czm_rayConeIntersectNormal

czm_rayConeIntersectNormal

DOC_TBA
Example
// Compute the outward-facing cone normal where a ray first intersects a cone
czm_ray ray = czm_ray(vec3(0.0), vec3(0.0, 0.0, 1.0)); // origin, direction
czm_cone cone = czm_coneNew(vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, 1.0), radians(45.0)); // vertex, axis, halfAperture
czm_raySegment i = czm_rayConeIntersectionInterval(ray, cone);
vec3 normal = czm_coneNormal(cone, czm_pointAlongRay(ray, i.start));
See: