Merge pull request #5196 from ahocevar/batch-fill-stroke
Batch polygon and circle fills and strokes
This commit is contained in:
@@ -93,6 +93,7 @@ var map = new ol.Map({
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new ol.layer.VectorTile({
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source: new ol.source.VectorTile({
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format: format,
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overlaps: false,
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tileGrid: tileGrid,
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url: 'http://{a-c}.tile.openstreetmap.us/' +
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'vectiles-land-usages/{z}/{x}/{y}.topojson'
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@@ -29,7 +29,8 @@ var style = new ol.style.Style({
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var vector = new ol.layer.Vector({
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source: new ol.source.Vector({
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url: 'data/topojson/world-110m.json',
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format: new ol.format.TopoJSON()
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format: new ol.format.TopoJSON(),
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overlaps: false
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}),
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style: function(feature) {
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// don't want to render the full world polygon, which repeats all countries
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@@ -4366,6 +4366,7 @@ olx.source.TileImageOptions.prototype.wrapX;
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* cacheSize: (number|undefined),
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* format: (ol.format.Feature|undefined),
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* logo: (string|olx.LogoOptions|undefined),
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* overlaps: (boolean|undefined),
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* projection: ol.ProjectionLike,
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* state: (ol.source.State|undefined),
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* tileClass: (function(new: ol.VectorTile, ol.TileCoord,
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@@ -4415,6 +4416,17 @@ olx.source.VectorTileOptions.prototype.format;
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olx.source.VectorTileOptions.prototype.logo;
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/**
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* This source may have overlapping geometries. Default is `true`. Setting this
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* to `false` (e.g. for sources with polygons that represent administrative
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* boundaries or TopoJSON sources) allows the renderer to optimise fill and
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* stroke operations.
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* @type {boolean|undefined}
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* @api
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*/
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olx.source.VectorTileOptions.prototype.overlaps;
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/**
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* Projection.
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* @type {ol.ProjectionLike}
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@@ -5797,6 +5809,7 @@ olx.source.TileWMSOptions.prototype.wrapX;
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* format: (ol.format.Feature|undefined),
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* loader: (ol.FeatureLoader|undefined),
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* logo: (string|olx.LogoOptions|undefined),
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* overlaps: (boolean|undefined),
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* strategy: (ol.LoadingStrategy|undefined),
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* url: (string|ol.FeatureUrlFunction|undefined),
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* useSpatialIndex: (boolean|undefined),
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@@ -5849,6 +5862,17 @@ olx.source.VectorOptions.prototype.loader;
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olx.source.VectorOptions.prototype.logo;
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/**
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* This source may have overlapping geometries. Default is `true`. Setting this
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* to `false` (e.g. for sources with polygons that represent administrative
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* boundaries or TopoJSON sources) allows the renderer to optimise fill and
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* stroke operations.
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* @type {boolean|undefined}
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* @api
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*/
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olx.source.VectorOptions.prototype.overlaps;
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/**
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* The loading strategy to use. By default an {@link ol.loadingstrategy.all}
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* strategy is used, a one-off strategy which loads all features at once.
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@@ -52,10 +52,11 @@ ol.render.canvas.Instruction = {
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @protected
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* @struct
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*/
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ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
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ol.render.canvas.Replay = function(tolerance, maxExtent, resolution, overlaps) {
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ol.render.VectorContext.call(this);
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/**
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@@ -71,6 +72,12 @@ ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
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*/
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this.maxExtent = maxExtent;
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/**
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* @protected
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* @type {boolean}
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*/
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this.overlaps = overlaps;
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/**
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* @private
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* @type {ol.Extent}
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@@ -257,6 +264,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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var localTransform = this.tmpLocalTransform_;
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var localTransformInv = this.tmpLocalTransformInv_;
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var prevX, prevY, roundX, roundY;
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var pendingFill = 0;
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var pendingStroke = 0;
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// When the batch size gets too big, performance decreases. 200 is a good
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// balance between batch size and number of fill/stroke instructions.
