Consider layer opacity for lower resolution tile clipping

This commit is contained in:
Andreas Hocevar
2016-02-29 21:13:31 +01:00
parent 5b38eaa116
commit 8256ff60b6

View File

@@ -9,6 +9,7 @@ goog.require('ol.array');
goog.require('ol.dom');
goog.require('ol.extent');
goog.require('ol.layer.Tile');
goog.require('ol.object');
goog.require('ol.render.EventType');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.source.Tile');
@@ -25,9 +26,9 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
/**
* @private
* @type {Object.<string, Array.<ol.Extent>>}
* @type {!Object.<string, Array.<ol.Extent>>}
*/
this.clipExtents_ = null;
this.clipExtents_ = {};
/**
* @private
@@ -68,7 +69,6 @@ ol.renderer.canvas.TileLayer.prototype.composeFrame = function(
goog.asserts.assertInstanceof(source, ol.source.Tile,
'source is an ol.source.Tile');
var tileGutter = source.getGutter(projection);
var opaque = source.getOpaque(projection);
var transform = this.getTransform(frameState, 0);
@@ -102,7 +102,7 @@ ol.renderer.canvas.TileLayer.prototype.composeFrame = function(
tile = tilesToDraw[i];
tileExtent = tileGrid.getTileCoordExtent(
tile.getTileCoord(), this.tmpExtent_);
clipExtents = !opaque && this.clipExtents_[tile.tileCoord.toString()];
clipExtents = this.clipExtents_[tile.tileCoord.toString()];
if (clipExtents) {
// Create a clip mask for regions in this low resolution tile that will be
// filled by a higher resolution tile
@@ -266,8 +266,9 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
}
}
this.renderedTiles_ = renderables;
if (!tileSource.getOpaque(projection)) {
var clipExtents = {};
ol.object.clear(this.clipExtents_);
if (!(tileSource.getOpaque(projection) && layerState.opacity == 1)) {
var clipExtents = this.clipExtents_;
var tileCoord;
for (i = renderables.length - 1; i >= 0; --i) {
tileCoord = renderables[i].getTileCoord();
@@ -291,7 +292,6 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
return false;
}, this, tmpTileRange, tmpExtent);
}
this.clipExtents_ = clipExtents;
}
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);