Introduce new overlaps option for Vector and VectorTile sources

Instead of deciding whether to batch fills and strokes by looking at the
opacity of the style, we now rely on user input.
This commit is contained in:
Andreas Hocevar
2016-04-18 10:41:00 +02:00
parent eed52552a9
commit 7e940e618e
15 changed files with 131 additions and 62 deletions

View File

@@ -93,6 +93,7 @@ var map = new ol.Map({
new ol.layer.VectorTile({
source: new ol.source.VectorTile({
format: format,
overlaps: false,
tileGrid: tileGrid,
url: 'http://{a-c}.tile.openstreetmap.us/' +
'vectiles-land-usages/{z}/{x}/{y}.topojson'

View File

@@ -29,7 +29,8 @@ var style = new ol.style.Style({
var vector = new ol.layer.Vector({
source: new ol.source.Vector({
url: 'data/topojson/world-110m.json',
format: new ol.format.TopoJSON()
format: new ol.format.TopoJSON(),
overlaps: false
}),
style: function(feature) {
// don't want to render the full world polygon, which repeats all countries

View File

@@ -4366,6 +4366,7 @@ olx.source.TileImageOptions.prototype.wrapX;
* cacheSize: (number|undefined),
* format: (ol.format.Feature|undefined),
* logo: (string|olx.LogoOptions|undefined),
* overlaps: (boolean|undefined),
* projection: ol.ProjectionLike,
* state: (ol.source.State|undefined),
* tileClass: (function(new: ol.VectorTile, ol.TileCoord,
@@ -4415,6 +4416,17 @@ olx.source.VectorTileOptions.prototype.format;
olx.source.VectorTileOptions.prototype.logo;
/**
* This source may have overlapping geometries. Default is `true`. Setting this
* to `false` (e.g. for sources with polygons that represent adminstrative
* boundaries or TopoJSON sources) allows the renderer to optimise fill and
* stroke operations.
* @type {boolean|undefined}
* @api
*/
olx.source.VectorTileOptions.prototype.overlaps;
/**
* Projection.
* @type {ol.ProjectionLike}
@@ -5797,6 +5809,7 @@ olx.source.TileWMSOptions.prototype.wrapX;
* format: (ol.format.Feature|undefined),
* loader: (ol.FeatureLoader|undefined),
* logo: (string|olx.LogoOptions|undefined),
* overlaps: (boolean|undefined),
* strategy: (ol.LoadingStrategy|undefined),
* url: (string|ol.FeatureUrlFunction|undefined),
* useSpatialIndex: (boolean|undefined),
@@ -5849,6 +5862,17 @@ olx.source.VectorOptions.prototype.loader;
olx.source.VectorOptions.prototype.logo;
/**
* This source may have overlapping geometries. Default is `true`. Setting this
* to `false` (e.g. for sources with polygons that represent adminstrative
* boundaries or TopoJSON sources) allows the renderer to optimise fill and
* stroke operations.
* @type {boolean|undefined}
* @api
*/
olx.source.VectorOptions.prototype.overlaps;
/**
* The loading strategy to use. By default an {@link ol.loadingstrategy.all}
* strategy is used, a one-off strategy which loads all features at once.

View File

@@ -190,16 +190,6 @@ ol.color.fromStringInternal_ = function(s) {
};
/**
* @param {ol.ColorLike|string} color Color.
* @return {boolean} Is rgba.
*/
ol.color.isRgba = function(color) {
return Array.isArray(color) && color.length == 4 ||
typeof color == 'string' && ol.color.rgbaColorRe_.test(color);
};
/**
* @param {ol.Color} color Color.
* @return {boolean} Is valid.