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var batchSize =
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this.instructions != instructions || this.overlaps ? 0 : 200;
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while (i < ii) {
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var instruction = instructions[i];
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var type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
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@@ -276,7 +289,17 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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}
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break;
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case ol.render.canvas.Instruction.BEGIN_PATH:
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context.beginPath();
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if (pendingFill > batchSize) {
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context.fill();
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pendingFill = 0;
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}
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if (pendingStroke > batchSize) {
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context.stroke();
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pendingStroke = 0;
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}
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if (!pendingFill && !pendingStroke) {
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context.beginPath();
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}
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++i;
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break;
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case ol.render.canvas.Instruction.CIRCLE:
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@@ -290,6 +313,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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var dx = x2 - x1;
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var dy = y2 - y1;
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var r = Math.sqrt(dx * dx + dy * dy);
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context.moveTo(x2, y2);
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context.arc(x1, y1, r, 0, 2 * Math.PI, true);
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++i;
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break;
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@@ -442,7 +466,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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++i;
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break;
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case ol.render.canvas.Instruction.FILL:
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context.fill();
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if (batchSize) {
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pendingFill++;
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} else {
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context.fill();
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}
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++i;
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break;
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case ol.render.canvas.Instruction.MOVE_TO_LINE_TO:
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@@ -479,6 +507,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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ol.colorlike.isColorLike(instruction[1]),
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'2nd instruction should be a string, ' +
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'CanvasPattern, or CanvasGradient');
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if (pendingFill) {
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context.fill();
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pendingFill = 0;
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}
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context.fillStyle = /** @type {ol.ColorLike} */ (instruction[1]);
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++i;
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break;
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@@ -498,6 +531,10 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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var usePixelRatio = instruction[7] !== undefined ?
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instruction[7] : true;
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var lineWidth = /** @type {number} */ (instruction[2]);
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if (pendingStroke) {
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context.stroke();
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pendingStroke = 0;
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}
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context.strokeStyle = /** @type {string} */ (instruction[1]);
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context.lineWidth = usePixelRatio ? lineWidth * pixelRatio : lineWidth;
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context.lineCap = /** @type {string} */ (instruction[3]);
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@@ -523,7 +560,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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++i;
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break;
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case ol.render.canvas.Instruction.STROKE:
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context.stroke();
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if (batchSize) {
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pendingStroke++;
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} else {
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context.stroke();
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}
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++i;
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break;
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default:
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@@ -532,6 +573,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
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break;
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}
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}
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if (pendingFill) {
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context.fill();
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}
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if (pendingStroke) {
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context.stroke();
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}
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// assert that all instructions were consumed
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goog.DEBUG && console.assert(i == instructions.length,
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'all instructions should be consumed');
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@@ -551,7 +598,7 @@ ol.render.canvas.Replay.prototype.replay = function(
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context, pixelRatio, transform, viewRotation, skippedFeaturesHash) {
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var instructions = this.instructions;
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this.replay_(context, pixelRatio, transform, viewRotation,
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skippedFeaturesHash, instructions, undefined);
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skippedFeaturesHash, instructions, undefined, undefined);
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};
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@@ -651,11 +698,12 @@ ol.render.canvas.Replay.prototype.getBufferedMaxExtent = function() {
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @protected
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* @struct
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*/
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ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution) {
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
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ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution, overlaps) {
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
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/**
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* @private
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@@ -917,12 +965,13 @@ ol.render.canvas.ImageReplay.prototype.setImageStyle = function(imageStyle) {
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @protected
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* @struct
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*/
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ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution) {
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ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution, overlaps) {
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
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/**
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* @private
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@@ -1151,12 +1200,13 @@ ol.render.canvas.LineStringReplay.prototype.setFillStrokeStyle = function(fillSt
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @protected
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* @struct
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*/
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ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
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ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution, overlaps) {
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
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/**
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* @private
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@@ -1223,8 +1273,6 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
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closePathInstruction);
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offset = end;
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}
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// FIXME is it quicker to fill and stroke each polygon individually,
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// FIXME or all polygons together?
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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if (state.fillStyle !== undefined) {
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@@ -1506,12 +1554,13 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Maximum extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay can have overlapping geometries.
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* @protected
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* @struct
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*/
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ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
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ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution, overlaps) {
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
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ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
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/**
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* @private
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@@ -1823,10 +1872,12 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle) {
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Max extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay group can have overlapping geometries.
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* @param {number=} opt_renderBuffer Optional rendering buffer.
