GaborFarkas
5d65028d26
Initial ear clipping algorithm
2016-11-23 09:51:33 +01:00
GaborFarkas
88f7e7a38d
Utilities for polygon renderer
2016-11-23 09:49:48 +01:00
GaborFarkas
18bc820f8b
Prevent overdraw in PolygonReplay.
2016-11-23 09:49:48 +01:00
GaborFarkas
4b2fb38954
Fix preparation of multipolygons with holes.
2016-11-23 09:49:48 +01:00
GaborFarkas
226bf5a9ea
Allow empty fillStyle for polygons.
2016-11-23 09:49:48 +01:00
GaborFarkas
16a50ee0c7
Extend PolygonReplay with hit detection and skipping.
2016-11-23 09:49:48 +01:00
GaborFarkas
ce3b286cd3
RTE correct only once.
2016-11-23 09:49:48 +01:00
GaborFarkas
112fae228a
Sanity check fill colors.
2016-11-23 09:49:48 +01:00
GaborFarkas
18cf6c30bd
Add basic polygon renderer.
2016-11-23 09:49:48 +01:00
GaborFarkas
638b7752fa
Fix bugs in LineStringReplay.
2016-11-23 09:49:47 +01:00
GaborFarkas
f96a4a7301
Properly handle zeros in stroke style.
2016-11-23 09:49:47 +01:00
GaborFarkas
1c7203a203
Add skipping capability to LineStringReplay
2016-11-23 09:49:47 +01:00
GaborFarkas
48d3bfe297
Take line width into account when forming miters.
2016-11-23 09:49:47 +01:00
GaborFarkas
16dfc5dfba
Adjust replays to new version.
2016-11-23 09:49:47 +01:00
GaborFarkas
2415050500
Add hit detection support to LineStringReplay
...
Also, making it more consistent with ImageReplay
2016-11-23 09:49:47 +01:00
GaborFarkas
b7396b0b94
Improve code quality
...
Cleaning up, making the code more consistent, and restructuring commonly used methods.
2016-11-23 09:49:47 +01:00
GaborFarkas
3897312af6
Add full support to different styles in one layer.
2016-11-23 09:49:47 +01:00
GaborFarkas
4d8777220a
Fix compiler and compiled lib related problems.
2016-11-23 09:49:47 +01:00
GaborFarkas
b0d11391b2
Fix rounding problems
...
Fragment shader does not know about the projection matrix, thus it has to take the pixel ratio into account.
2016-11-23 09:49:47 +01:00
GaborFarkas
249084dcd4
Eliminate overdraw with a nice little trick
2016-11-23 09:49:47 +01:00
GaborFarkas
c9c970303f
Handling sharp angles in linestring GLSL
2016-11-23 09:49:47 +01:00
GaborFarkas
3f828248b9
Rework isClosed with added tests
2016-11-23 09:49:47 +01:00
GaborFarkas
e64549c50c
Fix weird behaviour of boundaries
...
With drawElements, it seems like we cannot connect an old index with a much fresher one, as it will produce weird errors.
2016-11-23 09:49:47 +01:00
GaborFarkas
4be8de62ae
Refactor linestring geom validation
...
Now it only focuses on issues not addressed by ol.geom.flat.simplify methods.
2016-11-23 09:49:47 +01:00
GaborFarkas
f15a9652d8
Fix rendering of boundaries.
2016-11-23 09:49:47 +01:00
GaborFarkas
eba006b796
Falling back to bevel when exceeding miterLimit
2016-11-23 09:49:47 +01:00
GaborFarkas
8c561a45b9
Inspect linestring validity before drawing
2016-11-23 09:49:46 +01:00
GaborFarkas
99e4009b19
Minor improvements
...
ol.render.webgl.LineStringReplay.startIndices_ is initialized with a 0, and the end index of a valid line is added in every valid iteration.
drawElements_ is refactored for a clearer code.
2016-11-23 09:49:46 +01:00
GaborFarkas
e2ec6d0b82
Adding support for closed lines
2016-11-23 09:49:46 +01:00
GaborFarkas
0f8e1a7e40
Refactoring ol.render.webgl.LineStringReplay
2016-11-23 09:49:46 +01:00
GaborFarkas
c13d09ba23
Handle case of one segment lines with identical coordinates + quality improvements
2016-11-23 09:49:46 +01:00
GaborFarkas
fb71860a03
Adding linestring cap support
2016-11-23 09:49:46 +01:00
GaborFarkas
350d1add81
Change goog.base to call, and goog.inherits to ol.inherits
2016-11-23 09:49:46 +01:00
GaborFarkas
0972988bdb
Properly triangulate linestrings
2016-11-23 09:49:46 +01:00
GaborFarkas
c7edd21cc3
Extend linestring renderer with GLSL and indexed geometries.
2016-11-23 09:49:46 +01:00
GaborFarkas
caeb8e4820
Eliminating jitter by restructuring
2016-11-23 09:49:46 +01:00
GaborFarkas
6e958514ee
Taking line width into account
2016-11-23 09:49:46 +01:00
GaborFarkas
628db9146d
Creating a webgl.Replay struct, making the WebGL LineString renderer compilable
2016-11-23 09:49:46 +01:00
GaborFarkas
f5978c659c
Adding some defaults
2016-11-23 09:49:46 +01:00
GaborFarkas
a6ddee0c5f
Updating old code to current ol3 version
2016-11-23 09:49:46 +01:00
GaborFarkas
a052b645df
Fix dependencies
2016-11-23 09:49:46 +01:00
Guillaume Beraudo
e40b545e40
Add basic WEBGL LineString rendering
...
Use gl.LINES and hardcode a width.
Implement polygon stroking using the line string replay.
2016-11-23 09:49:46 +01:00
Guillaume Beraudo
581ea8c775
Add color to WEBGL polygons
2016-11-23 09:49:46 +01:00
Guillaume Beraudo
2519cf36fc
Basic WEBGL rendering of polygons
2016-11-23 09:49:46 +01:00
Andreas Hocevar
d1e4b33760
Rename goog.DEBUG to ol.DEBUG
2016-08-31 21:10:01 +02:00
Frederic Junod
d4ad9ad616
Add missing goog.require('ol')
2016-08-17 09:57:21 +02:00
Tim Schaub
9d276982b5
Assorted missing requires
2016-08-12 10:53:50 -06:00
Frederic Junod
fbb585c5d8
Remove goog.addSingletonGetter function
2016-08-09 11:28:02 +02:00
Tim Schaub
3a1bbc4248
Get rid of ol.render.IReplayGroup interface
2016-08-08 09:58:12 -06:00
Tim Schaub
907a65ab83
Remove unused goog.require() calls in the source
2016-08-08 09:58:10 -06:00