Tim Schaub
09eee46822
Use ol.Disposable instead of goog.Disposable
2016-03-02 15:44:07 -07:00
Tim Schaub
ae4d8195c0
Remove use of goog.dispose()
2016-03-02 15:44:06 -07:00
Andreas Hocevar
16f63a7e0c
Calculate low resolution tile clipping like current tile position
2016-02-29 21:30:57 +01:00
Andreas Hocevar
23172a3695
Use tile position coordinates for clip geometry outer ring
2016-02-29 21:28:20 +01:00
Andreas Hocevar
8553da6679
Refactor tile position calculation for readability
2016-02-29 21:23:19 +01:00
Andreas Hocevar
8256ff60b6
Consider layer opacity for lower resolution tile clipping
2016-02-29 21:13:31 +01:00
Frederic Junod
2a1bc70b97
Don't change the canvas size to clear it
2016-02-29 09:23:42 +01:00
Frederic Junod
348f61951c
Add ol.renderer.dom.VectorLayer#clearFrame
2016-02-24 16:13:35 +01:00
Andreas Hocevar
f2d5d572ab
Only composeFrame when prepareFrame prepared something to render
2016-02-23 13:56:39 -07:00
Frederic Junod
8373814243
Remove unused goog.log logger from ol.renderer.webgl.Map
2016-02-22 10:02:15 +01:00
Frederic Junod
d7c0aa4887
Add missing ol.render.Feature type annotation
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Leftover from #4219
2016-02-22 10:02:15 +01:00
Frederic Junod
17b667d6e0
Add missing type casts for goog.partial
2016-02-22 10:02:15 +01:00
Andreas Hocevar
6c7d6817bd
Merge pull request #4854 from ahocevar/fix-select-and-everything-that-relies-on-unmanaged-layers-and-skipped-features-this-time-for-real---hopefully
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Always report skipped feature hits for the original layer
2016-02-22 09:23:28 +01:00
Petr Sloup
59574da74c
Fix reprojection of raster sources with gutter
2016-02-19 12:17:03 +01:00
Andreas Hocevar
7cc43d36ef
Merge pull request #4597 from ahocevar/direct-render
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Render tiles directly to the map canvas
2016-02-18 11:06:34 +01:00
Andreas Hocevar
5bc00d8535
Continue passing null instead of unmanaged layer to forEachFeatureAtCoordinate
2016-02-17 08:59:45 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Andreas Hocevar
bcf379cc8e
Merge pull request #4794 from ahocevar/fixed-tileloading
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Make tile loading count no longer depend on source count
2016-02-16 15:51:55 +01:00
Andreas Hocevar
952b99742e
Add tests, remove unused code, encapsulate repeated code in functions
2016-02-15 17:00:06 +01:00
Andreas Hocevar
a109062b1f
Rotate map canvas after composition
2016-02-15 17:00:06 +01:00
Andreas Hocevar
98b823c5fc
Render tiles directly to the map canvas
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This change removes the overhead of rendering tiles to an intermediate canvas.
2016-02-12 12:54:19 +01:00
Marc Jansen
efa82dccf9
Remove use of goog.isString()
2016-02-06 12:56:55 +01:00
Andreas Hocevar
3f36e0967f
Make tile loading count no longer depend on source count
2016-02-05 09:38:16 +01:00
Andreas Hocevar
0c23d9a7ff
Keep track of tile source count
2016-02-04 06:54:45 -07:00
Tim Schaub
554887ae14
Remove use of goog.object.forEach()
2016-02-04 06:54:44 -07:00
Tim Schaub
80df1f5ae8
Move opt_useCapture arg to the end of the list
2016-02-03 11:19:38 +01:00
Andreas Hocevar
3f2d79b7fe
Replace goog.events.Event/EventTarget system with our own
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This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Nicholas L
d820b54443
Remove goog.array.equals and goog.array.stableSort
2016-02-03 11:41:39 +13:00
Andreas Hocevar
dad92e723c
Merge pull request #4733 from ahocevar/fix-scale
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Avoid rendering too big and too small images for vector tiles
2016-01-30 17:51:35 +01:00
Andreas Hocevar
44764ec1d1
Use rendered tile size limit to avoid big images
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When using tile sets with a high tilePixelRatio, the maximum pixel size can
trouble the browser. Instead, we now use replay rendering by tile size limits
instead of resolution ratio limits.
