Éric Lemoine
4f1b7c70b8
Remove unused function
2013-04-21 21:50:03 +02:00
Tom Payne
945d2f6f5d
Merge pull request #631 from twpayne/dont-use-foreach-in-loops
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Don't use forEach in loops
2013-04-20 03:02:13 -07:00
Tom Payne
ac557d4eca
Merge pull request #567 from twpayne/no-events-in-renderers
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No events in renderers
2013-04-20 02:52:32 -07:00
Tom Payne
fb0f1fb209
Cache array length in layer renderer
2013-04-20 11:34:48 +02:00
Tom Payne
879d9758c0
Cache array length in WebGL renderer
2013-04-20 11:34:48 +02:00
Tom Payne
72a83b99b7
Cache array length in DOM renderer
2013-04-20 11:34:48 +02:00
Tom Payne
68440e7e0f
Cache array length in canvas renderer
2013-04-20 11:34:39 +02:00
Tom Payne
7979726327
Avoid creating an ol.Size object
2013-04-19 20:52:40 +02:00
Tom Payne
d964bbc605
Use for loop instead of forEach in WebGL tile layer renderer
2013-04-19 20:41:54 +02:00
Tom Payne
f5611d6cd6
Use for loop instead of forEach in WebGL map renderer
2013-04-19 20:29:24 +02:00
Tom Payne
388e530420
Use for loop instead of forEach in DOM map renderer
2013-04-19 20:22:20 +02:00
Tom Payne
fe5c8a97d4
Add ol.renderer.Map#getLayerRendererByKey
2013-04-19 20:22:01 +02:00
Tom Payne
37d3f7b4c1
Use for loop instead of forEach in canvas map renderer
2013-04-19 20:12:11 +02:00
Tom Payne
305089d84f
Port ol.renderer.webgl to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
10d1be695d
Port ol.renderer.dom to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
465e24cf4e
Port ol.renderer.canvas to new extents
2013-04-19 10:03:35 +02:00
Tom Payne
8831d25929
Remove DOM layer in render, not in dispose
2013-04-18 19:25:49 +02:00
Tom Payne
f7c0c26bed
Update layer visibility in DOM renderer
2013-04-18 19:21:06 +02:00
Tom Payne
d291d23092
ol.renderer.Layer no longer needs to inherit from ol.Object
2013-04-18 18:59:22 +02:00
Tom Payne
85a95a0036
Call render and requestRenderFrame directly instead of using changed events
2013-04-18 18:58:59 +02:00
Tom Payne
f274cc99f6
Don't call event handlers in constructor
2013-04-18 16:35:06 +02:00
Tom Payne
87358296f4
Merge pull request #564 from twpayne/frame-index
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Frame index
2013-04-18 06:16:30 -07:00
Tom Payne
bc9f702d84
Merge pull request #563 from twpayne/single-image-load-render
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Render instead of requestRenderFrame when single image loads
2013-04-18 06:05:44 -07:00
Tom Payne
75bc61c0e0
Use index instead of time as frame marker
2013-04-18 14:47:27 +02:00
Tom Payne
302e65e140
Render instead of requestRenderFrame when single image loads
2013-04-18 13:24:25 +02:00
Tom Payne
2f5797bc16
Always create layer renderer, even when layer is invisible or not ready
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This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
77841bb8eb
Merge pull request #542 from twpayne/simplify-renderer-events
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Create and remove layer renderers in renderFrame
2013-04-18 02:14:39 -07:00
Tom Payne
a07e70ea32
Handle obscure edge case where deferred post render function receives a null frame state
2013-04-16 23:40:48 +02:00
Tom Payne
bc10446b0e
Track changes to layers in the map
2013-04-16 18:31:59 +02:00
Tom Payne
07fe17924b
Remove layer renderers in post render function
2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b
Create and remove layer renderers in renderFrame
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Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.
With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.
We still need to listen to changes to the layers collection, but now
these only trigger a new render.
This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere. With the old approach, this would cause the deletion and
re-creation of the layer renderer. With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Éric Lemoine
1fe3091f43
Fix bug in canvas.TileLayer comments
2013-04-12 17:40:28 +02:00
Éric Lemoine
6cc019c031
Add comments to ol.renderer.canvas.TileLayer
2013-04-12 17:27:40 +02:00
Tom Payne
be629a7ed8
Sort jsdoc comments alphabetically
2013-04-12 00:48:55 +02:00
Tom Payne
0371b891a6
Tighten up permission on layer renderers
2013-04-12 00:48:35 +02:00
Tom Payne
d855a35446
Make renderer layer management private
2013-04-12 00:33:37 +02:00
Tom Payne
f0106f391a
Make ol.renderer.Map.map property private
2013-04-12 00:33:37 +02:00
Tom Payne
ee817ba4a2
Clean up ol.renderer.webgl.Map.createLayerRenderer
2013-04-12 00:33:37 +02:00
Tom Payne
df6e13bdc0
Clean up ol.renderer.dom.Map.createLayerRenderer
2013-04-12 00:33:33 +02:00
Tom Payne
ac40769155
Clear tiles that are not fully covered
2013-04-11 15:50:32 +02:00
Éric Lemoine
d1021b6ee0
Refactor and fix canvas tile layer renderer
2013-04-11 09:26:57 +02:00
Tom Payne
fe03ebe99c
Re-use ol.Extent objects
2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c
Re-use ol.TileRange objects
2013-04-09 19:19:20 +02:00
Tom Payne
1b7ee36680
Use high resolution tiles in DOM renderer
2013-04-09 13:15:16 +02:00
Tom Payne
8da1f3400b
Use high resolution tiles in Canvas renderer
2013-04-09 13:15:16 +02:00
Tom Payne
4d6e060052
Use high resolution tiles in WebGL renderer
2013-04-09 13:15:16 +02:00
Tom Payne
52893f1ba2
Remove stray comment
2013-04-09 13:07:02 +02:00
Tom Payne
eee24870b5
Merge pull request #506 from twpayne/refactor-webgl-shaders
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Refactor WebGL shaders
2013-04-08 11:11:47 -07:00
Tom Payne
e132943eef
Use goog.asserts.fail
2013-04-08 19:14:16 +02:00
Tom Payne
667f3de6d9
Remove unused constants
2013-04-08 16:40:53 +02:00