View File

@@ -52,10 +52,11 @@ ol.render.canvas.Instruction = {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.Replay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.VectorContext.call(this);
/**
@@ -75,7 +76,7 @@ ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
* @protected
* @type {boolean}
*/
this.transparency = false;
this.overlaps = overlaps;
/**
* @private
@@ -266,7 +267,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var pendingFill = 0;
var pendingStroke = 0;
var batchSize =
this.instructions != instructions || this.transparency ? 0 : 200;
this.instructions != instructions || this.overlaps ? 0 : 200;
while (i < ii) {
var instruction = instructions[i];
var type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
@@ -691,11 +692,12 @@ ol.render.canvas.Replay.prototype.getBufferedMaxExtent = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -957,12 +959,13 @@ ol.render.canvas.ImageReplay.prototype.setImageStyle = function(imageStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1191,12 +1194,13 @@ ol.render.canvas.LineStringReplay.prototype.setFillStrokeStyle = function(fillSt
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1457,10 +1461,6 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle
var fillStyleColor = fillStyle.getColor();
state.fillStyle = ol.colorlike.asColorLike(fillStyleColor ?
fillStyleColor : ol.render.canvas.defaultFillStyle);
if (!this.transparency && ol.color.isRgba(state.fillStyle)) {
this.transparency = ol.color.asArray(
/** @type {ol.Color|string} */ (state.fillStyle))[0] != 1;
}
} else {
state.fillStyle = undefined;
}
@@ -1468,9 +1468,6 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle
var strokeStyleColor = strokeStyle.getColor();
state.strokeStyle = ol.color.asString(strokeStyleColor ?
strokeStyleColor : ol.render.canvas.defaultStrokeStyle);
if (!this.transparency && ol.color.isRgba(state.strokeStyle)) {
this.transparency = ol.color.asArray(state.strokeStyle)[3] != 1;
}
var strokeStyleLineCap = strokeStyle.getLineCap();
state.lineCap = strokeStyleLineCap !== undefined ?
strokeStyleLineCap : ol.render.canvas.defaultLineCap;
@@ -1553,12 +1550,13 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1862,10 +1860,12 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay group can have overlapping geometries.
* @param {number=} opt_renderBuffer Optional rendering buffer.
* @struct
*/
ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_renderBuffer) {
ol.render.canvas.ReplayGroup = function(
tolerance, maxExtent, resolution, overlaps, opt_renderBuffer) {
ol.render.ReplayGroup.call(this);
/**
@@ -1880,6 +1880,12 @@ ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_re
*/
this.maxExtent_ = maxExtent;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = overlaps;
/**
* @private
* @type {number}
@@ -1999,7 +2005,7 @@ ol.render.canvas.ReplayGroup.prototype.getReplay = function(zIndex, replayType)
replayType +
' constructor missing from ol.render.canvas.BATCH_CONSTRUCTORS_');
replay = new Constructor(this.tolerance_, this.maxExtent_,
this.resolution_);
this.resolution_, this.overlaps_);
replays[replayType] = replay;
}
return replay;
@@ -2113,7 +2119,7 @@ ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
* @private
* @type {Object.<ol.render.ReplayType,
* function(new: ol.render.canvas.Replay, number, ol.Extent,
* number)>}
* number, boolean)>}
*/
ol.render.canvas.BATCH_CONSTRUCTORS_ = {
'Image': ol.render.canvas.ImageReplay,

View File

@@ -271,7 +271,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, lay
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, vectorLayer.getRenderBuffer());
resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.

View File

@@ -207,7 +207,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
}
replayState.dirty = false;
var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
tileResolution, layer.getRenderBuffer());
tileResolution, source.getOverlaps(), layer.getRenderBuffer());
var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
tileResolution, pixelRatio);

View File

@@ -259,7 +259,7 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame = function(frameState, layerS
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, vectorLayer.getRenderBuffer());
resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.

View File

@@ -113,7 +113,7 @@ ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resol
var replayGroup = new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, this.renderBuffer_);
resolution, this.source_.getOverlaps(), this.renderBuffer_);
this.source_.loadFeatures(extent, resolution, projection);

View File

@@ -94,6 +94,12 @@ ol.source.Vector = function(opt_options) {
*/
this.format_ = options.format;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
/**
* @private
* @type {string|ol.FeatureUrlFunction|undefined}
@@ -695,6 +701,14 @@ ol.source.Vector.prototype.getFormat = function() {
};
/**
* @return {boolean} The source can have overlapping geometries.
*/
ol.source.Vector.prototype.getOverlaps = function() {
return this.overlaps_;
};
/**
* Get the url associated with this source.
*

View File

@@ -52,6 +52,12 @@ ol.source.VectorTile = function(options) {
*/
this.format_ = options.format ? options.format : null;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = options.overlaps || true;
/**
* @protected
* @type {function(new: ol.VectorTile, ol.TileCoord, ol.Tile.State, string,
@@ -63,6 +69,14 @@ ol.source.VectorTile = function(options) {
ol.inherits(ol.source.VectorTile, ol.source.UrlTile);
/**
* @return {boolean} The source can have overlapping geometries.
*/
ol.source.VectorTile.prototype.getOverlaps = function() {
return this.overlaps_;
};
/**
* @inheritDoc
*/

