Commit Graph

1724 Commits

Author SHA1 Message Date
Niklas Alt
3ef6e39c26 Use camel-cased inheritDoc for consistency 2018-12-03 20:42:03 +01:00
ahocevar
976863c376 Add prerender and postrender events for Image layer 2018-12-02 21:05:20 +01:00
jahow
8bb7d77f68 Update PointsLayer documentation 2018-12-01 00:11:27 +01:00
jahow
78028893e2 Added missing attributes in PointsLayer
Attributes were used in the shader but not bound to a buffer, which made the
rendering failed in some implementations.
2018-12-01 00:01:55 +01:00
ahocevar
1d243a7f37 Add comments and TODOs 2018-11-29 22:35:46 +01:00
ahocevar
fbf98a44ea Streamline tile preparation and remove unused code 2018-11-29 22:35:46 +01:00
ahocevar
2ce8fa6f10 Render only when we have time, and not during interaction/animation 2018-11-28 14:42:41 +01:00
ahocevar
82e2a84862 Remove interim tile handling for now 2018-11-28 14:42:41 +01:00
ahocevar
43759fd846 Decouple executor group creation from rendering 2018-11-28 14:42:40 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Andreas Hocevar
66ec9983b2 Fix module path 2018-11-25 14:19:56 +01:00
Frederic Junod
e66a84c897 Add imageRatio option for VectorImage layers 2018-11-22 09:38:08 +01:00
Frédéric Junod
5951e147c0 Merge pull request #8995 from fredj/vec_render_mode
Remove leftover comments and code for 'vector' render mode
2018-11-22 08:44:37 +01:00
Tim Schaub
e9a30c5cb7 Use standard tile coords 2018-11-21 11:14:17 -07:00
Frederic Junod
cb44775306 Remove leftover comments and code for 'vector' render mode 2018-11-21 16:58:27 +01:00
Tim Schaub
c6be2c7ff5 Merge pull request #8977 from jahow/add-webgl-rendering-tests
Add WebGL rendering tests & improve the WebGLHelper API
2018-11-20 03:59:06 -08:00
Tim Schaub
7036064ffc Add tiles to avoid 404s in rendering tests 2018-11-19 13:50:52 -07:00
Tim Schaub
898c349fbf Stacking contexts for layers, overlays, and controls 2018-11-19 11:00:33 -07:00
Olivier Guyot
0b23e94a2a Fixed internal var name on WebGLPoints renderer. 2018-11-19 13:11:23 +01:00
jahow
6b82cf0b84 Simplified the API of WebGLHelper
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.

This removes 2 classes & reduces the general verbosity of the API.

Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
ahocevar
5cc74ee1d2 Scale tiles instead of canvas 2018-11-18 19:31:14 +01:00
ahocevar
366588d07e Avoid layers getting rendered above the overlay container 2018-11-17 18:12:43 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
c169fec4a8 Invert and set transform in one step 2018-11-17 16:28:28 +01:00
Tim Schaub
06a0a7f33b Use the inverse pixel transform when clipping and getting pixel data 2018-11-17 16:28:28 +01:00
Tim Schaub
af10f6a75c Use the inverse pixel transform in pre/post render events 2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491 Make forward and inverse pixel transforms during render 2018-11-17 16:28:27 +01:00
Frederic Junod
a64ca2b4bf Use CSS z-index to order layers 2018-11-17 09:03:59 +01:00
Tim Schaub
d6add33df0 Use map and new method 2018-11-16 14:58:02 +01:00
Tim Schaub
a490c658fb Overscale canvas if sources have non-zero min zoom 2018-11-16 14:57:18 +01:00
Tim Schaub
038f122d11 Clip tile layers by extent 2018-11-16 14:57:17 +01:00
Tim Schaub
cc9b7b6259 Work around a TypeScript issue with inheritdoc 2018-11-16 14:57:14 +01:00
Tim Schaub
5ad73f8bbd Implement getDataAtPixel for all layer renderers 2018-11-16 14:57:14 +01:00
Tim Schaub
832dadb3af Dedicated transforms 2018-11-16 14:57:14 +01:00
Tim Schaub
ac3a1fb953 Dispatch layer changed event when layer needs a re-render 2018-11-16 14:57:13 +01:00
Tim Schaub
7a82904a3b Unused intermediate canvas renderer 2018-11-16 14:57:13 +01:00
Tim Schaub
666f57bd4c Unused transforms 2018-11-16 14:57:13 +01:00
Tim Schaub
32495388b9 Transform origin top left 2018-11-16 14:57:13 +01:00
Tim Schaub
aa4237539f Provide a pixel transform from the tile renderer 2018-11-16 14:57:13 +01:00
ahocevar
ee536fb70d Remove unused code and imports 2018-11-16 14:57:12 +01:00
Tim Schaub
bc347e3eb0 Provide a pixel transform to render events 2018-11-16 14:57:12 +01:00
ahocevar
65ceb9264e Remove accidently committed changes 2018-11-16 14:57:12 +01:00
ahocevar
6c0b3f773b New render event API (non functional yet) 2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131 Smaller canvas when rotating vector layers 2018-11-16 14:57:11 +01:00
Tim Schaub
26de43de0c Unused imports 2018-11-16 14:57:11 +01:00
Tim Schaub
ed7825e13a Render vector images 2018-11-16 14:57:11 +01:00
Tim Schaub
8b077c66d8 Rotate images 2018-11-16 14:57:11 +01:00
Tim Schaub
b5378deb45 Create context in the canvas layer base class 2018-11-16 14:57:11 +01:00
Tim Schaub
33f6d6f110 One fewer transform 2018-11-16 14:57:11 +01:00
Tim Schaub
a9f98f2b1e Rotation for image layers 2018-11-16 14:57:10 +01:00