Merge pull request #5196 from ahocevar/batch-fill-stroke

Batch polygon and circle fills and strokes
This commit is contained in:
Andreas Hocevar
2016-08-24 12:02:52 +02:00
committed by GitHub
14 changed files with 438 additions and 26 deletions

View File

@@ -93,6 +93,7 @@ var map = new ol.Map({
new ol.layer.VectorTile({
source: new ol.source.VectorTile({
format: format,
overlaps: false,
tileGrid: tileGrid,
url: 'http://{a-c}.tile.openstreetmap.us/' +
'vectiles-land-usages/{z}/{x}/{y}.topojson'

View File

@@ -29,7 +29,8 @@ var style = new ol.style.Style({
var vector = new ol.layer.Vector({
source: new ol.source.Vector({
url: 'data/topojson/world-110m.json',
format: new ol.format.TopoJSON()
format: new ol.format.TopoJSON(),
overlaps: false
}),
style: function(feature) {
// don't want to render the full world polygon, which repeats all countries

View File

@@ -4366,6 +4366,7 @@ olx.source.TileImageOptions.prototype.wrapX;
* cacheSize: (number|undefined),
* format: (ol.format.Feature|undefined),
* logo: (string|olx.LogoOptions|undefined),
* overlaps: (boolean|undefined),
* projection: ol.ProjectionLike,
* state: (ol.source.State|undefined),
* tileClass: (function(new: ol.VectorTile, ol.TileCoord,
@@ -4415,6 +4416,17 @@ olx.source.VectorTileOptions.prototype.format;
olx.source.VectorTileOptions.prototype.logo;
/**
* This source may have overlapping geometries. Default is `true`. Setting this
* to `false` (e.g. for sources with polygons that represent administrative
* boundaries or TopoJSON sources) allows the renderer to optimise fill and
* stroke operations.
* @type {boolean|undefined}
* @api
*/
olx.source.VectorTileOptions.prototype.overlaps;
/**
* Projection.
* @type {ol.ProjectionLike}
@@ -5797,6 +5809,7 @@ olx.source.TileWMSOptions.prototype.wrapX;
* format: (ol.format.Feature|undefined),
* loader: (ol.FeatureLoader|undefined),
* logo: (string|olx.LogoOptions|undefined),
* overlaps: (boolean|undefined),
* strategy: (ol.LoadingStrategy|undefined),
* url: (string|ol.FeatureUrlFunction|undefined),
* useSpatialIndex: (boolean|undefined),
@@ -5849,6 +5862,17 @@ olx.source.VectorOptions.prototype.loader;
olx.source.VectorOptions.prototype.logo;
/**
* This source may have overlapping geometries. Default is `true`. Setting this
* to `false` (e.g. for sources with polygons that represent administrative
* boundaries or TopoJSON sources) allows the renderer to optimise fill and
* stroke operations.
* @type {boolean|undefined}
* @api
*/
olx.source.VectorOptions.prototype.overlaps;
/**
* The loading strategy to use. By default an {@link ol.loadingstrategy.all}
* strategy is used, a one-off strategy which loads all features at once.

