diff --git a/examples/osm-vector-tiles.js b/examples/osm-vector-tiles.js
index db47ac2054..ed965ec7c7 100644
--- a/examples/osm-vector-tiles.js
+++ b/examples/osm-vector-tiles.js
@@ -93,6 +93,7 @@ var map = new ol.Map({
new ol.layer.VectorTile({
source: new ol.source.VectorTile({
format: format,
+ overlaps: false,
tileGrid: tileGrid,
url: 'http://{a-c}.tile.openstreetmap.us/' +
'vectiles-land-usages/{z}/{x}/{y}.topojson'
diff --git a/examples/topojson.js b/examples/topojson.js
index 4337c37885..427da9db83 100644
--- a/examples/topojson.js
+++ b/examples/topojson.js
@@ -29,7 +29,8 @@ var style = new ol.style.Style({
var vector = new ol.layer.Vector({
source: new ol.source.Vector({
url: 'data/topojson/world-110m.json',
- format: new ol.format.TopoJSON()
+ format: new ol.format.TopoJSON(),
+ overlaps: false
}),
style: function(feature) {
// don't want to render the full world polygon, which repeats all countries
diff --git a/externs/olx.js b/externs/olx.js
index 190ba3fb45..ea0dc65fa3 100644
--- a/externs/olx.js
+++ b/externs/olx.js
@@ -4366,6 +4366,7 @@ olx.source.TileImageOptions.prototype.wrapX;
* cacheSize: (number|undefined),
* format: (ol.format.Feature|undefined),
* logo: (string|olx.LogoOptions|undefined),
+ * overlaps: (boolean|undefined),
* projection: ol.ProjectionLike,
* state: (ol.source.State|undefined),
* tileClass: (function(new: ol.VectorTile, ol.TileCoord,
@@ -4415,6 +4416,17 @@ olx.source.VectorTileOptions.prototype.format;
olx.source.VectorTileOptions.prototype.logo;
+/**
+ * This source may have overlapping geometries. Default is `true`. Setting this
+ * to `false` (e.g. for sources with polygons that represent administrative
+ * boundaries or TopoJSON sources) allows the renderer to optimise fill and
+ * stroke operations.
+ * @type {boolean|undefined}
+ * @api
+ */
+olx.source.VectorTileOptions.prototype.overlaps;
+
+
/**
* Projection.
* @type {ol.ProjectionLike}
@@ -5797,6 +5809,7 @@ olx.source.TileWMSOptions.prototype.wrapX;
* format: (ol.format.Feature|undefined),
* loader: (ol.FeatureLoader|undefined),
* logo: (string|olx.LogoOptions|undefined),
+ * overlaps: (boolean|undefined),
* strategy: (ol.LoadingStrategy|undefined),
* url: (string|ol.FeatureUrlFunction|undefined),
* useSpatialIndex: (boolean|undefined),
@@ -5849,6 +5862,17 @@ olx.source.VectorOptions.prototype.loader;
olx.source.VectorOptions.prototype.logo;
+/**
+ * This source may have overlapping geometries. Default is `true`. Setting this
+ * to `false` (e.g. for sources with polygons that represent administrative
+ * boundaries or TopoJSON sources) allows the renderer to optimise fill and
+ * stroke operations.
+ * @type {boolean|undefined}
+ * @api
+ */
+olx.source.VectorOptions.prototype.overlaps;
+
+
/**
* The loading strategy to use. By default an {@link ol.loadingstrategy.all}
* strategy is used, a one-off strategy which loads all features at once.
