Updated OpenLayers 3 Austria Code Sprint Spring 2015 (markdown)
@@ -55,4 +55,21 @@ We have reservations for 2 single rooms and 4 double rooms from March 29 to Apri
|
||||
|
||||
The main theme of the sprint is: "Making ol3 more user friendly". Topics to focus on include documentation, build process and API.
|
||||
|
||||
Ideas from Bart:
|
||||
|
||||
* Support for time animations for tiled layers (https://github.com/openlayers/ol3/pull/2950)
|
||||
|
||||
Ideas from Éric:
|
||||
|
||||
* Attempt to improve the performance of tile layers by drawing tiles directly to the output canvas instead of using an intermediary canvas/framebuffer.
|
||||
* Start working on WebGL support for lines, polygons and texts.
|
||||
* For better performance use the "Immediate" API rather than the "Replay" for drawing features.
|
||||
* Continue the "tilted view" work that I started a while back.
|
||||
* Automated tests for the renderers output (https://github.com/openlayers/ol3/issues/2923).
|
||||
* User API for layer pixel/color manipulation (see Tile Image recoloring thread on the mailing list). User-provided shaders is something I'm interested in.
|
||||
* See if we can improve the performance of WebGL point by doing more stuff on the GPU.
|
||||
* Simplify/clarify our build setup, possibly by moving code from `serve.js` and `build.js` to closure-util. This will also allow for more sharing across closure-util based projects.
|
||||
* Vector tiles. Draw vector tiles without artifacts at tile boundaries with stroked polygons.
|
||||
* Binary formats for efficiently transporting large amount of vector data.
|
||||
* Improvements to the cluster source. In part. there currently is no animation, and I think this is lacking.
|
||||
* Make the API doc nicer and more convenient.
|
||||
Reference in New Issue
Block a user