new ViewportQuad
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Members
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enableBlending
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renderState
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Methods
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destroy
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Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyedwill result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.Returns:
Example
quad = quad && quad.destroy();
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getDestroyFramebuffer
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getDestroyTexture
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getFramebuffer
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getRectangle
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getTexture
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isDestroyed
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Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyedwill result in a DeveloperError exception.Returns:
Boolean True if this object was destroyed; otherwise, false.See:
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setDestroyFramebuffer
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setDestroyTexture
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setFramebuffer
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setRectangle
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Parameters:
Name Type Description valueBoundingRectangle DOC_TBA -
setTexture
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DOC_TBA