diff --git a/src/ol/render/canvas/replay.js b/src/ol/render/canvas/replay.js
index 9b3e14440a..e989321cfa 100644
--- a/src/ol/render/canvas/replay.js
+++ b/src/ol/render/canvas/replay.js
@@ -52,10 +52,11 @@ ol.render.canvas.Instruction = {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
-ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
+ol.render.canvas.Replay = function(tolerance, maxExtent, resolution, overlaps) {
ol.render.VectorContext.call(this);
/**
@@ -71,6 +72,12 @@ ol.render.canvas.Replay = function(tolerance, maxExtent, resolution) {
*/
this.maxExtent = maxExtent;
+ /**
+ * @protected
+ * @type {boolean}
+ */
+ this.overlaps = overlaps;
+
/**
* @private
* @type {ol.Extent}
@@ -257,6 +264,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var localTransform = this.tmpLocalTransform_;
var localTransformInv = this.tmpLocalTransformInv_;
var prevX, prevY, roundX, roundY;
+ var pendingFill = 0;
+ var pendingStroke = 0;
+ // When the batch size gets too big, performance decreases. 200 is a good
+ // balance between batch size and number of fill/stroke instructions.
+ var batchSize =
+ this.instructions != instructions || this.overlaps ? 0 : 200;
while (i < ii) {
var instruction = instructions[i];
var type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
@@ -276,7 +289,17 @@ ol.render.canvas.Replay.prototype.replay_ = function(
}
break;
case ol.render.canvas.Instruction.BEGIN_PATH:
- context.beginPath();
+ if (pendingFill > batchSize) {
+ context.fill();
+ pendingFill = 0;
+ }
+ if (pendingStroke > batchSize) {
+ context.stroke();
+ pendingStroke = 0;
+ }
+ if (!pendingFill && !pendingStroke) {
+ context.beginPath();
+ }
++i;
break;
case ol.render.canvas.Instruction.CIRCLE:
@@ -290,6 +313,7 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var dx = x2 - x1;
var dy = y2 - y1;
var r = Math.sqrt(dx * dx + dy * dy);
+ context.moveTo(x2, y2);
context.arc(x1, y1, r, 0, 2 * Math.PI, true);
++i;
break;
@@ -442,7 +466,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
++i;
break;
case ol.render.canvas.Instruction.FILL:
- context.fill();
+ if (batchSize) {
+ pendingFill++;
+ } else {
+ context.fill();
+ }
++i;
break;
case ol.render.canvas.Instruction.MOVE_TO_LINE_TO:
@@ -479,6 +507,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
ol.colorlike.isColorLike(instruction[1]),
'2nd instruction should be a string, ' +
'CanvasPattern, or CanvasGradient');
+ if (pendingFill) {
+ context.fill();
+ pendingFill = 0;
+ }
+
context.fillStyle = /** @type {ol.ColorLike} */ (instruction[1]);
++i;
break;
@@ -498,6 +531,10 @@ ol.render.canvas.Replay.prototype.replay_ = function(
var usePixelRatio = instruction[7] !== undefined ?
instruction[7] : true;
var lineWidth = /** @type {number} */ (instruction[2]);
+ if (pendingStroke) {
+ context.stroke();
+ pendingStroke = 0;
+ }
context.strokeStyle = /** @type {string} */ (instruction[1]);
context.lineWidth = usePixelRatio ? lineWidth * pixelRatio : lineWidth;
context.lineCap = /** @type {string} */ (instruction[3]);
@@ -523,7 +560,11 @@ ol.render.canvas.Replay.prototype.replay_ = function(
++i;
break;
case ol.render.canvas.Instruction.STROKE:
- context.stroke();
+ if (batchSize) {
+ pendingStroke++;
+ } else {
+ context.stroke();
+ }
++i;
break;
default:
@@ -532,6 +573,12 @@ ol.render.canvas.Replay.prototype.replay_ = function(
break;
}
}
+ if (pendingFill) {
+ context.fill();
+ }
+ if (pendingStroke) {
+ context.stroke();
+ }
// assert that all instructions were consumed
goog.DEBUG && console.assert(i == instructions.length,
'all instructions should be consumed');
@@ -551,7 +598,7 @@ ol.render.canvas.Replay.prototype.replay = function(
context, pixelRatio, transform, viewRotation, skippedFeaturesHash) {
var instructions = this.instructions;
this.replay_(context, pixelRatio, transform, viewRotation,
- skippedFeaturesHash, instructions, undefined);
+ skippedFeaturesHash, instructions, undefined, undefined);
};
@@ -651,11 +698,12 @@ ol.render.canvas.Replay.prototype.getBufferedMaxExtent = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
-ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution) {
- ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
+ol.render.canvas.ImageReplay = function(tolerance, maxExtent, resolution, overlaps) {
+ ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -917,12 +965,13 @@ ol.render.canvas.ImageReplay.prototype.setImageStyle = function(imageStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
-ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution) {
+ol.render.canvas.LineStringReplay = function(tolerance, maxExtent, resolution, overlaps) {
- ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
+ ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1151,12 +1200,13 @@ ol.render.canvas.LineStringReplay.prototype.setFillStrokeStyle = function(fillSt
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
-ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
+ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution, overlaps) {
- ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
+ ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1223,8 +1273,6 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
closePathInstruction);
offset = end;
}
- // FIXME is it quicker to fill and stroke each polygon individually,
- // FIXME or all polygons together?