2016-01-27 13:38:56 +01:00
Andreas Hocevar
483376deb2
Untangle vector tile feature reprojection
2016-01-27 00:42:51 +01:00
Nicholas L
db3ad70a3d
Remove use of goog.bind and use ES5 .bind
2016-01-15 22:10:55 +13:00
Tim Schaub
c9e2b384e7
Merge pull request #4602 from tschaub/eslint
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Use ESLint.
2016-01-12 00:09:15 -08:00
Petr Sloup
2c3ed38714
Fix for reprojecting opaque tile sources
2016-01-12 08:58:16 +01:00
Tim Schaub
13a981c94b
Fewer blank lines
2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7
Prefer single line assignment to 80 character limit
2016-01-11 18:56:08 -08:00
Tim Schaub
59a66c7aaa
Remaining valid-jsdoc corrections
2016-01-11 18:56:08 -08:00
Tim Schaub
e6f6dcc230
Partial valid-jsdoc corrections
2016-01-11 18:56:08 -08:00
Andreas Hocevar
9f43716723
Merge pull request #4596 from ahocevar/tile-key
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Use consistent tile coordinate keys
2016-01-04 19:27:47 +01:00
Petr Sloup
767ac44e99
Make ol.source.Tile#getTilePixelRatio work for all sources
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Even for sources which serve dynamic tile sizes based on devicePixelRatio
2015-12-28 13:19:03 +01:00
Andreas Hocevar
300b5cad44
Use consistent tile coordinate keys
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Tile coordinate keys from ol.tilecoord.toString() are different than the ones
from Array.prototype.toString(). Both were used, potentially causing problems.
This change makes them consistent and removes the now unnecessary
ol.tileCoord.toString() function.
2015-12-27 17:59:51 +01:00
Andreas Hocevar
38bb1569af
Remove no longer needed buffer for direct rendering
2015-12-18 00:27:42 +01:00
Andreas Hocevar
9affb99899
More sensible split between direct and canvas rendering
2015-12-17 10:58:35 +01:00
Andreas Hocevar
80f10ce824
Avoid unnecessary calculation in loops
2015-12-17 00:17:28 +01:00
Andreas Hocevar
4f2df30f1d
Avoid clipping by rendering tiles with rotated labels
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This only works when the device pixel ratio is 1. Labels are incorrectly
positioned and not at all rotated for other pixel ratios. I cannot find the
cause for this problem.
2015-12-17 00:17:27 +01:00
Andreas Hocevar
c1b16217f2
Conditionally render tiles to a separate tile canvas
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Because clip geometries are anti-aliased in most browsers, there will be tiny
gaps between tiles. If tiles are rendered to a tile canvas which is then drawn
to the map canvas upon composition, these gaps can be avoided. For rotated
views, it is stil necessary to clip the tile, but in this case a 1-pixel
buffer is used.
This change also brings a huge performance improvement for panning, because
the fully rendered tiles can be reused.
Because of the added cost of using drawImage in addition to replaying the tile
replay group, we fall back to directly drawing to the map canvas when the tile
canvas would be too large, or during interaction/animation when resolution or
rotation change.
2015-12-17 00:17:27 +01:00
Bart van den Eijnden
25e0053a13
Rename defaultSort to numberSafeCompareFunction on ol.array
2015-12-16 13:40:05 +01:00
Bart van den Eijnden
e0be143ed5
Always pass on a compare function to sort
2015-12-16 10:54:46 +01:00
Andreas Hocevar
2215f49617
Merge pull request #4472 from ahocevar/layer-filter
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Do not ignore layer filter for unmanaged layers
2015-12-01 12:01:58 +01:00
Éric Lemoine
279eae1dba
Do not ignore layer filter for unmanaged layers
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PR #3883 made `forEachFeatureAtPixel` ignore unmanaged layers. This commit reverts that change.
2015-11-30 17:53:19 +01:00