Fix bug in canvas.TileLayer comments
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@@ -156,9 +156,11 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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// coords, this is to be able to handler irregular tile grids.
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//
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// - We're now ready to render. We start by calling clearRect
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// for the tiles that aren't loaded and that don't have a
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// corresponding low-resolution tile. We then render "back to
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// front", i.e. starting with the low-resolution tiles.
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// for the tiles that aren't loaded yet and are not fully covered
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// by a low-resolution tile (if they're loaded, we'll draw them;
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// if they're fully covered by a low-resolution tile then there's
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// no need to clear). We then render the tiles "back to front",
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// i.e. starting with the low-resolution tiles.
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//
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// - After rendering some bookkeeping is performed (updateUsedTiles,
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// etc.). manageTilePyramid is what enqueue tiles in the tile
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