var fillInstruction = [ol.render.canvas.Instruction.FILL];
this.hitDetectionInstructions.push(fillInstruction);
if (state.fillStyle !== undefined) {
@@ -1506,12 +1554,13 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay can have overlapping geometries.
* @protected
* @struct
*/
-ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution) {
+ol.render.canvas.TextReplay = function(tolerance, maxExtent, resolution, overlaps) {
- ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution);
+ ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, overlaps);
/**
* @private
@@ -1823,10 +1872,12 @@ ol.render.canvas.TextReplay.prototype.setTextStyle = function(textStyle) {
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number} resolution Resolution.
+ * @param {boolean} overlaps The replay group can have overlapping geometries.
* @param {number=} opt_renderBuffer Optional rendering buffer.
* @struct
*/
-ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_renderBuffer) {
+ol.render.canvas.ReplayGroup = function(
+ tolerance, maxExtent, resolution, overlaps, opt_renderBuffer) {
ol.render.ReplayGroup.call(this);
/**
@@ -1841,6 +1892,12 @@ ol.render.canvas.ReplayGroup = function(tolerance, maxExtent, resolution, opt_re
*/
this.maxExtent_ = maxExtent;
+ /**
+ * @private
+ * @type {boolean}
+ */
+ this.overlaps_ = overlaps;
+
/**
* @private
* @type {number}
@@ -1960,7 +2017,7 @@ ol.render.canvas.ReplayGroup.prototype.getReplay = function(zIndex, replayType)
replayType +
' constructor missing from ol.render.canvas.BATCH_CONSTRUCTORS_');
replay = new Constructor(this.tolerance_, this.maxExtent_,
- this.resolution_);
+ this.resolution_, this.overlaps_);
replays[replayType] = replay;
}
return replay;
@@ -2074,7 +2131,7 @@ ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
* @private
* @type {Object.
