Tim Schaub
908ecb39e3
Description below @abstract trips up JSDoc
2019-05-16 16:10:30 -06:00
ahocevar
335648d613
Remove memory leak caused by label cache listeners
2019-05-16 21:04:55 +02:00
Frederic Junod
f33ad5e025
Remove unused getReplayTransform_ function in VectorTileLayer
2019-05-15 15:10:54 +02:00
Olivier Guyot
e11e3c5f6e
Webgl / minor function renaming
2019-05-15 11:30:24 +02:00
Olivier Guyot
c705775d75
Linting
2019-05-15 10:20:31 +02:00
Olivier Guyot
9ca75e9d43
Webgl points / rebuild buffers when source change
2019-05-15 10:18:53 +02:00
Olivier Guyot
5d2b7fe4bb
Webgl points / use the helper ton compute the projection transform
...
The `WebGLHelper` class now provides a `makeProjectionTransform` method
that updates a transform to match the projection for a given frame state.
This also means that the WebGLHelper does not set the projection matrix
uniform anymore, this is the responsibility of the renderer as
the rendered coordinates will not be in world space from now on.
2019-05-15 10:18:47 +02:00
Olivier Guyot
fb455891ce
Webgl points / make coordinates in view space to avoid precision glitches
...
Fixes #9479
2019-05-15 10:18:47 +02:00
Olivier Guyot
75eb62363a
WebGL points / rebuild buffers only when extent changed
2019-05-15 10:18:47 +02:00
Olivier Guyot
523097903a
WebGL points / rebuild buffers on every non animation frame
2019-05-15 10:18:22 +02:00
Olivier Guyot
c6d214b585
Webgl / implement support for custom attributes in webgl buffers
...
Only numerical attributes can be pushed in webgl buffers.
2019-05-15 10:15:55 +02:00
Olivier Guyot
27e520add4
WebGL points / use pushFeatureInBuffer util
...
Feature objects are converted to geoJSON with the properties
set for rendering.
2019-05-15 09:47:00 +02:00
Olivier Guyot
3a429d3f6c
Webgl / add utils for pushing geojson geometries in webgl buffers
...
For now only point geometries are handled.
2019-05-15 09:44:41 +02:00
Olivier Guyot
5e36468245
Webgl / add a simple Layer renderer for common logic
...
This will eventually provides utilities for manipulating & rendering data
2019-05-15 09:43:29 +02:00
Frédéric Junod
2de282ae49
Merge pull request #9533 from fredj/canvas_optim
...
Canvas optimizations
2019-05-15 08:24:57 +02:00
Tim Schaub
b1ea0fec50
Name the module like the module
2019-05-14 13:58:04 -06:00
Frederic Junod
98ee52c61c
Move the transform matrix computation out of the for loop
2019-05-14 15:39:06 +02:00
Frederic Junod
f76b9bdd07
Only apply canvas transform if the tiles are scales
2019-05-14 15:33:44 +02:00
Olivier Guyot
c9d1725f5c
Composite renderer / trigger a render even when the source is undefined
2019-05-13 16:16:53 +02:00
ahocevar
eeec56fa94
Fix hit detection for multiple layers when decluttering is off
2019-05-12 23:32:44 +02:00
ahocevar
84db84bc23
Avoid blurry vector tiles
2019-05-08 10:31:29 +02:00
Andreas Hocevar
6e3d3d4877
Merge pull request #9466 from ahocevar/declutter-global
...
Declutter in correct order and for all layers
2019-05-07 14:33:24 +02:00
Andreas Hocevar
e4d25400ee
Merge pull request #9490 from jahow/improve-webgl-doc
...