View File

@@ -52,10 +52,11 @@ ol.render.canvas.Instruction = {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.Replay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.VectorContext.call(this);
/**
@@ -71,6 +72,12 @@ ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
*/
this.maxExtent = maxExtent;
/**
* @protected
* @type {boolean}
*/
this.overlaps = overlaps;
/**
* @private
* @type {ol.Extent}
@@ -257,6 +264,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var localTransform = this.tmpLocalTransform_;
var localTransformInv = this.tmpLocalTransformInv_;
var prevX, prevY, roundX, roundY;
var pendingFill = 0;
var pendingStroke = 0;
// When the batch size gets too big, performance decreases. 200 is a good
// balance between batch size and number of fill/stroke instructions.
var batchSize =
this.instructions != instructions || this.overlaps ? 0 : 200;
while (i < ii) {
var instruction = instructions[i];
var type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
@@ -276,7 +289,17 @@ ol.render.canvas.Replay.prototype.replay_ = function(
}
break;
case ol.render.canvas.Instruction.BEGIN_PATH:
context.beginPath();
if (pendingFill > batchSize) {
context.fill();
pendingFill = 0;
}
if (pendingStroke > batchSize) {
context.stroke();
pendingStroke = 0;
}
if (!pendingFill && !pendingStroke) {
context.beginPath();
}
++i;
break;
case ol.render.canvas.Instruction.CIRCLE:
@@ -290,6 +313,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var dx = x2 - x1;
var dy = y2 - y1;
var r = Math.sqrt(dx * dx + dy * dy);
context.moveTo(x2, y2);
context.arc(x1, y1, r, 0, 2 * Math.PI, true);
++i;
break;
@@ -442,7 +466,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
++i;
break;
case ol.render.canvas.Instruction.FILL:
context.fill();
if (batchSize) {
pendingFill++;
} else {
context.fill();
}
++i;
break;
case ol.render.canvas.Instruction.MOVE_TO_LINE_TO:
@@ -479,6 +507,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
ol.colorlike.isColorLike(instruction[1]),
'2nd instruction should be a string, ' +
'CanvasPattern, or CanvasGradient');
if (pendingFill) {
context.fill();
pendingFill = 0;
}
context.fillStyle = /** @type {ol.ColorLike} */ (instruction[1]);
++i;
break;
@@ -498,6 +531,10 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var usePixelRatio = instruction[7] !== undefined ?
instruction[7] : true;
var lineWidth = /** @type {number} */ (instruction[2]);
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
context.strokeStyle = /** @type {string} */ (instruction[1]);
context.lineWidth = usePixelRatio ? lineWidth * pixelRatio : lineWidth;
context.lineCap = /** @type {string} */ (instruction[3]);
@@ -523,7 +560,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
++i;
break;
case ol.render.canvas.Instruction.STROKE:
context.stroke();
if (batchSize) {
pendingStroke++;
} else {
context.stroke();
}
++i;
break;
default:
@@ -532,6 +573,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
break;
}
}
if (pendingFill) {
context.fill();
}
if (pendingStroke) {
context.stroke();
}
// assert that all instructions were consumed
goog.DEBUG && console.assert(i == instructions.length,
'all instructions should be consumed');
@@ -551,7 +598,7 @@ ol.render.canvas.Replay.prototype.replay = function(
context, pixelRatio, transform, viewRotation, skippedFeaturesHash) {
var instructions = this.instructions;
this.replay_(context, pixelRatio, transform, viewRotation,
skippedFeaturesHash, instructions, undefined);
skippedFeaturesHash, instructions, undefined, undefined);
};
@@ -651,11 +698,12 @@ ol.render.canvas.Replay.prototype.getBufferedMaxExtent = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -917,12 +965,13 @@ ol.render.canvas.ImageReplay.prototype.setImageStyle = function(imageStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1151,12 +1200,13 @@ ol.render.canvas.LineStringReplay.prototype.setFillStrokeStyle = function(fillSt
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1223,8 +1273,6 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
closePathInstruction);
offset = end;
}
// FIXME is it quicker to fill and stroke each polygon individually,
// FIXME or all polygons together?
var fillInstruction = [ol.render.canvas.Instruction.FILL];
this.hitDetectionInstructions.push(fillInstruction);
if (state.fillStyle !== undefined) {
@@ -1506,12 +1554,13 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1823,10 +1872,12 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number} resolution Resolution.
* @param {boolean} overlaps The replay group can have overlapping geometries.
* @param {number=} opt_renderBuffer Optional rendering buffer.
* @struct
*/
ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_renderBuffer) {
ol.render.canvas.ReplayGroup = function(
tolerance, maxExtent, resolution, overlaps, opt_renderBuffer) {
ol.render.ReplayGroup.call(this);
/**
@@ -1841,6 +1892,12 @@ ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_re
*/
this.maxExtent_ = maxExtent;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = overlaps;
/**
* @private
* @type {number}
@@ -1960,7 +2017,7 @@ ol.render.canvas.ReplayGroup.prototype.getReplay = function(zIndex, replayType)
replayType +
' constructor missing from ol.render.canvas.BATCH_CONSTRUCTORS_');
replay = new Constructor(this.tolerance_, this.maxExtent_,
this.resolution_);
this.resolution_, this.overlaps_);
replays[replayType] = replay;
}
return replay;
@@ -2074,7 +2131,7 @@ ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
* @private
* @type {Object.<ol.render.ReplayType,
* function(new: ol.render.canvas.Replay, number, ol.Extent,
* number)>}
* number, boolean)>}
*/
ol.render.canvas.BATCH_CONSTRUCTORS_ = {
'Image': ol.render.canvas.ImageReplay,

