Returns the transpose of the matrix. The input
matrix can be
a mat2, mat3, or mat4.Example
// GLSL declarations
mat2 czm_transpose(mat2 matrix);
mat3 czm_transpose(mat3 matrix);
mat4 czm_transpose(mat4 matrix);
// Tranpose a 3x3 rotation matrix to find its inverse.
mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates(
positionMC, normalEC);
mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye);
