Merge pull request #2385 from ahocevar/update-vectors-while-animating

Option to update vector layers while animating
This commit is contained in:
Andreas Hocevar
2015-01-14 17:34:39 +01:00
5 changed files with 35 additions and 3 deletions

View File

@@ -3220,6 +3220,7 @@ olx.layer.TileOptions.prototype.useInterimTilesOnError;
* saturation: (number|undefined),
* source: (ol.source.Vector|undefined),
* style: (ol.style.Style|Array.<ol.style.Style>|ol.style.StyleFunction|undefined),
* updateWhileAnimating: (boolean|undefined),
* visible: (boolean|undefined)}}
* @api
*/
@@ -3328,6 +3329,17 @@ olx.layer.VectorOptions.prototype.source;
olx.layer.VectorOptions.prototype.style;
/**
* When set to `true`, feature batches will be recreated during animations.
* This means that no vectors will be shown clipped, but the setting will have a
* performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active. Default is `false`.
* @type {boolean|undefined}
* @api
*/
olx.layer.VectorOptions.prototype.updateWhileAnimating;
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}

View File

@@ -36,6 +36,7 @@ ol.layer.Vector = function(opt_options) {
delete baseOptions.style;
delete baseOptions.renderBuffer;
delete baseOptions.updateWhileAnimating;
goog.base(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
/**
@@ -61,6 +62,13 @@ ol.layer.Vector = function(opt_options) {
this.setStyle(options.style);
/**
* @type {boolean}
* @private
*/
this.updateWhileAnimating_ = goog.isDef(options.updateWhileAnimating) ?
options.updateWhileAnimating : false;
};
goog.inherits(ol.layer.Vector, ol.layer.Layer);
@@ -113,6 +121,15 @@ ol.layer.Vector.prototype.getStyleFunction = function() {
};
/**
* @return {boolean} Whether the rendered layer should be updated while
* animating.
*/
ol.layer.Vector.prototype.getUpdateWhileAnimating = function() {
return this.updateWhileAnimating_;
};
/**
* @param {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder
* Render order.

View File

@@ -169,7 +169,8 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}

View File

@@ -229,7 +229,8 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}

View File

@@ -128,7 +128,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}