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* @struct
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*/
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ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_renderBuffer) {
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ol.render.canvas.ReplayGroup = function(
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tolerance, maxExtent, resolution, overlaps, opt_renderBuffer) {
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ol.render.ReplayGroup.call(this);
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/**
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@@ -1841,6 +1892,12 @@ ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_re
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*/
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this.maxExtent_ = maxExtent;
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/**
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* @private
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* @type {boolean}
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*/
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this.overlaps_ = overlaps;
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/**
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* @private
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* @type {number}
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@@ -1960,7 +2017,7 @@ ol.render.canvas.ReplayGroup.prototype.getReplay = function(zIndex, replayType)
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replayType +
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' constructor missing from ol.render.canvas.BATCH_CONSTRUCTORS_');
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replay = new Constructor(this.tolerance_, this.maxExtent_,
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this.resolution_);
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this.resolution_, this.overlaps_);
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replays[replayType] = replay;
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}
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return replay;
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@@ -2074,7 +2131,7 @@ ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
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* @private
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* @type {Object.<ol.render.ReplayType,
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* function(new: ol.render.canvas.Replay, number, ol.Extent,
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* number)>}
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* number, boolean)>}
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*/
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ol.render.canvas.BATCH_CONSTRUCTORS_ = {
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'Image': ol.render.canvas.ImageReplay,
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@@ -280,7 +280,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, lay
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var replayGroup =
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new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, vectorLayer.getRenderBuffer());
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resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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/**
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* @param {ol.Feature} feature Feature.
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@@ -220,7 +220,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
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}
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replayState.dirty = false;
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var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
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tileResolution, layer.getRenderBuffer());
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tileResolution, source.getOverlaps(), layer.getRenderBuffer());
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var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
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tileResolution, pixelRatio);
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@@ -259,7 +259,7 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame = function(frameState, layerS
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var replayGroup =
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new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, vectorLayer.getRenderBuffer());
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resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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/**
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* @param {ol.Feature} feature Feature.
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@@ -113,7 +113,7 @@ ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resol
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution, this.renderBuffer_);
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resolution, this.source_.getOverlaps(), this.renderBuffer_);
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this.source_.loadFeatures(extent, resolution, projection);
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@@ -94,6 +94,12 @@ ol.source.Vector = function(opt_options) {
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*/
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this.format_ = options.format;
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/**
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* @private
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* @type {boolean}
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||||
*/
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this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
|
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|
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/**
|
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* @private
|
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* @type {string|ol.FeatureUrlFunction|undefined}
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@@ -695,6 +701,14 @@ ol.source.Vector.prototype.getFormat = function() {
|
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};
|
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|
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|
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/**
|
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* @return {boolean} The source can have overlapping geometries.
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*/
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ol.source.Vector.prototype.getOverlaps = function() {
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return this.overlaps_;
|
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};
|
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|
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|
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/**
|
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* Get the url associated with this source.
|
||||
*
|
||||
|
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@@ -52,6 +52,12 @@ ol.source.VectorTile = function(options) {
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*/
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this.format_ = options.format ? options.format : null;
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|
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/**
|
||||
* @private
|
||||
* @type {boolean}
|
||||
*/
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this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
|
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/**
|
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* @protected
|
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* @type {function(new: ol.VectorTile, ol.TileCoord, ol.Tile.State, string,
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@@ -63,6 +69,14 @@ ol.source.VectorTile = function(options) {
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ol.inherits(ol.source.VectorTile, ol.source.UrlTile);
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||||
|
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|
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/**
|
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* @return {boolean} The source can have overlapping geometries.