}
+ * number, boolean)>}
*/
ol.render.canvas.BATCH_CONSTRUCTORS_ = {
'Image': ol.render.canvas.ImageReplay,
diff --git a/src/ol/renderer/canvas/vectorlayer.js b/src/ol/renderer/canvas/vectorlayer.js
index 0525478346..f3164df2bb 100644
--- a/src/ol/renderer/canvas/vectorlayer.js
+++ b/src/ol/renderer/canvas/vectorlayer.js
@@ -280,7 +280,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, lay
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
- resolution, vectorLayer.getRenderBuffer());
+ resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
diff --git a/src/ol/renderer/canvas/vectortilelayer.js b/src/ol/renderer/canvas/vectortilelayer.js
index bd86581aec..ce25d4eff3 100644
--- a/src/ol/renderer/canvas/vectortilelayer.js
+++ b/src/ol/renderer/canvas/vectortilelayer.js
@@ -220,7 +220,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
}
replayState.dirty = false;
var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
- tileResolution, layer.getRenderBuffer());
+ tileResolution, source.getOverlaps(), layer.getRenderBuffer());
var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
tileResolution, pixelRatio);
diff --git a/src/ol/renderer/dom/vectorlayer.js b/src/ol/renderer/dom/vectorlayer.js
index 47ddc19eb0..ef98e95b2c 100644
--- a/src/ol/renderer/dom/vectorlayer.js
+++ b/src/ol/renderer/dom/vectorlayer.js
@@ -259,7 +259,7 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame = function(frameState, layerS
var replayGroup =
new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
- resolution, vectorLayer.getRenderBuffer());
+ resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
diff --git a/src/ol/source/imagevector.js b/src/ol/source/imagevector.js
index ae5a5f8937..2eac2bccb0 100644
--- a/src/ol/source/imagevector.js
+++ b/src/ol/source/imagevector.js
@@ -113,7 +113,7 @@ ol.source.ImageVector.prototype.canvasFunctionInternal_ = function(extent, resol
var replayGroup = new ol.render.canvas.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
- resolution, this.renderBuffer_);
+ resolution, this.source_.getOverlaps(), this.renderBuffer_);
this.source_.loadFeatures(extent, resolution, projection);
diff --git a/src/ol/source/vector.js b/src/ol/source/vector.js
index 8f5e0949db..e82de85fc8 100644
--- a/src/ol/source/vector.js
+++ b/src/ol/source/vector.js
@@ -94,6 +94,12 @@ ol.source.Vector = function(opt_options) {
*/
this.format_ = options.format;
+ /**
+ * @private
+ * @type {boolean}
+ */
+ this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
+
/**
* @private
* @type {string|ol.FeatureUrlFunction|undefined}
@@ -695,6 +701,14 @@ ol.source.Vector.prototype.getFormat = function() {
};
+/**
+ * @return {boolean} The source can have overlapping geometries.
+ */
+ol.source.Vector.prototype.getOverlaps = function() {
+ return this.overlaps_;
+};
+
+
/**
* Get the url associated with this source.
*
diff --git a/src/ol/source/vectortile.js b/src/ol/source/vectortile.js
index 49a34b6ca4..a8f0b42590 100644
--- a/src/ol/source/vectortile.js
+++ b/src/ol/source/vectortile.js
@@ -52,6 +52,12 @@ ol.source.VectorTile = function(options) {
*/
this.format_ = options.format ? options.format : null;
+ /**
+ * @private
+ * @type {boolean}
+ */
+ this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
+
/**
* @protected
* @type {function(new: ol.VectorTile, ol.TileCoord, ol.Tile.State, string,
@@ -63,6 +69,14 @@ ol.source.VectorTile = function(options) {
ol.inherits(ol.source.VectorTile, ol.source.UrlTile);
+/**
+ * @return {boolean} The source can have overlapping geometries.