33
test.html Normal file
View File

@@ -0,0 +1,33 @@
<!doctype html>
<html lang="en">
<head>
<link rel="stylesheet" href="css/ol.css" type="text/css">
<style>
.map {
height: 400px;
width: 100%;
}
</style>
<title>OpenLayers 3 example</title>
<script src="build/ol.js" type="text/javascript"></script>
</head>
<body>
<h2>My Map</h2>
<div id="map" class="map"></div>
<script type="text/javascript">
var map = new ol.Map({
target: 'map',
layers: [
new ol.layer.Tile({
source: new ol.source.OSM()
})
],
view: new ol.View({
center: ol.proj.fromLonLat([37.41, 8.82]),
zoom: 4
})
});
</script>
</body>
</html>

View File

@@ -103,20 +103,6 @@ describe('ol.color', function() {
});
describe('ol.color.isRgba', function() {
it('identifies rgba arrays', function() {
expect(ol.color.isRgba([255, 255, 255, 1])).to.be(true);
expect(ol.color.isRgba([255, 255, 255])).to.be(false);
});
it('identifies rgba strings', function() {
expect(ol.color.isRgba('rgba(255,255,255,1)')).to.be(true);
expect(ol.color.isRgba('rgb(255,255,255)')).to.be(false);
expect(ol.color.isRgba('#FFF')).to.be(false);
expect(ol.color.isRgba('#FFFFFF')).to.be(false);
expect(ol.color.isRgba('red')).to.be(false);
});
});
describe('ol.color.isValid', function() {
it('identifies valid colors', function() {

View File

@@ -5,11 +5,11 @@ describe('ol.render.canvas.ReplayGroup', function() {
describe('#replay', function() {
var context, replay, fillCount, strokeCount, beginPathCount;
var feature1, feature2, feature3, style1, style2, style3, transform;
var feature1, feature2, feature3, style1, style2, transform;
beforeEach(function() {
transform = goog.vec.Mat4.createNumber();
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1);
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, false);
feature1 = new ol.Feature(new ol.geom.Polygon(
[[[-90, -45], [-90, 0], [0, 0], [0, -45], [-90, -45]]]));
feature2 = new ol.Feature(new ol.geom.Polygon(
@@ -24,10 +24,6 @@ describe('ol.render.canvas.ReplayGroup', function() {
fill: new ol.style.Fill({color: 'white'}),
stroke: new ol.style.Stroke({color: 'black', width: 1})
});
style3 = new ol.style.Style({
fill: new ol.style.Fill({color: 'rgba(255,255,255,0.8)'}),
stroke: new ol.style.Stroke({color: 'rgba(0,0,0,0.8)', width: 1})
});
fillCount = 0;
strokeCount = 0;
beginPathCount = 0;
@@ -121,10 +117,11 @@ describe('ol.render.canvas.ReplayGroup', function() {
expect(beginPathCount).to.be(1);
});
it('does not batch when transparent fills/strokes are used', function() {
ol.renderer.vector.renderFeature(replay, feature1, style3, 1);
ol.renderer.vector.renderFeature(replay, feature2, style3, 1);
ol.renderer.vector.renderFeature(replay, feature3, style3, 1);
it('does not batch when overlaps is set to true', function() {
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, true);
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
replay.replay(context, 1, transform, 0, {});
expect(fillCount).to.be(3);
expect(strokeCount).to.be(3);
@@ -141,7 +138,7 @@ describe('ol.render.canvas.Replay', function() {
it('creates a new replay batch', function() {
var tolerance = 10;
var extent = [-180, -90, 180, 90];
var replay = new ol.render.canvas.Replay(tolerance, extent, 1);
var replay = new ol.render.canvas.Replay(tolerance, extent, 1, true);
expect(replay).to.be.a(ol.render.canvas.Replay);
});
@@ -151,7 +148,7 @@ describe('ol.render.canvas.Replay', function() {
var replay;
beforeEach(function() {
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1);
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1, true);
});
it('appends coordinates that are within the max extent', function() {

View File

@@ -87,6 +87,9 @@ describe('ol.rendering.layer.Vector', function() {
it('renders fill/stroke batches correctly with the canvas renderer', function(done) {
map = createMap('canvas');
source = new ol.source.Vector({
overlaps: false
});
addPolygon(100);
addCircle(200);
addPolygon(250);