Commit Graph

946 Commits

Author SHA1 Message Date
Bart van den Eijnden
4569858882 Add image loading events to image sources 2015-03-17 12:56:39 +01:00
Frédéric Junod
3079924a3d Merge pull request #3271 from fredj/jsdoc-fixes
[wip] Fix misplaced comment blocks
2015-02-25 07:13:19 +01:00
Tim Schaub
22aeb3612e Remove unused createGetTileIfLoadedFunction function 2015-02-24 15:06:10 -08:00
Frederic Junod
1620a11181 Fix misplaced comment blocks
Found while testing the new google-closure release (v20150126)

The code still compiles with the older (default) version.
2015-02-24 17:13:35 +01:00
Tim Schaub
e5432f7cb5 Avoid creating unnecessary images during rendering 2015-02-16 15:11:16 -07:00
bill-chadwick
0381689fb6 Resize the canvas when the tile size changes 2015-02-10 14:00:23 -07:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub
e0f250483d Layer renderers don't need access to the map 2015-02-07 16:56:10 -07:00
Tim Schaub
c4ee8518e1 Use frame state for size 2015-02-07 16:52:48 -07:00
Tim Schaub
d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
Tim Schaub
a460cb3983 Fire change instead of calling render on map 2015-02-07 16:46:30 -07:00
Tim Schaub
7f18033171 Make layer renderers observable and re-render on change 2015-02-07 16:42:36 -07:00
Tim Schaub
693ec7706e createLayerRenderer must be implemented by subclass 2015-02-07 16:30:28 -07:00
Tim Schaub
9081682286 Use provided frame state instead of map for pixel to coord conversion 2015-02-07 16:12:39 -07:00
Frederic Junod
078d3fb007 Add missing goog.require 2015-02-05 10:56:44 +01:00
Frederic Junod
65c2f7de5f Remove unused goog.require 2015-02-05 10:56:44 +01:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b Implement forEachLayerAtPixel for webgl 2015-01-30 10:00:36 +01:00
tsauerwein
6cc5bd466d Add hasFeatureAtPixel for ImageLayer 2015-01-30 10:00:36 +01:00
tsauerwein
b4cb786f29 Implement forEachLayerAtPixel for canvas 2015-01-30 10:00:36 +01:00
tsauerwein
225f0739ec Add forEachLayerAtPixel 2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Frederic Junod
cb69cecf03 Take the pixel ratio into account when clipping the layer 2015-01-28 14:21:50 +01:00
Frederic Junod
948a1f1321 Use the layerStatesArray property from the frameState 2015-01-22 17:36:26 +01:00
Tobias Sauerwein
1702a4ed36 Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
c726cbfcd9 Merge pull request #2385 from ahocevar/update-vectors-while-animating
Option to update vector layers while animating
2015-01-14 17:34:39 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00
Andreas Hocevar
bbf074b70a Add pixelRatio support for DOM vector renderer
Adds the scaling and transforms to support pixelRatio values other than
1.
2015-01-12 22:14:52 +01:00
tsauerwein
c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
Éric Lemoine
4814983306 Also listen on loading images
This fixes a bug that occured when an image source was used by multiple maps. In that case the map that didn't load the image wouldn't register a load listener on that image and would therefore not call render to request a re-render of the map.
2015-01-09 09:07:31 +01:00
tsauerwein
d39904b66b Add @const annotation 2015-01-08 16:12:52 +01:00
tsauerwein
25612f1af2 Unify return statement
Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
d62e910239 Implement hasFeatureAtPixel for canvas 2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Tim Schaub
1ee03625e9 Optimize hit detection by rendering features in a limited extent 2015-01-07 23:04:42 -07:00
Frederic Junod
55dda99cfe Assert that ol.layer.Tile#getUseInterimTilesOnError is always set 2015-01-07 16:59:44 +01:00
Frederic Junod
df51e55781 Assert that ol.layer.Tile#getPreload is always set 2015-01-07 16:48:15 +01:00
Tim Schaub
e62c333f32 Correct arguments for forEachGeometryAtPixel 2014-12-23 11:10:04 -05:00
Frederic Junod
eabb795624 Remove misplaced function annotation 2014-12-22 11:12:01 +01:00
Éric Lemoine
f1bf782133 Change "recreate batch" strategy
Only recreate batch when the (buffered) rendered extent contains the **buffered** viewport extent.
2014-12-19 08:43:47 +01:00
Éric Lemoine
8e8fc9977c Add a renderBuffer option to ol.layer.Vector 2014-12-18 13:20:32 +01:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00