Commit Graph
38 Commits
Author SHA1 Message Date
Olivier Guyot f84fae8f70 Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
WebGL renderer / use the specified loading strategy for the vector data
2019-10-28 16:19:52 +01:00
Olivier Guyot c40263c38b Merge pull request #10196 from jahow/webgl-add-string-operators
Webgl / add support for string and arrays in style expressions
2019-10-25 17:27:39 +02:00
Olivier Guyot 8c5be52462 Merge pull request #10168 from jahow/webgl-style-add-filter
Webgl / Add support for filtering and color interpolation in style expressions
2019-10-23 09:45:16 +02:00
Olivier Guyot 95bcb574b7 Merge pull request #10138 from wirdehall/master
Should be able to ovveride defaultvalue of style in selection.
2019-10-18 09:57:55 +02:00
Olivier Guyot 9acba8f82a Merge pull request #10115 from jahow/improve-heatmap-test
Improve Heatmap hit detection test
2019-10-11 16:40:07 +02:00
Olivier Guyot d1ee300968 Merge pull request #10101 from jahow/add-heatmap-hit-detection
Add hit detection support on the Heatmap layer
2019-10-08 14:45:53 +02:00
Olivier Guyot deb541791a Merge pull request #10083 from MoonE/example-webgl
webgl points layer example fixes
2019-10-03 17:43:22 +02:00
Olivier Guyot 176dccd6df Merge pull request #10060 from mike-000/patch-1
Ensure zoom level is not less than minimum integer zoom level for extent
2019-09-30 17:34:45 +02:00
Olivier Guyot 8c19399d0b Merge pull request #10016 from jahow/webgl-attribute-link
WebGL Points Layer: allow expressions in literal style
2019-09-26 18:02:26 +02:00
Olivier Guyot 1e93ede0b2 Merge pull request #10015 from jahow/fix-wrapped-hit-test
Fix hit detection test for wrapped geometries
2019-09-26 16:11:54 +02:00
Olivier Guyot 687808cf2a Merge pull request #10011 from jahow/fix-webgl-typecheck
Fix a type checking error on the WebGL points renderer
2019-09-26 15:46:32 +02:00
Olivier Guyot 607f2f0746 Merge pull request #9994 from jahow/add-webgl-layer-type
Add a new layer type: WebGLPointsLayer
2019-09-26 14:55:09 +02:00
Olivier Guyot 24b4779bb6 Merge pull request #10001 from KlausBenndorf/typescript-fixes
reduced typecasts in layerrenderer
2019-09-25 16:19:34 +02:00
Olivier Guyot 4ad582ff01 Merge pull request #9986 from mike-000/patch-2
Make Circle geometry hit detection consistent with Polygon
2019-09-25 15:38:50 +02:00
Olivier Guyot b97647d39b Merge pull request #9966 from jahow/allow-disable-canvas-reuse
Document how to circumvent the canvas reuse optimization
2019-09-24 11:16:45 +02:00
Olivier Guyot 60378f2089 Merge pull request #9967 from jahow/enable-https-webgl-example
Enable HTTPS on Mapbox tile layer in webgl sprite example
2019-09-23 18:02:04 +02:00
Olivier Guyot 4abb9c2fd0 Merge pull request #9962 from mike-000/patch-1
Improve the API description for "multiWorld"
2019-09-23 16:36:48 +02:00
Olivier Guyot 5cb99d0f84 Merge pull request #9710 from jahow/fix-typings
Additional Typescript compliance fixes
2019-09-23 16:36:23 +02:00
Olivier Guyot 0bb5a07dee Merge pull request #9899 from LevN0/hidpi_TileArcGISRest
Add hidpi option for ol.source.TileArcGISRest
2019-09-23 15:05:45 +02:00
Olivier Guyot 90d38b428c Merge pull request #9903 from mike-000/patch-1
Respect multiWorld: false when an explicit extent constraint would be respected
2019-09-23 13:46:04 +02:00
Olivier Guyot d34b6772f2 Merge pull request #9896 from jahow/fix-webgl-warnings
Misc. WebGL fixes
2019-08-31 14:57:22 +02:00
Olivier Guyot d933e7cb41 Merge pull request #9882 from mike-000/patch-1
Handle rotation in the Box Selection example
2019-08-29 17:53:49 +02:00
Olivier Guyot a629b7e5f2 Merge pull request #9767 from jahow/webgl-hit-retina
Fix hit detection for webgl layers on retina devices
2019-07-15 09:06:59 +02:00
jahow a0ff08b734 Webgl points / improve tests
Now testing with two features and adding a call to `prepareFrame`
without which the final render transform was off.
Also added a test with a pixelratio > 1.
2019-07-11 00:05:55 +02:00
Olivier Guyot d9a4f37f75 Merge pull request #9655 from jahow/webgl-interaction
Add hit detection on the WebGL points renderer
2019-06-28 11:22:03 +02:00
jahow 3bca9b5297 Webgl / use feature index for hit detection in points layer
For each feature its opacity value index is encoded on 4 bytes
in the color values, and the uid is stored in the opacity
value, allowing for a much higher range of uids to be read.
2019-06-28 09:12:20 +02:00
Olivier Guyot 9ae7256048 Merge pull request #9562 from jahow/webgl-worker
Optimize the WebGL points renderer using a worker
2019-06-06 08:48:29 +02:00
Olivier Guyot 811bff0430 Merge pull request #9638 from agpixdev/translate-interaction-filter
#9625: Add filter function to translate interaction
2019-06-05 15:32:29 +02:00
Olivier Guyot 051cc68f24 Merge pull request #9596 from jahow/fix-source-missing-event
Vector source / prevent adding features with duplicate id in the collection
2019-05-26 10:53:58 +02:00
jahow 48ad1ffcbf View / implement a smooth rebound effect when a max extent is given
This is done by applying the center constraint differently when we're in the
middle of an interaction/animation or not.

When the view is moving, the center constraint will restrain the given value
in an "elastic" way, using a logarithmic function.

This can be disabled using the `smoothCenterConstrain` view parameter.
2019-02-22 15:01:30 +01:00
jahow cd186ada7f Add new tests for View & Interaction w/ fixes 2019-02-22 15:01:30 +01:00
jahow e52fab636c View / apply constraints automatically based on hints
All constraints can now function differently if they are applied during
interaction or animation.
2019-02-22 15:01:30 +01:00
jahow d991dfa54a View / remove constrainCenter method 2019-02-22 15:01:30 +01:00
jahow c2c1aa01d3 View / removed the constrainRotation method 2019-02-22 15:01:30 +01:00
jahow fad7c7edb1 Added a new example for webgl icons rendering 2018-12-28 15:53:08 +01:00
jahow 8bb7d77f68 Update PointsLayer documentation 2018-12-01 00:11:27 +01:00
jahow 55c36b5aab Shader compilation errors are now logged even when the compilation succeeded 2018-12-01 00:03:05 +01:00
jahow 78028893e2 Added missing attributes in PointsLayer
Attributes were used in the shader but not bound to a buffer, which made the
rendering failed in some implementations.
2018-12-01 00:01:55 +01:00