Remove unused variables

This commit is contained in:
tsauerwein
2015-01-08 16:28:03 +01:00
parent d39904b66b
commit c85982bbe5
2 changed files with 3 additions and 3 deletions

View File

@@ -789,7 +789,7 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
function(gl, context, featureCallback, elementType, elementSize,
opt_hitExtent) {
var i, groupStart, groupEnd, numItems, featureInfo, start, end, feature;
var i, groupStart, numItems, start, end, feature;
var featureIndex = this.startIndices_.length - 1;
for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {

View File

@@ -605,7 +605,7 @@ ol.renderer.webgl.Map.prototype.forEachFeatureAtPixel =
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
function(coordinate, frameState, layerFilter, thisArg2) {
function(coordinate, frameState, layerFilter, thisArg) {
var hasFeature = false;
if (this.getGL().isContextLost()) {
@@ -636,7 +636,7 @@ ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
var layerState = layerStates[i];
var layer = layerState.layer;
if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
layerFilter.call(thisArg, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
hasFeature = layerRenderer.hasFeatureAtPixel(coordinate, frameState);
if (hasFeature) {