+ */
+ol.source.VectorTile.prototype.getOverlaps = function() {
+ return this.overlaps_;
+};
+
+
/**
* @inheritDoc
*/
diff --git a/test/spec/ol/renderer/canvas/replay.test.js b/test/spec/ol/renderer/canvas/replay.test.js
index bace66747d..1585fed1d5 100644
--- a/test/spec/ol/renderer/canvas/replay.test.js
+++ b/test/spec/ol/renderer/canvas/replay.test.js
@@ -1,10 +1,147 @@
goog.provide('ol.test.renderer.canvas.Replay');
+goog.require('ol.transform');
+goog.require('ol.Feature');
+goog.require('ol.geom.Polygon');
goog.require('ol.render.canvas.LineStringReplay');
goog.require('ol.render.canvas.PolygonReplay');
goog.require('ol.render.canvas.Replay');
+goog.require('ol.render.canvas.ReplayGroup');
+goog.require('ol.renderer.vector');
+goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
+goog.require('ol.style.Style');
+describe('ol.render.canvas.ReplayGroup', function() {
+
+ describe('#replay', function() {
+
+ var context, replay, fillCount, strokeCount, beginPathCount;
+ var feature1, feature2, feature3, style1, style2, transform;
+
+ beforeEach(function() {
+ transform = ol.transform.create();
+ replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, false);
+ feature1 = new ol.Feature(new ol.geom.Polygon(
+ [[[-90, -45], [-90, 0], [0, 0], [0, -45], [-90, -45]]]));
+ feature2 = new ol.Feature(new ol.geom.Polygon(
+ [[[90, 45], [90, 0], [0, 0], [0, 45], [90, 45]]]));
+ feature3 = new ol.Feature(new ol.geom.Polygon(
+ [[[-90, -45], [-90, 45], [90, 45], [90, -45], [-90, -45]]]));
+ style1 = new ol.style.Style({
+ fill: new ol.style.Fill({color: 'black'}),
+ stroke: new ol.style.Stroke({color: 'white', width: 1})
+ });
+ style2 = new ol.style.Style({
+ fill: new ol.style.Fill({color: 'white'}),
+ stroke: new ol.style.Stroke({color: 'black', width: 1})
+ });
+ fillCount = 0;
+ strokeCount = 0;
+ beginPathCount = 0;
+ context = {
+ fill: function() {
+ fillCount++;
+ },
+ stroke: function() {
+ strokeCount++;
+ },
+ beginPath: function() {
+ beginPathCount++;
+ },
+ clip: function() {
+ beginPathCount--;
+ },
+ save: function() {},
+ moveTo: function() {},
+ lineTo: function() {},
+ closePath: function() {},
+ setLineDash: function() {},
+ restore: function() {}
+ };
+
+ });
+
+ it('batches fill and stroke instructions for same style', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
+ replay.replay(context, 1, transform, 0, {});
+ expect(fillCount).to.be(1);
+ expect(strokeCount).to.be(1);
+ expect(beginPathCount).to.be(1);
+ });
+
+ it('batches fill and stroke instructions for different styles', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
+ replay.replay(context, 1, transform, 0, {});
+ expect(fillCount).to.be(2);
+ expect(strokeCount).to.be(2);
+ expect(beginPathCount).to.be(2);
+ });
+
+ it('batches fill and stroke instructions for changing styles', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
+ replay.replay(context, 1, transform, 0, {});
+ expect(fillCount).to.be(3);
+ expect(strokeCount).to.be(3);
+ expect(beginPathCount).to.be(3);
+ });
+
+ it('batches fill and stroke instructions for skipped feature at the beginning', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style2, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
+ var skippedUids = {};
+ skippedUids[ol.getUid(feature1)] = true;
+ replay.replay(context, 1, transform, 0, skippedUids);
+ expect(fillCount).to.be(1);
+ expect(strokeCount).to.be(1);
+ expect(beginPathCount).to.be(1);
+ });
+
+ it('batches fill and stroke instructions for skipped feature at the end', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
+ var skippedUids = {};
+ skippedUids[ol.getUid(feature3)] = true;
+ replay.replay(context, 1, transform, 0, skippedUids);
