Fix module path in the shader templates
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@@ -1,10 +1,10 @@
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// This file is automatically generated, do not edit.
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// Run `make shaders` to generate, and commit the result.
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import {DEBUG_WEBGL} from '../../index.js';
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import _ol_webgl_Fragment_ from '../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../webgl/Vertex.js';
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var {{namespace}} = {};
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import {DEBUG_WEBGL} from '../../../index.js';
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import _ol_webgl_Fragment_ from '../../../webgl/Fragment.js';
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import _ol_webgl_Vertex_ from '../../../webgl/Vertex.js';
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const {{namespace}} = {};
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{{namespace}}.fragment = new _ol_webgl_Fragment_(DEBUG_WEBGL ?
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'precision mediump float;\n{{{originalFragmentSource}}}' :
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@@ -1,7 +1,7 @@
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// This file is automatically generated, do not edit
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// Run `make shaders` to generate, and commit the result.
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import {DEBUG_WEBGL} from '../../../index.js';
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import {DEBUG_WEBGL} from '../../../../index.js';
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/**
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* @constructor
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@@ -9,7 +9,7 @@ import {DEBUG_WEBGL} from '../../../index.js';
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* @param {WebGLProgram} program Program.
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* @struct
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*/
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{{namespace}}_Locations_ = function(gl, program) {
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const {{namespace}}Locations_ = function(gl, program) {
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{{#uniforms}}
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/**
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@@ -28,4 +28,4 @@ import {DEBUG_WEBGL} from '../../../index.js';
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{{/attributes}}
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};
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export default {{namespace}}_Locations_;
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export default {{namespace}}Locations_;
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