View File

@@ -280,7 +280,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, lay
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, vectorLayer.getRenderBuffer());
resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.

View File

@@ -220,7 +220,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
}
replayState.dirty = false;
var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
tileResolution, layer.getRenderBuffer());
tileResolution, source.getOverlaps(), layer.getRenderBuffer());
var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
tileResolution, pixelRatio);

View File

@@ -259,7 +259,7 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame = function(frameState, layerS
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, vectorLayer.getRenderBuffer());
resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.

View File

@@ -113,7 +113,7 @@ ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resol
var replayGroup = new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
resolution, this.renderBuffer_);
resolution, this.source_.getOverlaps(), this.renderBuffer_);
this.source_.loadFeatures(extent, resolution, projection);

View File

@@ -94,6 +94,12 @@ ol.source.Vector = function(opt_options) {
*/
this.format_ = options.format;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
/**
* @private
* @type {string|ol.FeatureUrlFunction|undefined}
@@ -695,6 +701,14 @@ ol.source.Vector.prototype.getFormat = function() {
};
/**
* @return {boolean} The source can have overlapping geometries.
*/
ol.source.Vector.prototype.getOverlaps = function() {
return this.overlaps_;
};
/**
* Get the url associated with this source.
*

View File

@@ -52,6 +52,12 @@ ol.source.VectorTile = function(options) {
*/
this.format_ = options.format ? options.format : null;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
/**
* @protected
* @type {function(new: ol.VectorTile, ol.TileCoord, ol.Tile.State, string,
@@ -63,6 +69,14 @@ ol.source.VectorTile = function(options) {
ol.inherits(ol.source.VectorTile, ol.source.UrlTile);
/**
* @return {boolean} The source can have overlapping geometries.
*/
ol.source.VectorTile.prototype.getOverlaps = function() {
return this.overlaps_;
};
/**
* @inheritDoc
*/