+ expect(fillCount).to.be(1);
+ expect(strokeCount).to.be(1);
+ expect(beginPathCount).to.be(1);
+ });
+
+ it('batches fill and stroke instructions for skipped features', function() {
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style2, 1);
+ var skippedUids = {};
+ skippedUids[ol.getUid(feature1)] = true;
+ skippedUids[ol.getUid(feature2)] = true;
+ replay.replay(context, 1, transform, 0, skippedUids);
+ expect(fillCount).to.be(1);
+ expect(strokeCount).to.be(1);
+ expect(beginPathCount).to.be(1);
+ });
+
+ it('does not batch when overlaps is set to true', function() {
+ replay = new ol.render.canvas.ReplayGroup(1, [-180, -90, 180, 90], 1, true);
+ ol.renderer.vector.renderFeature(replay, feature1, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature2, style1, 1);
+ ol.renderer.vector.renderFeature(replay, feature3, style1, 1);
+ replay.replay(context, 1, transform, 0, {});
+ expect(fillCount).to.be(3);
+ expect(strokeCount).to.be(3);
+ expect(beginPathCount).to.be(3);
+ });
+ });
+
+});
describe('ol.render.canvas.Replay', function() {
@@ -13,7 +150,7 @@ describe('ol.render.canvas.Replay', function() {
it('creates a new replay batch', function() {
var tolerance = 10;
var extent = [-180, -90, 180, 90];
- var replay = new ol.render.canvas.Replay(tolerance, extent, 1);
+ var replay = new ol.render.canvas.Replay(tolerance, extent, 1, true);
expect(replay).to.be.a(ol.render.canvas.Replay);
});
@@ -23,7 +160,7 @@ describe('ol.render.canvas.Replay', function() {
var replay;
beforeEach(function() {
- replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1);
+ replay = new ol.render.canvas.Replay(1, [-180, -90, 180, 90], 1, true);
});
it('appends coordinates that are within the max extent', function() {
diff --git a/test_rendering/spec/ol/layer/expected/vector-canvas-opaque.png b/test_rendering/spec/ol/layer/expected/vector-canvas-opaque.png
new file mode 100644
index 0000000000..5781ffd7ed
Binary files /dev/null and b/test_rendering/spec/ol/layer/expected/vector-canvas-opaque.png differ
diff --git a/test_rendering/spec/ol/layer/expected/vector-canvas-stroke.png b/test_rendering/spec/ol/layer/expected/vector-canvas-stroke.png
new file mode 100644
index 0000000000..9627e9c34f
Binary files /dev/null and b/test_rendering/spec/ol/layer/expected/vector-canvas-stroke.png differ
diff --git a/test_rendering/spec/ol/layer/vector.test.js b/test_rendering/spec/ol/layer/vector.test.js
index 64d480bf5b..a64903069b 100644
--- a/test_rendering/spec/ol/layer/vector.test.js
+++ b/test_rendering/spec/ol/layer/vector.test.js
@@ -8,6 +8,7 @@ goog.require('ol.geom.LineString');
goog.require('ol.geom.Polygon');
goog.require('ol.layer.Vector');
goog.require('ol.source.Vector');
+goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
@@ -49,6 +50,16 @@ describe('ol.rendering.layer.Vector', function() {
])));
}
+ function addLineString(r) {
+ source.addFeature(new ol.Feature(new ol.geom.LineString([
+ [center[0] - r, center[1] - r],
+ [center[0] + r, center[1] - r],
+ [center[0] + r, center[1] + r],
+ [center[0] - r, center[1] + r],
+ [center[0] - r, center[1] - r]
+ ])));
+ }
+
describe('vector layer', function() {
beforeEach(function() {
@@ -59,7 +70,7 @@ describe('ol.rendering.layer.Vector', function() {
disposeMap(map);
});
- it('renders correctly with the canvas renderer', function(done) {
+ it('renders opacity correctly with the canvas renderer', function(done) {
map = createMap('canvas');
var smallLine = new ol.Feature(new ol.geom.LineString([
[center[0], center[1] - 1],
@@ -85,6 +96,159 @@ describe('ol.rendering.layer.Vector', function() {
});
});
+ it('renders fill/stroke batches correctly with the canvas renderer', function(done) {
