016-11-23 09:49:47 +01:00
Tim Schaub 9272db1d25 Let the compiler know these are vector tiles 2016-11-11 05:48:06 -07:00
Andreas Hocevar 70338b928e Revert "Merge pull request #5890 from ahocevar/no-white-lines"
This partially reverts commit 5f18246355,
reversing most of the changes made to
004afa6b9a.
2016-10-25 11:34:02 +02:00
Frederic Junod 0345055cfb Use tile pixel ratio for gutter calculation (webgl and tests) 2016-10-20 13:15:06 +02:00
Andreas Hocevar 76e0a37d69 Use tile pixel ratio for gutter calculation 2016-10-20 10:52:55 +02:00
Frederic Junod ed677cec4e Rename ol.render.EventType to ol.render.Event.Type 2016-10-13 12:02:51 +02:00
Andreas Hocevar f23921367b Use a common origin and resolution factors for tile alignment 2016-10-10 10:25:29 +02:00
Andreas Hocevar 04649a74cd One provide per file for vector tiles 2016-10-06 22:52:02 +02:00
Andreas Hocevar 0ae73632cc Merge pull request #5894 from ahocevar/reuse-arrays
Reuse arrays for rendered tiles and extent
2016-09-26 14:35:58 +02:00
Andreas Hocevar 3026fda02b Use pixel rounded center for the WebGL renderer transform 2016-09-26 13:28:09 +02:00
Andreas Hocevar 9950e97c54 Always use the frameState's extent
Since the tile renderer aligns tiles to pixels anyway, we do not need to
modify the extent to make its center align with a pixel.
2016-09-16 15:02:21 +02:00
Andreas Hocevar b0a654534c Reuse arrays for rendered tiles and extent 2016-09-16 14:58:39 +02:00
Tim Schaub f61a43b3c6 Keep ol.Color as Array<number> 2016-09-10 11:12:10 -06:00
Frederic Junod db2b8666b6 Rename ol.RendererType to ol.renderer.Type 2016-09-07 08:57:23 +02:00
Thomas Moelhave 69fc9edb4d Render older loaded tiles while waiting for new tiles 2016-09-02 15:28:28 +02:00
Tim Schaub 5ce55d39ba Remove the DOM renderer 2016-09-01 07:26:55 -06:00
Frederic Junod 8b3536fc85 Rename ol.layer.VectorTileRenderType to ol.layer.VectorTile.RenderType 2016-09-01 06:58:11 -06:00
Andreas Hocevar d1e4b33760 Rename goog.DEBUG to ol.DEBUG 2016-08-31 21:10:01 +02:00
Frédéric Junod f16e40742c Merge pull request #5801 from fredj/rm_ol.style.ImageState
Remove ol.style.ImageState and use ol.ImageState instead
2016-08-29 11:16:48 +02:00
Frederic Junod bed95e3b5b Change ol.ImageState to ol.Image.State 2016-08-29 10:53:09 +02:00
Frederic Junod 1fecb6fd16 Remove ol.style.ImageState and use ol.ImageState instead 2016-08-29 10:39:37 +02:00
Andreas Hocevar cb7c15c767 Fix vector tile rotation on HiDPI devices 2016-08-27 23:03:07 +02:00
Andreas Hocevar b7c84b269c Merge pull request #5196 from ahocevar/batch-fill-stroke
Batch polygon and circle fills and strokes
2016-08-24 12:02:52 +02:00
Andreas Hocevar 8992ee8e73 Entertain the compiler 2016-08-23 15:33:52 +02:00
Andreas Hocevar f490302959 Enable extent clipping for vector tile layers 2016-08-23 15:20:00 +02:00
Andreas Hocevar 1c73dc9088 Enable extent clipping for vector layers 2016-08-23 15:12:19 +02:00
Andreas Hocevar 7e940e618e Introduce new overlaps option for Vector and VectorTile sources
Instead of deciding whether to batch fills and strokes by looking at the
opacity of the style, we now rely on user input.
2016-08-23 12:05:03 +02:00
Andreas Hocevar bee94d0d4f Fix drawScale calculation
The goal of using a drawScale was to use the smallest possible canvas (i.e.
one that fits the tile pixel ratio instead of the view pixel ratio) when
composing rotated views. Instead, the drawScale caused a ridiculously
large canvas.
2016-08-23 10:55:56 +02:00
Andreas Hocevar 92e2b72f55 Fix clip extent calculation for tile layers 2016-08-23 10:55:56 +02:00
Andreas Hocevar f9a595ed5b Merge pull request #5752 from ahocevar/fix-rotated-replaycontext
Set proper replay canvas size and offset for rotated view
2016-08-22 21:40:29 +02:00
Frédéric Junod ef07dc6eff Merge pull request #5727 from fredj/add_missing_goog_require
Add missing goog require
2016-08-22 08:35:06 +02:00
Andreas Hocevar 02daf761f0 Set proper replay canvas size and offset for rotated view 2016-08-21 14:14:37 +02:00
Frederic Junod 2fb5e544c2 Take the pixelRatio into account when computing the gutter 2016-08-17 13:33:03 +02:00
Frederic Junod d4ad9ad616 Add missing goog.require('ol') 2016-08-17 09:57:21 +02:00
Frederic Junod 793ec85b9d Add missing goog.require('ol.render.canvas') 2016-08-17 09:57:21 +02:00
Benjamin c3b66743fe Added a pixelRatio adjust to the canvasTileLayer 'forEachLayerAtPixel' method
This method was composing a frame that was only accurate for devices
with a pixelRatio of 1. Now the canvas widths and heights are
multiplied beforehand by the pixelRatio. #5601
2016-08-15 10:28:29 -04:00
Tim Schaub f25fd07a5e Merge pull request #5702 from tschaub/no-missing-requires
Add rule to identify missing requires
2016-08-13 10:32:41 -06:00
Tim Schaub 9d276982b5 Assorted missing requires 2016-08-12 10:53:50 -06:00
Tim Schaub 3afb42828f Add Hint and Property as ol.View properties 2016-08-12 10:53:50 -06:00