View File

@@ -1,10 +1,147 @@
goog.provide('ol.test.renderer.canvas.Replay');
goog.require('ol.transform');
goog.require('ol.Feature');
goog.require('ol.geom.Polygon');
goog.require('ol.render.canvas.LineStringReplay');
goog.require('ol.render.canvas.PolygonReplay');
goog.require('ol.render.canvas.Replay');
goog.require('ol.render.canvas.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
describe('ol.render.canvas.ReplayGroup', function() {
describe('#replay', function() {
var context, replay, fillCount, strokeCount, beginPathCount;
var feature1, feature2, feature3, style1, style2, transform;
beforeEach(function() {
transform = ol.transform.create();
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, false);
feature1 = new ol.Feature(new ol.geom.Polygon(
[[[-90, -45], [-90, 0], [0, 0], [0, -45], [-90, -45]]]));
feature2 = new ol.Feature(new ol.geom.Polygon(
[[[90, 45], [90, 0], [0, 0], [0, 45], [90, 45]]]));
feature3 = new ol.Feature(new ol.geom.Polygon(
[[[-90, -45], [-90, 45], [90, 45], [90, -45], [-90, -45]]]));
style1 = new ol.style.Style({
fill: new ol.style.Fill({color: 'black'}),
stroke: new ol.style.Stroke({color: 'white', width: 1})
});
style2 = new ol.style.Style({
fill: new ol.style.Fill({color: 'white'}),
stroke: new ol.style.Stroke({color: 'black', width: 1})
});
fillCount = 0;
strokeCount = 0;
beginPathCount = 0;
context = {
fill: function() {
fillCount++;
},
stroke: function() {
strokeCount++;
},
beginPath: function() {
beginPathCount++;
},
clip: function() {
beginPathCount--;
},
save: function() {},
moveTo: function() {},
lineTo: function() {},
closePath: function() {},
setLineDash: function() {},
restore: function() {}
};
});
it('batches fill and stroke instructions for same style', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
replay.replay(context, 1, transform, 0, {});
expect(fillCount).to.be(1);
expect(strokeCount).to.be(1);
expect(beginPathCount).to.be(1);
});
it('batches fill and stroke instructions for different styles', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
replay.replay(context, 1, transform, 0, {});
expect(fillCount).to.be(2);
expect(strokeCount).to.be(2);
expect(beginPathCount).to.be(2);
});
it('batches fill and stroke instructions for changing styles', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
replay.replay(context, 1, transform, 0, {});
expect(fillCount).to.be(3);
expect(strokeCount).to.be(3);
expect(beginPathCount).to.be(3);
});
it('batches fill and stroke instructions for skipped feature at the beginning', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
var skippedUids = {};
skippedUids[ol.getUid(feature1)] = true;
replay.replay(context, 1, transform, 0, skippedUids);
expect(fillCount).to.be(1);
expect(strokeCount).to.be(1);
expect(beginPathCount).to.be(1);
});
it('batches fill and stroke instructions for skipped feature at the end', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
var skippedUids = {};
skippedUids[ol.getUid(feature3)] = true;
replay.replay(context, 1, transform, 0, skippedUids);
expect(fillCount).to.be(1);
expect(strokeCount).to.be(1);
expect(beginPathCount).to.be(1);
});
it('batches fill and stroke instructions for skipped features', function() {
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
var skippedUids = {};
skippedUids[ol.getUid(feature1)] = true;
skippedUids[ol.getUid(feature2)] = true;
replay.replay(context, 1, transform, 0, skippedUids);
expect(fillCount).to.be(1);
expect(strokeCount).to.be(1);
expect(beginPathCount).to.be(1);
});
it('does not batch when overlaps is set to true', function() {
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, true);
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
replay.replay(context, 1, transform, 0, {});
expect(fillCount).to.be(3);
expect(strokeCount).to.be(3);
expect(beginPathCount).to.be(3);
});
});
});
describe('ol.render.canvas.Replay', function() {
@@ -13,7 +150,7 @@ describe('ol.render.canvas.Replay', function() {
it('creates a new replay batch', function() {
var tolerance = 10;
var extent = [-180, -90, 180, 90];
var replay = new ol.render.canvas.Replay(tolerance, extent, 1);
var replay = new ol.render.canvas.Replay(tolerance, extent, 1, true);
expect(replay).to.be.a(ol.render.canvas.Replay);
});
@@ -23,7 +160,7 @@ describe('ol.render.canvas.Replay', function() {
var replay;
beforeEach(function() {
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1);
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1, true);
});
it('appends coordinates that are within the max extent', function() {

