Tim Schaub
8822690cf4
Work with sources that have a max zoom
2018-11-16 14:57:10 +01:00
ahocevar
9a4e665c3b
Position tiles by offset instead of extent
2018-11-16 14:56:50 +01:00
Tim Schaub
f9ebb0c917
Return two canvases from the vector tile layer renderer
2018-11-16 14:56:50 +01:00
Tim Schaub
c137b68938
Dispatch pre-render before rendering
2018-11-16 14:56:50 +01:00
ahocevar
8eb48604e9
Round tile x and y and reuse w and h
2018-11-16 14:56:50 +01:00
ahocevar
5fffb67242
Clear canvas when nothing to replay
2018-11-16 14:56:49 +01:00
Tim Schaub
610fcab79e
Dispatch pre and post render events
2018-11-16 14:56:49 +01:00
Tim Schaub
489af4023d
Work with high dpi tiles
2018-11-16 14:56:49 +01:00
Tim Schaub
87e5bbac4d
Image layer renderer
2018-11-16 14:56:49 +01:00
Tim Schaub
20e5841aed
Remove vector mode for vector tile rendering
2018-11-16 14:56:48 +01:00
Tim Schaub
39a4f42e3d
Resize canvas to handle rotation
2018-11-16 14:56:48 +01:00
Tim Schaub
6234b69512
Handle opacity and rotation in canvas intermediate renderer
2018-11-16 14:56:48 +01:00
Tim Schaub
5ba8795355
Tile layer rendering with the composite renderer
2018-11-16 14:56:48 +01:00
Tim Schaub
433ab97d1c
End of composeFrame
2018-11-16 14:56:48 +01:00
Olivier Guyot
1ae1b60308
Rename webgl-new to webgl
2018-11-16 14:05:06 +01:00
Olivier Guyot
66a74ac019
Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
...
In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb
Added documentation & fixed linting for WebGL classes
2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88
Improve handling of uniforms in webgl helper
2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431
Webgl Helper now handles uniforms with framestate as input
2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3
Cleaned up the heatmap layer & use dynamic radius
2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb
Added the concept of post process passes for webgl
2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9
Remove the bulk of the WebGL legacy code.
...
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1
Renamed WebGLContext to Helper for clarity
2018-11-16 14:01:21 +01:00
Olivier Guyot
51becf1c2e
Allow custom post processing & improve blending
2018-11-16 14:01:21 +01:00
Olivier Guyot
298af9ca0f
added the concept of frame buffer in webgl context
2018-11-16 14:01:21 +01:00
Olivier Guyot
81807c5910
Added size & position callbacks
2018-11-16 14:01:21 +01:00
Olivier Guyot
3c5eac13c9
Handle alpha & custom shaders in renderer
2018-11-16 14:01:21 +01:00
Olivier Guyot
154a046130
Added texcoord in default shader
2018-11-16 14:01:20 +01:00
Olivier Guyot
583dfb8e9d
Actually make the renderer work
2018-11-16 14:01:20 +01:00
Olivier Guyot
1c11dc5311
Improved shader compilation & fixed PointsLayer ones
2018-11-16 14:01:20 +01:00
Olivier Guyot
97b16be572
Added attribute handling
2018-11-16 14:01:20 +01:00
Olivier Guyot
fc20dc986c
Better handle uniform locations in shaders
2018-11-16 14:01:20 +01:00
Olivier Guyot
66efee9e22
Add vertex shaders to pointslayer
2018-11-16 14:01:20 +01:00
Olivier Guyot
71270efa75
Added a new WebGLPointsRenderer
2018-11-16 14:01:20 +01:00
Andreas Hocevar
36cf7227c0
Merge pull request #8926 from gberaudo/replay_refactoring
...
Uncouple replay creation and rendering
2018-11-16 13:54:18 +01:00
Guillaume Beraudo
81d0bc21d5
Pass instructions to executor constructor
2018-11-16 12:36:50 +01:00
Guillaume Beraudo
ce44a9a3e4
Final renamings
2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07
Fix incorrect Executor/Builder types
2018-11-15 23:27:43 +01:00
ahocevar
94bf02176e
Rename ExecutorGroup and move getMaxExtent to Executor
2018-11-15 20:03:34 +01:00
Guillaume Beraudo
0f5ced8483
Reduce usage of "replay" term
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ba6a6fff7d
Module renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
e299863117
More renaming
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
fcf470fc8d
Introduce Instruction executors
...
Executors are use to render instructions.
They do not contain cod for building instructions.
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
Guillaume Beraudo
ecf79a9ec2
First step in uncoupling replay creation and rendering
...
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com >
2018-11-15 15:20:41 +01:00
Tim Schaub
edeb5d3e71
Remove unused getLayerRenderersByKey method
2018-11-15 12:36:31 +01:00
Tim Schaub
3f624ec0c0
Make map methods tolerant of layers without renderers
2018-11-15 12:35:54 +01:00
Frédéric Junod
7a472321c4
Merge pull request #8930 from fredj/better_export_example
...
Give the layers container a CSS class name
2018-11-14 16:24:12 +01:00
Frédéric Junod
4adcb5ae6c
Merge pull request #8914 from fredj/layer_className
...
Add new className property to ol/layer/Base
2018-11-14 16:23:56 +01:00
Tim Schaub
d6e8711172
Merge pull request #8922 from fgravin/layerrenderapi
...
Layer is reponsible for its renderer
2018-11-14 16:09:23 +01:00
Frederic Junod
bdf98d9003
Give the layers container an CSS class name
2018-11-13 17:04:07 +01:00