Remove unused constants

This commit is contained in:
Tom Payne
2013-04-08 16:08:05 +02:00
parent ee54aaaea4
commit 667f3de6d9
4 changed files with 38 additions and 195 deletions

View File

@@ -53,56 +53,6 @@ ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE = 'varying vec2 a;attr
ol.renderer.webgl.map.shader.ColorVertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.map.shader.ColorVertex.DEBUG_SOURCE :
ol.renderer.webgl.map.shader.ColorVertex.OPTIMIZED_SOURCE;
/**
* @constructor
*/
ol.renderer.webgl.map.shader.Color.uniform = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.uniform.u_texCoordMatrix =
goog.DEBUG ? 'u_texCoordMatrix' : 'b';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.uniform.u_projectionMatrix =
goog.DEBUG ? 'u_projectionMatrix' : 'c';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.uniform.u_colorMatrix =
goog.DEBUG ? 'u_colorMatrix' : 'd';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.uniform.u_opacity =
goog.DEBUG ? 'u_opacity' : 'e';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.uniform.u_texture =
goog.DEBUG ? 'u_texture' : 'f';
/**
* @constructor
*/
ol.renderer.webgl.map.shader.Color.attribute = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.attribute.a_position =
goog.DEBUG ? 'a_position' : 'd';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Color.attribute.a_texCoord =
goog.DEBUG ? 'a_texCoord' : 'e';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
@@ -112,36 +62,36 @@ ol.renderer.webgl.map.shader.Color.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Color.uniform.u_texCoordMatrix);
this.u_texCoordMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texCoordMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Color.uniform.u_projectionMatrix);
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_colorMatrix = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Color.uniform.u_colorMatrix);
this.u_colorMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_colorMatrix' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Color.uniform.u_opacity);
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Color.uniform.u_texture);
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(program,
ol.renderer.webgl.map.shader.Color.attribute.a_position);
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'd');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(program,
ol.renderer.webgl.map.shader.Color.attribute.a_texCoord);
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'e');
};

View File

@@ -53,50 +53,6 @@ ol.renderer.webgl.map.shader.DefaultVertex.OPTIMIZED_SOURCE = 'varying vec2 a;at
ol.renderer.webgl.map.shader.DefaultVertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.map.shader.DefaultVertex.DEBUG_SOURCE :
ol.renderer.webgl.map.shader.DefaultVertex.OPTIMIZED_SOURCE;
/**
* @constructor
*/
ol.renderer.webgl.map.shader.Default.uniform = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.uniform.u_texCoordMatrix =
goog.DEBUG ? 'u_texCoordMatrix' : 'b';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.uniform.u_projectionMatrix =
goog.DEBUG ? 'u_projectionMatrix' : 'c';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.uniform.u_opacity =
goog.DEBUG ? 'u_opacity' : 'd';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.uniform.u_texture =
goog.DEBUG ? 'u_texture' : 'e';
/**
* @constructor
*/
ol.renderer.webgl.map.shader.Default.attribute = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.attribute.a_position =
goog.DEBUG ? 'a_position' : 'd';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.map.shader.Default.attribute.a_texCoord =
goog.DEBUG ? 'a_texCoord' : 'e';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
@@ -106,31 +62,31 @@ ol.renderer.webgl.map.shader.Default.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_texCoordMatrix = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Default.uniform.u_texCoordMatrix);
this.u_texCoordMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texCoordMatrix' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Default.uniform.u_projectionMatrix);
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Default.uniform.u_opacity);
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(program,
ol.renderer.webgl.map.shader.Default.uniform.u_texture);
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'e');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(program,
ol.renderer.webgl.map.shader.Default.attribute.a_position);
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'd');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(program,
ol.renderer.webgl.map.shader.Default.attribute.a_texCoord);
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'e');
};

View File

@@ -53,38 +53,6 @@ ol.renderer.webgl.tilelayer.shader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;att
ol.renderer.webgl.tilelayer.shader.Vertex.SOURCE = goog.DEBUG ?
ol.renderer.webgl.tilelayer.shader.Vertex.DEBUG_SOURCE :
ol.renderer.webgl.tilelayer.shader.Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
*/
ol.renderer.webgl.tilelayer.shader.uniform = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.uniform.u_tileOffset =
goog.DEBUG ? 'u_tileOffset' : 'b';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.uniform.u_texture =
goog.DEBUG ? 'u_texture' : 'c';
/**
* @constructor
*/
ol.renderer.webgl.tilelayer.shader.attribute = function() {};
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.attribute.a_position =
goog.DEBUG ? 'a_position' : 'c';
/**
* @const
* @type {string}
*/
ol.renderer.webgl.tilelayer.shader.attribute.a_texCoord =
goog.DEBUG ? 'a_texCoord' : 'd';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
@@ -94,21 +62,21 @@ ol.renderer.webgl.tilelayer.shader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_tileOffset = gl.getUniformLocation(program,
ol.renderer.webgl.tilelayer.shader.uniform.u_tileOffset);
this.u_tileOffset = gl.getUniformLocation(
program, goog.DEBUG ? 'u_tileOffset' : 'b');
/**
* @type {WebGLUniformLocation}
*/
this.u_texture = gl.getUniformLocation(program,
ol.renderer.webgl.tilelayer.shader.uniform.u_texture);
this.u_texture = gl.getUniformLocation(
program, goog.DEBUG ? 'u_texture' : 'c');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(program,
ol.renderer.webgl.tilelayer.shader.attribute.a_position);
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(program,
ol.renderer.webgl.tilelayer.shader.attribute.a_texCoord);
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};

View File

@@ -74,37 +74,6 @@ goog.addSingletonGetter({{className}}Vertex);
{{className}}Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
*/
{{namespace}}.uniform = function() {};
{{#getUniforms}}
/**
* @const
* @type {string}
*/
{{namespace}}.uniform.{{originalName}} =
goog.DEBUG ? '{{originalName}}' : '{{shortName}}';
{{/getUniforms}}
/**
* @constructor
*/
{{namespace}}.attribute = function() {};
{{#getAttributes}}
/**
* @const
* @type {string}
*/
{{namespace}}.attribute.{{originalName}} =
goog.DEBUG ? '{{originalName}}' : '{{shortName}}';
{{/getAttributes}}
/**
* @constructor
@@ -117,15 +86,15 @@ goog.addSingletonGetter({{className}}Vertex);
/**
* @type {WebGLUniformLocation}
*/
this.{{originalName}} = gl.getUniformLocation(program,
{{namespace}}.uniform.{{originalName}});
this.{{originalName}} = gl.getUniformLocation(
program, goog.DEBUG ? '{{originalName}}' : '{{shortName}}');
{{/getUniforms}}
{{#getAttributes}}
/**
* @type {number}
*/
this.{{originalName}} = gl.getAttribLocation(program,
{{namespace}}.attribute.{{originalName}});
this.{{originalName}} = gl.getAttribLocation(
program, goog.DEBUG ? '{{originalName}}' : '{{shortName}}');
{{/getAttributes}}
};