Cache array length in canvas renderer
This commit is contained in:
@@ -120,8 +120,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
|
||||
|
||||
var layerStates = frameState.layerStates;
|
||||
var layersArray = frameState.layersArray;
|
||||
var i, image, layer, layerRenderer, layerState, transform;
|
||||
for (i = 0; i < layersArray.length; ++i) {
|
||||
var i, ii, image, layer, layerRenderer, layerState, transform;
|
||||
for (i = 0, ii = layersArray.length; i < ii; ++i) {
|
||||
|
||||
layer = layersArray[i];
|
||||
layerRenderer = this.getLayerRenderer(layer);
|
||||
|
||||
@@ -303,8 +303,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
|
||||
}
|
||||
}
|
||||
|
||||
var i;
|
||||
for (i = 0; i < tilesToClear.length; ++i) {
|
||||
var i, ii;
|
||||
for (i = 0, ii = tilesToClear.length; i < ii; ++i) {
|
||||
tile = tilesToClear[i];
|
||||
x = tileSize.width * (tile.tileCoord.x - canvasTileRange.minX);
|
||||
y = tileSize.height * (canvasTileRange.maxY - tile.tileCoord.y);
|
||||
@@ -321,7 +321,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
|
||||
var currentZ, index, scale, tileCoordKey, tileExtent, tilesToDraw;
|
||||
var ix, iy, interimTileExtent, interimTileRange, maxX, maxY;
|
||||
var height, width;
|
||||
for (i = 0; i < zs.length; ++i) {
|
||||
for (i = 0, ii = zs.length; i < ii; ++i) {
|
||||
currentZ = zs[i];
|
||||
tileSize = tileGrid.getTileSize(currentZ);
|
||||
tilesToDraw = tilesToDrawByZ[currentZ];
|
||||
|
||||
Reference in New Issue
Block a user