Misc. API doc improvements
2019-05-05 19:30:12 +02:00
ahocevar
6c8c8a6477
Fix decluttering on VectorImage layers
2019-05-05 14:54:23 +02:00
ahocevar
ba6ac43a28
Fix zIndex handling for unmanaged layers
2019-05-05 13:24:46 +02:00
ahocevar
12289b8ef9
Declutter in correct order and for all layers
2019-05-05 12:20:38 +02:00
Olivier Guyot
f69c37566e
Improve documentation on webgl and View
2019-05-04 17:26:05 +02:00
Tim Schaub
3b1a415d6b
Call the color callback once per feature
2019-04-28 14:09:31 -06:00
ahocevar
dde9c59021
Use nearest lower resolution of vector tiles
2019-04-26 14:29:09 +02:00
Tim Schaub
a16234faaa
Allow color callback without third arg
2019-04-19 13:57:40 -07:00
Tim Schaub
154265a2d9
Fewer calls to the color callback
2019-04-19 13:49:53 -07:00
Olivier Guyot
c6a859d1ed
Webgl / clarify premultiplied alpha handling
...
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.
The default post processing pass expects premultiplied color values and
will not do this operation itself.
2019-04-02 22:12:47 +02:00
Olivier Guyot
b955579a9c
Webgl / clarified the buffer binding/flushing logic
...
The Webgl points layer renderer has also been optimized accordingly,
giving out much better performance.
2019-04-02 21:05:31 +02:00
Kai-W
275a22b685
Added clear of the render Buffers on Source Change
2019-03-28 17:21:43 +01:00
Andreas Hocevar
3a7f9d93f4
Merge pull request #9357 from ahocevar/vectortile-view-resolution-2
...
Render vector tiles at the view resolution
2019-03-25 17:44:31 +01:00
Lutz Helm
085c60af49
Remove tile source zDirection getter
...
The renderer now accesses the zDirection member directly if it exists.
This also has the advantage of not advertising any object methods that
hav no use for most tile sources.
2019-03-21 14:47:09 +01:00
Lutz Helm
f5abb45de0
Add a zDirection option for Zoomify
...
Via zDirection, the renderer's selection of a tile source's resolution can be
controlled if the view's resolution does not match any tile source resolution.
Currently the zDirection option is only available for Zoomify. The comment
https://github.com/openlayers/openlayers/issues/9343#issuecomment-474341033
describes why caution is advised when using zDirection for other sources.
ol/source/Tile~TileSource#getZDirection has been added to avoid having the
getZDirection method solely in the Zoomify source - just to document the
possibility.
2019-03-21 10:06:22 +01:00
ahocevar
fefcc9f0ca
Return directly when all we do is render queued images
2019-03-20 23:04:48 +01:00
ahocevar
d2f60a70d1
Recreate instructions for the view resolution
2019-03-20 22:45:17 +01:00
ahocevar
a25ca03040
Do not use tile.load() for getting source tiles
2019-03-20 22:45:17 +01:00
ahocevar
4a9d2e689e
Create a more accurate origin for tile positioning
2019-03-13 18:34:23 +01:00
ahocevar
b4fc249991
Faster calculation of target size
...
Since usedTiles and wantedTiles will never have an overlap, we can use their
key count directly.
2019-03-12 08:53:52 +01:00
ahocevar
11f5a4c5b8
Move tile specific methods to the tile layer renderer
2019-03-12 00:19:51 +01:00
ahocevar
0f217392d7
Adjust tile cache size when too small
2019-03-12 00:19:13 +01:00
ahocevar
b2722542fe
Simplify vector tile projection handling
2019-03-10 09:37:58 +01:00
Frederic Junod
6de566d95b
Set the canvas size to 0 on dispose
2019-03-08 13:25:49 +01:00
ahocevar
fd07de39ad
Consider all tiles for hit detection when decluttering
2019-02-18 11:40:52 +01:00
Andreas Hocevar
a2a3bda5c9
Merge pull request #9221 from ahocevar/remove-unused-sortbyzindex
...
Remove unused sortByZIndex function
2019-02-15 09:45:26 +01:00
Frédéric Junod
f28b7c7bcf
Merge pull request #9220 from fredj/rm_extra_canvas_resize
...
Don't resize/clear the vector renderer canvas
2019-02-15 09:34:57 +01:00
ahocevar
020f513ed5
Remove unused sortByZIndex function
2019-02-14 17:40:38 +01:00