Commit Graph

171 Commits

Author SHA1 Message Date
GaborFarkas
18cf6c30bd Add basic polygon renderer. 2016-11-23 09:49:48 +01:00
GaborFarkas
638b7752fa Fix bugs in LineStringReplay. 2016-11-23 09:49:47 +01:00
GaborFarkas
f96a4a7301 Properly handle zeros in stroke style. 2016-11-23 09:49:47 +01:00
GaborFarkas
1c7203a203 Add skipping capability to LineStringReplay 2016-11-23 09:49:47 +01:00
GaborFarkas
48d3bfe297 Take line width into account when forming miters. 2016-11-23 09:49:47 +01:00
GaborFarkas
16dfc5dfba Adjust replays to new version. 2016-11-23 09:49:47 +01:00
GaborFarkas
2415050500 Add hit detection support to LineStringReplay
Also, making it more consistent with ImageReplay
2016-11-23 09:49:47 +01:00
GaborFarkas
b7396b0b94 Improve code quality
Cleaning up, making the code more consistent, and restructuring commonly used methods.
2016-11-23 09:49:47 +01:00
GaborFarkas
3897312af6 Add full support to different styles in one layer. 2016-11-23 09:49:47 +01:00
GaborFarkas
4d8777220a Fix compiler and compiled lib related problems. 2016-11-23 09:49:47 +01:00
GaborFarkas
b0d11391b2 Fix rounding problems
Fragment shader does not know about the projection matrix, thus it has to take the pixel ratio into account.
2016-11-23 09:49:47 +01:00
GaborFarkas
249084dcd4 Eliminate overdraw with a nice little trick 2016-11-23 09:49:47 +01:00
GaborFarkas
c9c970303f Handling sharp angles in linestring GLSL 2016-11-23 09:49:47 +01:00
GaborFarkas
3f828248b9 Rework isClosed with added tests 2016-11-23 09:49:47 +01:00
GaborFarkas
e64549c50c Fix weird behaviour of boundaries
With drawElements, it seems like we cannot connect an old index with a much fresher one, as it will produce weird errors.
2016-11-23 09:49:47 +01:00
GaborFarkas
4be8de62ae Refactor linestring geom validation
Now it only focuses on issues not addressed by ol.geom.flat.simplify methods.
2016-11-23 09:49:47 +01:00
GaborFarkas
f15a9652d8 Fix rendering of boundaries. 2016-11-23 09:49:47 +01:00
GaborFarkas
eba006b796 Falling back to bevel when exceeding miterLimit 2016-11-23 09:49:47 +01:00
GaborFarkas
8c561a45b9 Inspect linestring validity before drawing 2016-11-23 09:49:46 +01:00
GaborFarkas
99e4009b19 Minor improvements
ol.render.webgl.LineStringReplay.startIndices_ is initialized with a 0, and the end index of a valid line is added in every valid iteration.

drawElements_ is refactored for a clearer code.
2016-11-23 09:49:46 +01:00
GaborFarkas
e2ec6d0b82 Adding support for closed lines 2016-11-23 09:49:46 +01:00
GaborFarkas
0f8e1a7e40 Refactoring ol.render.webgl.LineStringReplay 2016-11-23 09:49:46 +01:00
GaborFarkas
c13d09ba23 Handle case of one segment lines with identical coordinates + quality improvements 2016-11-23 09:49:46 +01:00
GaborFarkas
fb71860a03 Adding linestring cap support 2016-11-23 09:49:46 +01:00
GaborFarkas
350d1add81 Change goog.base to call, and goog.inherits to ol.inherits 2016-11-23 09:49:46 +01:00
GaborFarkas
0972988bdb Properly triangulate linestrings 2016-11-23 09:49:46 +01:00
GaborFarkas
c7edd21cc3 Extend linestring renderer with GLSL and indexed geometries. 2016-11-23 09:49:46 +01:00
GaborFarkas
caeb8e4820 Eliminating jitter by restructuring 2016-11-23 09:49:46 +01:00
GaborFarkas
6e958514ee Taking line width into account 2016-11-23 09:49:46 +01:00
GaborFarkas
628db9146d Creating a webgl.Replay struct, making the WebGL LineString renderer compilable 2016-11-23 09:49:46 +01:00
GaborFarkas
f5978c659c Adding some defaults 2016-11-23 09:49:46 +01:00
GaborFarkas
a6ddee0c5f Updating old code to current ol3 version 2016-11-23 09:49:46 +01:00
GaborFarkas
a052b645df Fix dependencies 2016-11-23 09:49:46 +01:00
Guillaume Beraudo
e40b545e40 Add basic WEBGL LineString rendering
Use gl.LINES and hardcode a width.
Implement polygon stroking using the line string replay.
2016-11-23 09:49:46 +01:00
Guillaume Beraudo
581ea8c775 Add color to WEBGL polygons 2016-11-23 09:49:46 +01:00
Guillaume Beraudo
2519cf36fc Basic WEBGL rendering of polygons 2016-11-23 09:49:46 +01:00
Andreas Hocevar
d1e4b33760 Rename goog.DEBUG to ol.DEBUG 2016-08-31 21:10:01 +02:00
Frederic Junod
d4ad9ad616 Add missing goog.require('ol') 2016-08-17 09:57:21 +02:00
Tim Schaub
9d276982b5 Assorted missing requires 2016-08-12 10:53:50 -06:00
Frederic Junod
fbb585c5d8 Remove goog.addSingletonGetter function 2016-08-09 11:28:02 +02:00
Tim Schaub
3a1bbc4248 Get rid of ol.render.IReplayGroup interface 2016-08-08 09:58:12 -06:00
Tim Schaub
907a65ab83 Remove unused goog.require() calls in the source 2016-08-08 09:58:10 -06:00
Tim Schaub
b47dc998a3 More WebGL name corrections 2016-08-07 10:49:12 -06:00
Tim Schaub
12e81e5487 Clean up WebGL provides 2016-08-07 10:49:12 -06:00
Tim Schaub
1b8310a6fe Rename ol/objectutil.js to ol/obj.js 2016-08-07 10:49:12 -06:00
Tim Schaub
6b883afa35 Move render files so they are named like their provides 2016-08-07 10:49:11 -06:00
Andreas Hocevar
e18d41b5e0 Remove gratuitous debug assertions 2016-08-04 11:29:54 +02:00
Andreas Hocevar
e0015b3d4e Use goog.DEBUG instead of ol.DEBUG for now 2016-08-04 11:29:54 +02:00
Andreas Hocevar
6f5ed17fc5 Remove goog.asserts.*
This pull requests replaces type check hint assertions with type casts,
library sanity check assertions with conditional console.assert statements
in debug mode, and runtime sanity checks with assertions that throw an
ol.AssertionError with an error code for lookup outside the library.
2016-08-04 11:29:54 +02:00
Peter Robins
f8f2cd11d5 Replace goog.getUid with ol.getUid 2016-07-20 11:01:00 +00:00