Add a renderBuffer option to ol.layer.Vector
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@@ -3188,6 +3188,7 @@ olx.layer.TileOptions.prototype.useInterimTilesOnError;
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* minResolution: (number|undefined),
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* maxResolution: (number|undefined),
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* opacity: (number|undefined),
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* renderBuffer: (number|undefined),
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* saturation: (number|undefined),
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* source: (ol.source.Vector|undefined),
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* style: (ol.style.Style|Array.<ol.style.Style>|ol.style.StyleFunction|undefined),
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@@ -3264,6 +3265,16 @@ olx.layer.VectorOptions.prototype.maxResolution;
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olx.layer.VectorOptions.prototype.opacity;
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/**
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* The buffer around the viewport extent used by the renderer when getting
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* features from the vector source. Recommended value: the size of the
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* largest symbol or line width. Default is 100 pixels.
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* @type {number|undefined}
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* @api
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*/
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olx.layer.VectorOptions.prototype.renderBuffer;
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/**
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* Saturation.
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* @type {number|undefined}
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@@ -37,6 +37,13 @@ ol.layer.Vector = function(opt_options) {
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delete baseOptions.style;
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goog.base(this, /** @type {olx.layer.LayerOptions} */ (baseOptions));
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/**
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* @type {number}
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* @private
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*/
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this.renderBuffer_ = goog.isDef(options.renderBuffer) ?
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options.renderBuffer : 100;
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/**
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* User provided style.
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* @type {ol.style.Style|Array.<ol.style.Style>|ol.style.StyleFunction}
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@@ -57,6 +64,14 @@ ol.layer.Vector = function(opt_options) {
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goog.inherits(ol.layer.Vector, ol.layer.Layer);
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/**
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* @return {number|undefined} Render buffer.
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*/
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ol.layer.Vector.prototype.getRenderBuffer = function() {
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return this.renderBuffer_;
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};
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/**
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* @return {function(ol.Feature, ol.Feature): number|null|undefined} Render
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* order.
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@@ -194,12 +194,8 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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}
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var extent = this.renderedExtent_;
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var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
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var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
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extent[0] = frameStateExtent[0] - xBuffer;
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extent[1] = frameStateExtent[1] - yBuffer;
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extent[2] = frameStateExtent[2] + xBuffer;
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extent[3] = frameStateExtent[3] + yBuffer;
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var renderBuffer = vectorLayer.getRenderBuffer();
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ol.extent.buffer(frameStateExtent, renderBuffer * resolution, extent);
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// FIXME dispose of old replayGroup in post render
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goog.dispose(this.replayGroup_);
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@@ -234,12 +234,8 @@ ol.renderer.dom.VectorLayer.prototype.prepareFrame =
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}
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var extent = this.renderedExtent_;
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var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
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var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
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extent[0] = frameStateExtent[0] - xBuffer;
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extent[1] = frameStateExtent[1] - yBuffer;
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extent[2] = frameStateExtent[2] + xBuffer;
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extent[3] = frameStateExtent[3] + yBuffer;
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var renderBuffer = vectorLayer.getRenderBuffer();
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ol.extent.buffer(frameStateExtent, renderBuffer * resolution, extent);
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// FIXME dispose of old replayGroup in post render
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goog.dispose(this.replayGroup_);
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@@ -153,12 +153,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
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}
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var extent = this.renderedExtent_;
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var xBuffer = ol.extent.getWidth(frameStateExtent) / 4;
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var yBuffer = ol.extent.getHeight(frameStateExtent) / 4;
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extent[0] = frameStateExtent[0] - xBuffer;
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extent[1] = frameStateExtent[1] - yBuffer;
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extent[2] = frameStateExtent[2] + xBuffer;
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extent[3] = frameStateExtent[3] + yBuffer;
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var renderBuffer = vectorLayer.getRenderBuffer();
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ol.extent.buffer(frameStateExtent, renderBuffer * resolution, extent);
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if (!goog.isNull(this.replayGroup_)) {
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frameState.postRenderFunctions.push(
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