When the TileManager adds an image to its cache, it might be a backbuffer
image. Backbuffer images have an id with a '_bb' postfix. Regular images
do not have an id at all. In OpenLayers.Layer.Grid, in
addTileMonitoringHooks, a loadend listener is created for each tile. This
listener checks for tie image id, and will remove it from its parent node.
This will cause images to be removed from the layerDiv if the image comes
from the TileManager's tileCache and was on a backbuffer by the time it was
added to the cache.
Simply removing the image's id before assigning it to a tile resolves the
issue.
When a layer sets a cached image's className to something else than
.olTileImage (e.g. by setting .olTileReplacing), we should not keep the
image in the cache any more, because it may no longer be valid.
We need to handle the backbuffer before we fire the loadend event.
Otherwise listeners that call e.g. mergeNewParams() will cause the
backbuffer removal code to fail, because tile.imgDiv (and hence
this._transitionElement) will be null.
This change introduces a new 'replace' mode for tile transitions: when the
resolution does not change, which happens when mergeNewParams is called,
the tile will be marked with the .olTileReplace class. If this class sets
the tile's imgDiv display to 'none', the backbuffer for the tile will
immediately be removed when the tile is loaded.
Having the TileManager remove an image from the DOM, then setting the
cached image, and then having to position it felt a bit awkward. With the
new beforeload event, the setImage method and putting renderTile before
positionTile, providing the cached image feels way more natural.
We now reuse tile images by maintaining a cache of image elements with a
simplified LRU expiry policy (by order, not by timestamp). The tile queue
is bypassed for images that are available in the cache, so they can be
rendered immediately. And the tile queue itself loads more than just one
image at a time now (2 per layer url).
Previously, minFrameRate could not be set as option with the start method.
The tests failed to catch this flaw. Now both the start method and the
tests are fixed.
In addition to relying on removeBackBufferDelay, we can remove the
backbuffer earlier without flicker in an ontransitionend listener on the
last loaded tile.
OpenLayers.INCHES_PER_UNIT.m should equal
OpenLayers.INCHES_PER_UNIT.Meters, just like OpenLayers.INCHES_PER_UNIT.km
should equal OpenLayers.Inches_PER_UNIT.Kilometers. This confusion probably
comes from mixing International inches with US Survey inches when compiling
the unit conversion list (1 meter is 39.37007874 International inches, but
39.37 US Survey inches. It may not be obvious, but 'inches'/'Inch' in
OpenLayers means US Survey inch, and 'IInch' means International inch).
This change also fixes offsets caused by incorrect resolution calculations in
OpenLayers.Format.WMTSCapabilities.
The new minFrameRate option is used to make sure that an animation does not
run longer than the time calculated from that frame rate. Time is made up
by skipping frames, i.e. skipping execution of the eachStep callback.
This avoids issues with Elements renderers, where the nodeFactory method
cannot find nodes while the map viewport is transitioning from the mapDiv
to the googleControl.
Because this method is called by OpenLayers.Function.bindAsEventListener,
which conditionally assigns window.event already, e cannot be null or
undefined here.
The control div is now an empty container that we can always append to and
remove from without having to worry about GMaps changing styles on it. It
also makes sure that the control is appended before Google's own
attribution control, so the "Report a map error" link will always be
clickable.
Simple and effective: As soon as a map has a Google layer, the whole map viewport is added as control to the GMap. As soon as no Google layer is visible on the map any more, the map viewport is appended to the map container again. With this change, OpenLayers strictly limits its GMaps integration to the GMaps API.
Also note that there are no css overrides for the attribution any more. Instead, controls can now be conditionally positioned differently for Google layer by using the .olForeignContainer selector.
minScale and maxScale values of 0 and Infinity do not make sense in
OpenLayers, but they are used in WMS GetCapabilities 1.1.1 to indicate
that there is no minScale or maxScale restriction. Assuming that the
capability values for minScale and maxScale are passed as config options
to a WMS layer, it is better to not set minScale and maxScale when 0 or
Infinity are found in the ScaleHint.
Format classes that define member methods need to be mixed into other
format classes that use their writers. In this case, methods from
Filter.v1 were missing so a test for Format.WPSExecute failed.
Using the Timeline tab of the Chrome Developer Tools, no significant
difference of Paint events can be observed when requestAnimationFrame is
used. So I agree with @elemoine that there is no need to introduce
asynchronous behavior here.
By adding serverResolutions to the WMTS configuration, it is possible to
use WMTS layers as overlays, even if the map or the base layer is
configured with different resolutions than the WMTS.
Calculating pixel positions from origin and grid index causes alignment
issues in the grid. By going back to incremental positioning, we get a
result without blank spaces between tiles again.
This also fixes an issue that has gone unnoticed for a while: the grid did
not cover the bottom of the map viewport, but instead covered an invisible
area above the top of the map viewport.
Now we also do not use deltas for shiftRow and shiftColumn. Some
refactoring was done so we do not need different calculateGridLayout
methods for layers with top-left and bottom-left tile origin.
TODO: With this commit, ArcGisCache and KaMap layers are broken.