From 0383f61f92aae19f2b548382fbb638465bc17af2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=89ric=20Lemoine?= Date: Mon, 9 Mar 2015 14:44:23 +0100 Subject: [PATCH] Updated OpenLayers 3 Austria Code Sprint Spring 2015 (markdown) --- OpenLayers-3-Austria-Code-Sprint-Spring-2015.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/OpenLayers-3-Austria-Code-Sprint-Spring-2015.md b/OpenLayers-3-Austria-Code-Sprint-Spring-2015.md index 1d3af87..31e4ed1 100644 --- a/OpenLayers-3-Austria-Code-Sprint-Spring-2015.md +++ b/OpenLayers-3-Austria-Code-Sprint-Spring-2015.md @@ -55,4 +55,21 @@ We have reservations for 2 single rooms and 4 double rooms from March 29 to Apri The main theme of the sprint is: "Making ol3 more user friendly". Topics to focus on include documentation, build process and API. +Ideas from Bart: + * Support for time animations for tiled layers (https://github.com/openlayers/ol3/pull/2950) + +Ideas from Éric: + +* Attempt to improve the performance of tile layers by drawing tiles directly to the output canvas instead of using an intermediary canvas/framebuffer. +* Start working on WebGL support for lines, polygons and texts. +* For better performance use the "Immediate" API rather than the "Replay" for drawing features. +* Continue the "tilted view" work that I started a while back. +* Automated tests for the renderers output (https://github.com/openlayers/ol3/issues/2923). +* User API for layer pixel/color manipulation (see Tile Image recoloring thread on the mailing list). User-provided shaders is something I'm interested in. +* See if we can improve the performance of WebGL point by doing more stuff on the GPU. +* Simplify/clarify our build setup, possibly by moving code from `serve.js` and `build.js` to closure-util. This will also allow for more sharing across closure-util based projects. +* Vector tiles. Draw vector tiles without artifacts at tile boundaries with stroked polygons. +* Binary formats for efficiently transporting large amount of vector data. +* Improvements to the cluster source. In part. there currently is no animation, and I think this is lacking. +* Make the API doc nicer and more convenient. \ No newline at end of file