|
||||
*/
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ol.source.VectorTile.prototype.getOverlaps = function() {
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return this.overlaps_;
|
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};
|
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|
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|
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/**
|
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* @inheritDoc
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||||
*/
|
||||
|
||||
@@ -1,10 +1,147 @@
|
||||
goog.provide('ol.test.renderer.canvas.Replay');
|
||||
|
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goog.require('ol.transform');
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||||
goog.require('ol.Feature');
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||||
goog.require('ol.geom.Polygon');
|
||||
goog.require('ol.render.canvas.LineStringReplay');
|
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goog.require('ol.render.canvas.PolygonReplay');
|
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goog.require('ol.render.canvas.Replay');
|
||||
goog.require('ol.render.canvas.ReplayGroup');
|
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goog.require('ol.renderer.vector');
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goog.require('ol.style.Fill');
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||||
goog.require('ol.style.Stroke');
|
||||
goog.require('ol.style.Style');
|
||||
|
||||
describe('ol.render.canvas.ReplayGroup', function() {
|
||||
|
||||
describe('#replay', function() {
|
||||
|
||||
var context, replay, fillCount, strokeCount, beginPathCount;
|
||||
var feature1, feature2, feature3, style1, style2, transform;
|
||||
|
||||
beforeEach(function() {
|
||||
transform = ol.transform.create();
|
||||
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, false);
|
||||
feature1 = new ol.Feature(new ol.geom.Polygon(
|
||||
[[[-90, -45], [-90, 0], [0, 0], [0, -45], [-90, -45]]]));
|
||||
feature2 = new ol.Feature(new ol.geom.Polygon(
|
||||
[[[90, 45], [90, 0], [0, 0], [0, 45], [90, 45]]]));
|
||||
feature3 = new ol.Feature(new ol.geom.Polygon(
|
||||
[[[-90, -45], [-90, 45], [90, 45], [90, -45], [-90, -45]]]));
|
||||
style1 = new ol.style.Style({
|
||||
fill: new ol.style.Fill({color: 'black'}),
|
||||
stroke: new ol.style.Stroke({color: 'white', width: 1})
|
||||
});
|
||||
style2 = new ol.style.Style({
|
||||
fill: new ol.style.Fill({color: 'white'}),
|
||||
stroke: new ol.style.Stroke({color: 'black', width: 1})
|
||||
});
|
||||
fillCount = 0;
|
||||
strokeCount = 0;
|
||||
beginPathCount = 0;
|
||||
context = {
|
||||
fill: function() {
|
||||
fillCount++;
|
||||
},
|
||||
stroke: function() {
|
||||
strokeCount++;
|
||||
},
|
||||
beginPath: function() {
|
||||
beginPathCount++;
|
||||
},
|
||||
clip: function() {
|
||||
beginPathCount--;
|
||||
},
|
||||
save: function() {},
|
||||
moveTo: function() {},
|
||||
lineTo: function() {},
|
||||
closePath: function() {},
|
||||
setLineDash: function() {},
|
||||
restore: function() {}
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for same style', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
|
||||
replay.replay(context, 1, transform, 0, {});
|
||||
expect(fillCount).to.be(1);
|
||||
expect(strokeCount).to.be(1);
|
||||
expect(beginPathCount).to.be(1);
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for different styles', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
|
||||
replay.replay(context, 1, transform, 0, {});
|
||||
expect(fillCount).to.be(2);
|
||||
expect(strokeCount).to.be(2);
|
||||
expect(beginPathCount).to.be(2);
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for changing styles', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
|
||||
replay.replay(context, 1, transform, 0, {});
|
||||
expect(fillCount).to.be(3);
|
||||
expect(strokeCount).to.be(3);
|
||||
expect(beginPathCount).to.be(3);
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for skipped feature at the beginning', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
|
||||
var skippedUids = {};
|
||||
skippedUids[ol.getUid(feature1)] = true;
|
||||
replay.replay(context, 1, transform, 0, skippedUids);
