diff --git a/externs/olx.js b/externs/olx.js
index c2ce2a2b9f..5e76abf33b 100644
--- a/externs/olx.js
+++ b/externs/olx.js
@@ -3220,6 +3220,7 @@ olx.layer.TileOptions.prototype.useInterimTilesOnError;
* saturation: (number|undefined),
* source: (ol.source.Vector|undefined),
* style: (ol.style.Style|Array.
|ol.style.StyleFunction|undefined),
+ * updateWhileAnimating: (boolean|undefined),
* visible: (boolean|undefined)}}
* @api
*/
@@ -3328,6 +3329,17 @@ olx.layer.VectorOptions.prototype.source;
olx.layer.VectorOptions.prototype.style;
+/**
+ * When set to `true`, feature batches will be recreated during animations.
+ * This means that no vectors will be shown clipped, but the setting will have a
+ * performance impact for large amounts of vector data. When set to `false`,
+ * batches will be recreated when no animation is active. Default is `false`.
+ * @type {boolean|undefined}
+ * @api
+ */
+olx.layer.VectorOptions.prototype.updateWhileAnimating;
+
+
/**
* Visibility. Default is `true` (visible).
* @type {boolean|undefined}
diff --git a/src/ol/layer/vectorlayer.js b/src/ol/layer/vectorlayer.js
index a7dbc3b773..90d5e8657a 100644
--- a/src/ol/layer/vectorlayer.js
+++ b/src/ol/layer/vectorlayer.js
@@ -36,6 +36,7 @@ ol.layer.Vector = function(opt_options) {
delete baseOptions.style;
delete baseOptions.renderBuffer;
+ delete baseOptions.updateWhileAnimating;
goog.base(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
/**
@@ -61,6 +62,13 @@ ol.layer.Vector = function(opt_options) {
this.setStyle(options.style);
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.updateWhileAnimating_ = goog.isDef(options.updateWhileAnimating) ?
+ options.updateWhileAnimating : false;
+
};
goog.inherits(ol.layer.Vector, ol.layer.Layer);
@@ -113,6 +121,15 @@ ol.layer.Vector.prototype.getStyleFunction = function() {
};
+/**
+ * @return {boolean} Whether the rendered layer should be updated while
+ * animating.
+ */
+ol.layer.Vector.prototype.getUpdateWhileAnimating = function() {
+ return this.updateWhileAnimating_;
+};
+
+
/**
* @param {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder
* Render order.
diff --git a/src/ol/renderer/canvas/canvasvectorlayerrenderer.js b/src/ol/renderer/canvas/canvasvectorlayerrenderer.js
index 2ee8c5bf38..380c4daf0e 100644
--- a/src/ol/renderer/canvas/canvasvectorlayerrenderer.js
+++ b/src/ol/renderer/canvas/canvasvectorlayerrenderer.js
@@ -169,7 +169,8 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
- if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
+ if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
+ frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}
diff --git a/src/ol/renderer/dom/domvectorlayerrenderer.js b/src/ol/renderer/dom/domvectorlayerrenderer.js
index 8a7a7f7fb3..12ad78760d 100644
--- a/src/ol/renderer/dom/domvectorlayerrenderer.js
+++ b/src/ol/renderer/dom/domvectorlayerrenderer.js
@@ -229,7 +229,8 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
- if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
+ if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
+ frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}
diff --git a/src/ol/renderer/webgl/webglvectorlayerrenderer.js b/src/ol/renderer/webgl/webglvectorlayerrenderer.js
index e2a685a633..b6f2774ae8 100644
--- a/src/ol/renderer/webgl/webglvectorlayerrenderer.js
+++ b/src/ol/renderer/webgl/webglvectorlayerrenderer.js
@@ -128,7 +128,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
- if (!this.dirty_ && (frameState.viewHints[ol.ViewHint.ANIMATING] ||
+ if (!this.dirty_ && (!vectorLayer.getUpdateWhileAnimating() &&
+ frameState.viewHints[ol.ViewHint.ANIMATING] ||
frameState.viewHints[ol.ViewHint.INTERACTING])) {
return true;
}