Commit Graph

54 Commits

Author SHA1 Message Date
Andreas Hocevar
8fb6b6b6e6 Fix mockup of tile layer to keep drawImage arguments in range 2016-10-19 19:48:48 +02:00
Marc Jansen
2c200dcf5f Setup a loaded image with src for TileLayer test 2016-10-19 09:56:16 +02:00
Andreas Hocevar
f23921367b Use a common origin and resolution factors for tile alignment 2016-10-10 10:25:29 +02:00
Andreas Hocevar
e7bc7121d6 Add option to skip first coordinate for use with closePath() 2016-09-13 02:14:12 +02:00
Andreas Hocevar
129757578d Do not repeat first vertex when closed is true 2016-09-13 02:13:30 +02:00
Andreas Hocevar
457de34485 Merge pull request #5708 from ahocevar/no-closepath
Remove unnecessary closePath() instructions
2016-08-25 17:05:52 +02:00
Andreas Hocevar
65d03bfbfb Bail out when there is no fill and stroke 2016-08-25 16:40:31 +02:00
Andreas Hocevar
b7c84b269c Merge pull request #5196 from ahocevar/batch-fill-stroke
Batch polygon and circle fills and strokes
2016-08-24 12:02:52 +02:00
Andreas Hocevar
395793b921 Additional tests and code comments 2016-08-24 11:44:15 +02:00
Andreas Hocevar
7e940e618e Introduce new overlaps option for Vector and VectorTile sources
Instead of deciding whether to batch fills and strokes by looking at the
opacity of the style, we now rely on user input.
2016-08-23 12:05:03 +02:00
Andreas Hocevar
eed52552a9 Batch polygon and circle fills and strokes 2016-08-23 12:05:03 +02:00
Andreas Hocevar
208ea171c3 Add test to ensure the correct draw canvas size 2016-08-23 12:01:32 +02:00
Tim Schaub
004cf15222 Add some missing test requires 2016-08-12 10:53:48 -06:00
Tim Schaub
789aeb1c64 Toward a fix for ol.tilegrid 2016-08-08 10:22:28 -06:00
Tim Schaub
c203f6a841 Remove unused requires from tests 2016-08-08 09:58:11 -06:00
Tim Schaub
ed5dbd1293 Put test requires on top 2016-08-08 09:58:11 -06:00
Tim Schaub
424f3e5577 Move renderer files so they are named like their provides 2016-08-07 10:49:11 -06:00
Peter Robins
f8f2cd11d5 Replace goog.getUid with ol.getUid 2016-07-20 11:01:00 +00:00
Andreas Hocevar
6b4ee42c90 Refactor to a more convenient internal API 2016-06-23 13:10:41 +02:00
Andreas Hocevar
cf7ff841a7 Remove use of goog.vec.* 2016-06-23 13:10:41 +02:00
Frederic Junod
4bf1f56405 Add missing semicolon 2016-06-09 15:39:46 +02:00
Andreas Hocevar
ebc28aefd4 Add and fix vectortile tests 2016-04-28 12:57:27 +02:00
Andreas Hocevar
c17e23f2ae Skip unnecessary render functions 2016-04-28 10:22:20 +02:00
Andreas Hocevar
f7147960a9 Add render options for vector tile layers 2016-04-19 13:04:38 +02:00
Andreas Hocevar
6c7d6817bd Merge pull request #4854 from ahocevar/fix-select-and-everything-that-relies-on-unmanaged-layers-and-skipped-features-this-time-for-real---hopefully
Always report skipped feature hits for the original layer
2016-02-22 09:23:28 +01:00
Andreas Hocevar
5bc00d8535 Continue passing null instead of unmanaged layer to forEachFeatureAtCoordinate 2016-02-17 08:59:45 +01:00
Andreas Hocevar
9f0fefd42d Hit-detect skipped features, but not on unmanaged layer 2016-02-17 00:54:31 +01:00
Andreas Hocevar
952b99742e Add tests, remove unused code, encapsulate repeated code in functions 2016-02-15 17:00:06 +01:00
Andreas Hocevar
483376deb2 Untangle vector tile feature reprojection 2016-01-27 00:42:51 +01:00
Tim Schaub
9ae748408a Statement inside curly braces on its own line 2016-01-11 18:56:06 -08:00
Andreas Hocevar
3413f6d138 Merge pull request #4518 from ahocevar/osm-vector-tiles
Add support for OSM vector tiles
2015-12-08 11:01:49 +01:00
Andreas Hocevar
a940cdd6a7 Add support for OSM vector tiles 2015-12-07 11:15:25 +01:00
Éric Lemoine
279eae1dba Do not ignore layer filter for unmanaged layers
PR #3883 made `forEachFeatureAtPixel` ignore unmanaged layers. This commit reverts that change.
2015-11-30 17:53:19 +01:00
Andreas Hocevar
1aea2c2b0c Pass null as forEachFeatureAtPixel layer arg for unmanaged layers 2015-11-09 09:45:21 +01:00
Andreas Hocevar
8e9b20db51 Additional tests, documentation and example 2015-10-28 10:29:02 +01:00
Pierre GIRAUD
badf14e0f1 forEachFeatureAtPixel shouldn't fail if layer has no source 2015-09-16 13:27:01 +02:00
Frederic Junod
49b8f90e66 Add missing goog.provide
The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Andreas Hocevar
26e146b1d8 Ignore layer filter for unmanaged layers
To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4 Merge pull request #3806 from ahocevar/clip-wrapx
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
7463a58066 Do not clip canvas for vector layers when wrapping the world 2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Andreas Hocevar
6a2aa833b4 Improve tests for ol.renderer.canvas.VectorLayer 2015-04-19 08:52:26 +02:00
Andreas Hocevar
d5e5628fe1 Add some tests 2015-04-18 19:10:54 +02:00
Stefan Weil
e812f2435e Fix typos found by codespell
Most of them are in comments, some in strings.

Signed-off-by: Stefan Weil <sw@weilnetz.de>
2015-02-12 16:39:55 +01:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00