Fix compiler and compiled lib related problems.

This commit is contained in:
GaborFarkas
2016-06-27 15:49:21 +02:00
parent b0d11391b2
commit 4d8777220a

View File

@@ -230,7 +230,7 @@ ol.render.webgl.Replay.prototype.replay = function(context,
// disable the vertex attrib arrays
for (var i in locations) {
if (i.startsWith('a_')) {
if (typeof locations[i] === 'number') {
gl.disableVertexAttribArray(locations[i]);
}
}
@@ -1401,9 +1401,7 @@ ol.render.webgl.LineStringReplay.prototype.setUpProgram_ = function(gl, context,
*/
ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
/** @type {number} */
var tmpDepthFunc = gl.getParameter(gl.DEPTH_FUNC);
/** @type {boolean} */
var tmpDepthMask = gl.getParameter(gl.DEPTH_WRITEMASK);
gl.enable(gl.DEPTH_TEST);
@@ -1418,8 +1416,12 @@ ol.render.webgl.LineStringReplay.prototype.drawReplay_ = function(gl, context, s
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.disable(gl.DEPTH_TEST);
//Restore GL parameters.
gl.depthMask(tmpDepthMask);
gl.depthFunc(tmpDepthFunc);
if (typeof tmpDepthMask === 'boolean') {
gl.depthMask(tmpDepthMask);
}
if (typeof tmpDepthFunc === 'number') {
gl.depthFunc(tmpDepthFunc);
}
};
/**