|
||||
expect(fillCount).to.be(1);
|
||||
expect(strokeCount).to.be(1);
|
||||
expect(beginPathCount).to.be(1);
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for skipped feature at the end', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
|
||||
var skippedUids = {};
|
||||
skippedUids[ol.getUid(feature3)] = true;
|
||||
replay.replay(context, 1, transform, 0, skippedUids);
|
||||
expect(fillCount).to.be(1);
|
||||
expect(strokeCount).to.be(1);
|
||||
expect(beginPathCount).to.be(1);
|
||||
});
|
||||
|
||||
it('batches fill and stroke instructions for skipped features', function() {
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
|
||||
var skippedUids = {};
|
||||
skippedUids[ol.getUid(feature1)] = true;
|
||||
skippedUids[ol.getUid(feature2)] = true;
|
||||
replay.replay(context, 1, transform, 0, skippedUids);
|
||||
expect(fillCount).to.be(1);
|
||||
expect(strokeCount).to.be(1);
|
||||
expect(beginPathCount).to.be(1);
|
||||
});
|
||||
|
||||
it('does not batch when overlaps is set to true', function() {
|
||||
replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, true);
|
||||
ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
|
||||
ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
|
||||
replay.replay(context, 1, transform, 0, {});
|
||||
expect(fillCount).to.be(3);
|
||||
expect(strokeCount).to.be(3);
|
||||
expect(beginPathCount).to.be(3);
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
describe('ol.render.canvas.Replay', function() {
|
||||
|
||||
@@ -13,7 +150,7 @@ describe('ol.render.canvas.Replay', function() {
|
||||
it('creates a new replay batch', function() {
|
||||
var tolerance = 10;
|
||||
var extent = [-180, -90, 180, 90];
|
||||
var replay = new ol.render.canvas.Replay(tolerance, extent, 1);
|
||||
var replay = new ol.render.canvas.Replay(tolerance, extent, 1, true);
|
||||
expect(replay).to.be.a(ol.render.canvas.Replay);
|
||||
});
|
||||
|
||||
@@ -23,7 +160,7 @@ describe('ol.render.canvas.Replay', function() {
|
||||
|
||||
var replay;
|
||||
beforeEach(function() {
|
||||
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1);
|
||||
replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1, true);
|
||||
});
|
||||
|
||||
it('appends coordinates that are within the max extent', function() {
|
||||
|
||||
BIN
test_rendering/spec/ol/layer/expected/vector-canvas-opaque.png
Normal file
BIN
test_rendering/spec/ol/layer/expected/vector-canvas-opaque.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
BIN
test_rendering/spec/ol/layer/expected/vector-canvas-stroke.png
Normal file
BIN
test_rendering/spec/ol/layer/expected/vector-canvas-stroke.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
@@ -8,6 +8,7 @@ goog.require('ol.geom.LineString');
|
||||
goog.require('ol.geom.Polygon');
|
||||
goog.require('ol.layer.Vector');
|
||||
goog.require('ol.source.Vector');
|
||||
goog.require('ol.style.Fill');
|
||||
goog.require('ol.style.Stroke');
|
||||
goog.require('ol.style.Style');
|
||||
|
||||
@@ -49,6 +50,16 @@ describe('ol.rendering.layer.Vector', function() {
|
||||
])));
|
||||
}
|
||||
|
||||
function addLineString(r) {
|
||||
source.addFeature(new ol.Feature(new ol.geom.LineString([
|
||||
[center[0] - r, center[1] - r],
|
||||
[center[0] + r, center[1] - r],
|
||||
[center[0] + r, center[1] + r],
|
||||
[center[0] - r, center[1] + r],
|
||||
[center[0] - r, center[1] - r]
|
||||
])));
|
||||
}
|
||||
|
||||
describe('vector layer', function() {
|
||||
|
||||
beforeEach(function() {
|
||||
@@ -59,7 +70,7 @@ describe('ol.rendering.layer.Vector', function() {
|
||||
disposeMap(map);
|
||||
});
|
||||
|
||||
it('renders correctly with the canvas renderer', function(done) {
|
||||
it('renders opacity correctly with the canvas renderer', function(done) {
|
||||
map = createMap('canvas');
|
||||
var smallLine = new ol.Feature(new ol.geom.LineString([
|
||||
[center[0], center[1] - 1],
|
||||
@@ -85,6 +96,159 @@ describe('ol.rendering.layer.Vector', function() {
|
||||
});
|
||||
});
|
||||
|
||||
it('renders fill/stroke batches correctly with the canvas renderer', function(done) {
|
||||
map = createMap('canvas');
|
||||
source = new ol.source.Vector({
|
||||
overlaps: false
|
||||
});
|
||||
addPolygon(100);
|
||||