+ map = createMap('canvas');
+ source = new ol.source.Vector({
+ overlaps: false
+ });
+ addPolygon(100);
+ addCircle(200);
+ addPolygon(250);
+ addCircle(500);
+ addPolygon(600);
+ addPolygon(720);
+ map.addLayer(new ol.layer.Vector({
+ source: source,
+ style: new ol.style.Style({
+ stroke: new ol.style.Stroke({
+ color: '#3399CC',
+ width: 1.25
+ })
+ })
+ }));
+ map.once('postrender', function() {
+ expectResemble(map, 'spec/ol/layer/expected/vector-canvas-opaque.png',
+ 17, done);
+ });
+ });
+
+ it('renders stroke batches correctly with the canvas renderer', function(done) {
+ map = createMap('canvas');
+ source = new ol.source.Vector({
+ overlaps: false
+ });
+ addLineString(100);
+ addLineString(250);
+ addLineString(600);
+ addLineString(720);
+ map.addLayer(new ol.layer.Vector({
+ source: source,
+ style: new ol.style.Style({
+ stroke: new ol.style.Stroke({
+ color: '#3399CC',
+ width: 1.25
+ })
+ })
+ }));
+ map.once('postrender', function() {
+ expectResemble(map, 'spec/ol/layer/expected/vector-canvas-stroke.png',
+ 7, done);
+ });
+ });
+
+ it('interrupts fill/stroke batches correctly with the canvas renderer', function(done) {
+ map = createMap('canvas');
+ var color;
+ function createSource(overlaps) {
+ color = '#3399CC';
+ source = new ol.source.Vector({
+ overlaps: overlaps
+ });
+ addPolygon(720);
+ addPolygon(600);
+ addCircle(500);
+ addPolygon(250);
+ addCircle(200);
+ addPolygon(100);
+ return source;
+ }
+ function alternateColor() {
+ if (color == '#3399CC') {
+ color = '#CC9933';
+ } else {
+ color = '#3399CC';
+ }
+ return color;
+ }
+ var layer = new ol.layer.Vector({
+ source: createSource(true),
+ style: function(feature) {
+ alternateColor();
+ return new ol.style.Style({
+ stroke: new ol.style.Stroke({
+ color: alternateColor(),
+ width: 1.25
+ }),
+ fill: new ol.style.Fill({
+ color: alternateColor()
+ })
+ });
+ }
+ });
+ map.addLayer(layer);
+ map.once('postrender', function() {
+ var canvas = map.getRenderer().canvas_;
+ // take a snapshot of this `overlaps: true` image
+ var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
+ // now render the same with `overlaps: false`
+ layer.setSource(createSource(false));
+ // result should be exactly the same as with `overlaps: true`
+ map.once('postrender', function() {
+ expectResemble(map, referenceImage, 0, done);
+ });
+ });
+ });
+
+ it('interrupts stroke batches correctly with the canvas renderer', function(done) {
+ map = createMap('canvas');
+ var color;
+ function createSource(overlaps) {
+ color = '#3399CC';
+ source = new ol.source.Vector({
+ overlaps: overlaps
+ });
+ addLineString(720);
+ addLineString(600);
+ addLineString(250);
+ addLineString(100);
+ return source;
+ }
+ function alternateColor() {
+ if (color == '#3399CC') {
+ color = '#CC9933';
+ } else {
+ color = '#3399CC';
+ }
+ return color;
+ }
+ var layer = new ol.layer.Vector({
+ source: createSource(true),
+ style: function(feature) {
+ alternateColor();
+ return new ol.style.Style({
+ stroke: new ol.style.Stroke({
+ color: alternateColor(),
+ width: 1.25
+ }),
+ fill: new ol.style.Fill({
+ color: alternateColor()
+ })
+ });
+ }
+ });
+ map.addLayer(layer);
+ map.once('postrender', function() {
+ var canvas = map.getRenderer().canvas_;
+ // take a snapshot of this `overlaps: true` image
+ var referenceImage = canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height);
+ // now render the same with `overlaps: false`
+ layer.setSource(createSource(false));
+ // result should be exactly the same as with `overlaps: true`
+ map.once('postrender', function() {
+ expectResemble(map, referenceImage, 0, done);
+ });
+ });
+ });
});
});