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@@ -8,6 +8,7 @@ goog.require('ol.geom.LineString');
goog.require('ol.geom.Polygon');
goog.require('ol.layer.Vector');
goog.require('ol.source.Vector');
goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
@@ -49,6 +50,16 @@ describe('ol.rendering.layer.Vector', function() {
])));
}
function addLineString(r) {
source.addFeature(new ol.Feature(new ol.geom.LineString([
[center[0] - r, center[1] - r],
[center[0] + r, center[1] - r],
[center[0] + r, center[1] + r],
[center[0] - r, center[1] + r],
[center[0] - r, center[1] - r]
])));
}
describe('vector layer', function() {
beforeEach(function() {
@@ -59,7 +70,7 @@ describe('ol.rendering.layer.Vector', function() {
disposeMap(map);
});
it('renders correctly with the canvas renderer', function(done) {
it('renders opacity correctly with the canvas renderer', function(done) {
map = createMap('canvas');
var smallLine = new ol.Feature(new ol.geom.LineString([
[center[0], center[1] - 1],
@@ -85,6 +96,159 @@ describe('ol.rendering.layer.Vector', function() {
});
});
it('renders fill/stroke batches correctly with the canvas renderer', function(done) {
map = createMap('canvas');
source = new ol.source.Vector({
overlaps: false
});
addPolygon(100);
addCircle(200);
addPolygon(250);
addCircle(500);
addPolygon(600);
addPolygon(720);
map.addLayer(new ol.layer.Vector({
source: source,
style: new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#3399CC',
width: 1.25
})
})
}));
map.once('postrender', function() {
expectResemble(map, 'spec/ol/layer/expected/vector-canvas-opaque.png',
17, done);
});
});
it('renders stroke batches correctly with the canvas renderer', function(done) {
map = createMap('canvas');
source = new ol.source.Vector({
overlaps: false
});
addLineString(100);
addLineString(250);
addLineString(600);
addLineString(720);
map.addLayer(new ol.layer.Vector({
source: source,
style: new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#3399CC',
width: 1.25
})
})
}));
map.once('postrender', function() {
expectResemble(map, 'spec/ol/layer/expected/vector-canvas-stroke.png',
7, done);
});
});
it('interrupts fill/stroke batches correctly with the canvas renderer', function(done) {
map = createMap('canvas');
var color;
function createSource(overlaps) {
color = '#3399CC';
source = new ol.source.Vector({
overlaps: overlaps
});
addPolygon(720);
addPolygon(600);
addCircle(500);
addPolygon(250);
addCircle(200);
addPolygon(100);
return source;
}
function alternateColor() {
if (color == '#3399CC') {
color = '#CC9933';
} else {
color = '#3399CC';
}
return color;
}
var layer = new ol.layer.Vector({
source: createSource(true),
style: function(feature) {
alternateColor();
return new ol.style.Style({
stroke: new ol.style.Stroke({
color: alternateColor(),
width: 1.25
}),
fill: new ol.style.Fill({
color: alternateColor()
})
});
}
});
map.addLayer(layer);
map.once('postrender', function() {
var canvas = map.getRenderer().canvas_;
// take a snapshot of this `overlaps: true` image
var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
// now render the same with `overlaps: false`
layer.setSource(createSource(false));
// result should be exactly the same as with `overlaps: true`
map.once('postrender', function() {
expectResemble(map, referenceImage, 0, done);
});
});
});
it('interrupts stroke batches correctly with the canvas renderer', function(done) {
map = createMap('canvas');
var color;
function createSource(overlaps) {
color = '#3399CC';
source = new ol.source.Vector({
overlaps: overlaps
});
addLineString(720);
addLineString(600);
addLineString(250);
addLineString(100);
return source;
}
function alternateColor() {
if (color == '#3399CC') {
color = '#CC9933';
} else {
color = '#3399CC';
}
return color;
}
var layer = new ol.layer.Vector({
source: createSource(true),
style: function(feature) {
alternateColor();
return new ol.style.Style({
stroke: new ol.style.Stroke({
color: alternateColor(),
width: 1.25
}),
fill: new ol.style.Fill({
color: alternateColor()
})
});
}
});
map.addLayer(layer);
map.once('postrender', function() {
var canvas = map.getRenderer().canvas_;
// take a snapshot of this `overlaps: true` image
var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
// now render the same with `overlaps: false`
layer.setSource(createSource(false));
// result should be exactly the same as with `overlaps: true`
map.once('postrender', function() {
expectResemble(map, referenceImage, 0, done);
});
});
});
});
});