addCircle(200);
|
||||
addPolygon(250);
|
||||
addCircle(500);
|
||||
addPolygon(600);
|
||||
addPolygon(720);
|
||||
map.addLayer(new ol.layer.Vector({
|
||||
source: source,
|
||||
style: new ol.style.Style({
|
||||
stroke: new ol.style.Stroke({
|
||||
color: '#3399CC',
|
||||
width: 1.25
|
||||
})
|
||||
})
|
||||
}));
|
||||
map.once('postrender', function() {
|
||||
expectResemble(map, 'spec/ol/layer/expected/vector-canvas-opaque.png',
|
||||
17, done);
|
||||
});
|
||||
});
|
||||
|
||||
it('renders stroke batches correctly with the canvas renderer', function(done) {
|
||||
map = createMap('canvas');
|
||||
source = new ol.source.Vector({
|
||||
overlaps: false
|
||||
});
|
||||
addLineString(100);
|
||||
addLineString(250);
|
||||
addLineString(600);
|
||||
addLineString(720);
|
||||
map.addLayer(new ol.layer.Vector({
|
||||
source: source,
|
||||
style: new ol.style.Style({
|
||||
stroke: new ol.style.Stroke({
|
||||
color: '#3399CC',
|
||||
width: 1.25
|
||||
})
|
||||
})
|
||||
}));
|
||||
map.once('postrender', function() {
|
||||
expectResemble(map, 'spec/ol/layer/expected/vector-canvas-stroke.png',
|
||||
7, done);
|
||||
});
|
||||
});
|
||||
|
||||
it('interrupts fill/stroke batches correctly with the canvas renderer', function(done) {
|
||||
map = createMap('canvas');
|
||||
var color;
|
||||
function createSource(overlaps) {
|
||||
color = '#3399CC';
|
||||
source = new ol.source.Vector({
|
||||
overlaps: overlaps
|
||||
});
|
||||
addPolygon(720);
|
||||
addPolygon(600);
|
||||
addCircle(500);
|
||||
addPolygon(250);
|
||||
addCircle(200);
|
||||
addPolygon(100);
|
||||
return source;
|
||||
}
|
||||
function alternateColor() {
|
||||
if (color == '#3399CC') {
|
||||
color = '#CC9933';
|
||||
} else {
|
||||
color = '#3399CC';
|
||||
}
|
||||
return color;
|
||||
}
|
||||
var layer = new ol.layer.Vector({
|
||||
source: createSource(true),
|
||||
style: function(feature) {
|
||||
alternateColor();
|
||||
return new ol.style.Style({
|
||||
stroke: new ol.style.Stroke({
|
||||
color: alternateColor(),
|
||||
width: 1.25
|
||||
}),
|
||||
fill: new ol.style.Fill({
|
||||
color: alternateColor()
|
||||
})
|
||||
});
|
||||
}
|
||||
});
|
||||
map.addLayer(layer);
|
||||
map.once('postrender', function() {
|
||||
var canvas = map.getRenderer().canvas_;
|
||||
// take a snapshot of this `overlaps: true` image
|
||||
var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
|
||||
// now render the same with `overlaps: false`
|
||||
layer.setSource(createSource(false));
|
||||
// result should be exactly the same as with `overlaps: true`
|
||||
map.once('postrender', function() {
|
||||
expectResemble(map, referenceImage, 0, done);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
it('interrupts stroke batches correctly with the canvas renderer', function(done) {
|
||||
map = createMap('canvas');
|
||||
var color;
|
||||
function createSource(overlaps) {
|
||||
color = '#3399CC';
|
||||
source = new ol.source.Vector({
|
||||
overlaps: overlaps
|
||||
});
|
||||
addLineString(720);
|
||||
addLineString(600);
|
||||
addLineString(250);
|
||||
addLineString(100);
|
||||
return source;
|
||||
}
|
||||
function alternateColor() {
|
||||
if (color == '#3399CC') {
|
||||
color = '#CC9933';
|
||||
} else {
|
||||
color = '#3399CC';
|
||||
}
|
||||
return color;
|
||||
}
|
||||
var layer = new ol.layer.Vector({
|
||||
source: createSource(true),
|
||||
style: function(feature) {
|
||||
alternateColor();
|
||||
return new ol.style.Style({
|
||||
stroke: new ol.style.Stroke({
|
||||
color: alternateColor(),
|
||||
width: 1.25
|
||||
}),
|
||||
fill: new ol.style.Fill({
|
||||
color: alternateColor()
|
||||
})
|
||||
});
|
||||
}
|
||||
});
|
||||
map.addLayer(layer);
|
||||
map.once('postrender', function() {
|
||||
var canvas = map.getRenderer().canvas_;
|
||||
// take a snapshot of this `overlaps: true` image
|
||||
var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
|
||||
// now render the same with `overlaps: false`
|
||||
layer.setSource(createSource(false));
|
||||
// result should be exactly the same as with `overlaps: true`
|
||||
map.once('postrender', function() {
|
||||
expectResemble(map, referenceImage, 0, done);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user