Olivier Guyot
27b0cf18e7
Update default shaders in documentation of webgl classes
2018-12-07 09:32:52 +01:00
Olivier Guyot
b532a489d4
Webgl points / fix weird glitches by premultiplying alpha
2018-12-07 09:02:02 +01:00
Olivier Guyot
f177a2bcd5
Simple handling of layer opacity in webgl points layer
...
Now the layer opacity is simply handled by a CSS property on the layer DOM element. As such it does not have to be
taken into account in shaders.
2018-12-07 09:02:02 +01:00
Olivier Guyot
2367fbb1ea
Webgl / do not enable missing attributes
...
Some expected attributes might not end up in the compiled shader. In this case, skip calling enableVertexAttrib
2018-12-07 08:57:03 +01:00
jahow
55c36b5aab
Shader compilation errors are now logged even when the compilation succeeded
2018-12-01 00:03:05 +01:00
jahow
6b82cf0b84
Simplified the API of WebGLHelper
...
Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.
This removes 2 classes & reduces the general verbosity of the API.
Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
Frederic Junod
42a8c7983f
Fix webgl types in ol/webgl/PostProcessingPass
2018-11-17 11:20:11 +01:00
Olivier Guyot
66a74ac019
Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
...
In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb
Added documentation & fixed linting for WebGL classes
2018-11-16 14:02:10 +01:00
Olivier Guyot
cb77e10179
Removed the legacy shader build system
2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88
Improve handling of uniforms in webgl helper
2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431
Webgl Helper now handles uniforms with framestate as input
2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3
Cleaned up the heatmap layer & use dynamic radius
2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd
Use the gradient texture in the heatmap layer
2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a
Use post-processes in the heatmap example
2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb
Added the concept of post process passes for webgl
2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9
Remove the bulk of the WebGL legacy code.
...
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1
Renamed WebGLContext to Helper for clarity
2018-11-16 14:01:21 +01:00
Olivier Guyot
51becf1c2e
Allow custom post processing & improve blending
2018-11-16 14:01:21 +01:00
Olivier Guyot
298af9ca0f
added the concept of frame buffer in webgl context
2018-11-16 14:01:21 +01:00
Olivier Guyot
3c5eac13c9
Handle alpha & custom shaders in renderer
2018-11-16 14:01:21 +01:00
Olivier Guyot
583dfb8e9d
Actually make the renderer work
2018-11-16 14:01:20 +01:00
Olivier Guyot
1c11dc5311
Improved shader compilation & fixed PointsLayer ones
2018-11-16 14:01:20 +01:00
Olivier Guyot
97b16be572
Added attribute handling
2018-11-16 14:01:20 +01:00
Olivier Guyot
fc20dc986c
Better handle uniform locations in shaders
2018-11-16 14:01:20 +01:00
Olivier Guyot
0a0d6c22f5
Modified the WebGLContext to be used independantly
2018-11-16 14:01:20 +01:00
ahocevar
1cdd040c96
Throw when calling abstract methods; fix abstract return types
2018-10-30 18:55:49 +01:00
Frederic Junod
041836c645
Change getUid return type from number to string
2018-10-17 10:22:53 +02:00
Frederic Junod
7cb85fa975
Don't define functions in the prototype
...
If `VOID` is used, TypeScript is not able to figure out what the function parameters are.
Before:
```
$ npx tsc | wc -l
1188
```
After:
```
$ npx tsc | wc -l
1169
```
2018-09-19 08:40:14 +02:00
Tim Schaub
ccfacc5ee6
Transformed types
...
Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e ):
jscodeshift --transform ts.js src
2018-09-05 08:05:29 -06:00
Tim Schaub
affbf59b77
Use Object<Foo, Bar> instead of Object.<Foo, Bar>
2018-07-25 18:33:49 -07:00
Tim Schaub
d12ef20b12
Use Array<Foo> instead of Array.<Foo>
2018-07-25 18:32:43 -07:00
Tim Schaub
fe8fcfbc7e
Call super in WebGL context
2018-07-18 00:45:19 -06:00
Tim Schaub
9ce36da349
Remove @extends and @constructor annotations
2018-07-18 00:36:29 -06:00
Tim Schaub
b7b15eb7f0
Remove unused inherits
2018-07-18 00:13:43 -06:00
Tim Schaub
1a5cf52b61
Remove remaining use of inherits in src
2018-07-17 23:43:10 -06:00
Frederic Junod
f2d0b11d24
Move jsdoc constructor comments
2018-07-17 09:59:00 +02:00
Frederic Junod
7e3e0e54ca
Fix comments indentation
2018-07-17 09:15:16 +02:00
Tim Schaub
d0ab8dce38
Lint removal
2018-07-16 17:57:57 -06:00
Tim Schaub
f78d0d4cfa
Manual class transform
2018-07-16 17:09:50 -06:00
ahocevar
28409486a5
Make classes in ol/ available as named exports from ol
2018-06-21 18:08:17 +02:00
ahocevar
440d1ad3e1
Shorter module paths for default exports
2018-04-25 17:25:39 +02:00
Frederic Junod
2fc9cb691d
Module type for ol.webgl.Vertex
2018-03-23 13:25:47 +01:00
Frederic Junod
873b01bba5
Move WebGL typedefs out of src/ol/typedefs.js
2018-03-23 13:22:51 +01:00
Frederic Junod
353a3b77b6
Module type for ol.webgl.Buffer
2018-03-23 12:16:04 +01:00
Frederic Junod
731c2eddae
Module type for ol.webgl.Shader
2018-03-23 12:13:56 +01:00
Frederic Junod
6f6b60769c
Module type for ol.webgl.Fragment
2018-03-23 12:13:25 +01:00
Frederic Junod
3ccd4c0826
Module type for ol.Disposable
2018-03-19 08:48:28 +01:00
Frederic Junod
35158efbf0
Fix spelling
2018-03-12 15:18:58 +01:00
Frederic Junod
3435ac575e
Better type definition
...
Fixes the `Invalid type(s) for operator IN.` warnings from the closure compiler.
2018-03-07 16:45:46 +01:00