Adding support for closed lines
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@@ -1048,6 +1048,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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var lineCap = this.state_.lineCap === 'butt' ? 0 :
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this.state_.lineCap === 'square' ? 1 : 2;
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var closed = this.isClosed_(flatCoordinates, offset, end, stride);
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var startIndex = numIndices;
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var lastIndex = numIndices;
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var lastSign = 1;
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//We need the adjacent vertices to define normals in joins. p0 = last, p1 = current, p2 = next.
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@@ -1063,12 +1064,20 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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//First vertex.
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if (i === offset) {
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p2 = [flatCoordinates[i + stride] - this.origin_[0], flatCoordinates[i + stride + 1] - this.origin_[1]];
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if (flatCoordinates.length === stride * 2 && ol.array.equals(p1, p2)) {
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if (end - offset === stride * 2 && ol.array.equals(p1, p2)) {
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break;
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}
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if (closed) {
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//A closed line! Complete the circle.
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tempP = [flatCoordinates[end - stride] - this.origin_[0], flatCoordinates[end - stride + 1] - this.origin_[1]];
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var j = end - stride * 2;
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var startCoord = [flatCoordinates[offset], flatCoordinates[offset + 1]];
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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while (ol.array.equals(tempP, startCoord)) {
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j -= stride;
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tempP = [flatCoordinates[j], flatCoordinates[j + 1]];
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}
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tempP[0] -= this.origin_[0];
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tempP[1] -= this.origin_[1];
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} else {
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//Add the first two/four vertices.
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@@ -1103,7 +1112,8 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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} else if (i === end - stride) {
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//Last vertex.
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if (closed) {
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p2 = [flatCoordinates[offset] - this.origin_[0], flatCoordinates[offset + 1] - this.origin_[1]];
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//Same as the first vertex.
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break;
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} else {
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p2 = undefined;
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//Note, that the third case will never happen, we just have to assure the compiler,
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@@ -1150,7 +1160,7 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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if (ol.array.equals(p1, p2)) continue;
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p0 = tempP || p0;
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tempP = undefined;
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//The sign of the area determines the line segment's orientation.
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var sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
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? 1 : -1;
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@@ -1163,13 +1173,15 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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numVertices = this.addVertices_(p0, p1, p2,
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-sign * ol.render.webgl.LineStringInstruction.MITER_BOTTOM * (lineJoin || 1), numVertices);
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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if (i > offset) {
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
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this.indices_[numIndices++] = n + 2;
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = lastSign * sign > 0 ? lastIndex : lastIndex - 1;
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}
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this.indices_[numIndices++] = n;
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this.indices_[numIndices++] = n + 2;
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@@ -1188,6 +1200,17 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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this.indices_[numIndices++] = n;
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}
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}
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if (closed) {
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//Link the last triangle/rhombus to the first one.
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this.indices_[numIndices++] = lastIndex;
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this.indices_[numIndices++] = startIndex + 2;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = startIndex;
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this.indices_[numIndices++] = lastIndex - 1;
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this.indices_[numIndices++] = lastIndex;
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}
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};
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/**
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@@ -1223,7 +1246,7 @@ ol.render.webgl.LineStringReplay.prototype.addVertices_ = function(p0, p1, p2, p
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ol.render.webgl.LineStringReplay.prototype.isClosed_ = function(flatCoordinates, offset, end, stride) {
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var lastCoord = end - stride;
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if (flatCoordinates[offset] === flatCoordinates[lastCoord] &&
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flatCoordinates[offset + 1] === flatCoordinates[lastCoord + 1]) {
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flatCoordinates[offset + 1] === flatCoordinates[lastCoord + 1] && (end - offset) / stride > 3) {
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return true;
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}
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return false;
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