The only feature on the temporary layer is now the
vertexFeature, and the temporary layer's style is dynamically
changed to the style of the layer whose segment is being edited
(the topmost layer if more than one segment are being edited).
With this simplification, we can also put all segments on a
single RTree. Finally, we no longer rely on structures set on
layers - all we need is now on the instance itself.
This refactoring also changes the way we define layers to
participate in modification - by using an array or a filter
function, or assuming all layers if no layers property is set.
The RTree cannot work with NaN coordinates. So instead of
preparing a vertexFeature before we know a coordinate, we now
lazily create the vertexFeature.
In combination with the additional squaredDistanceToSegment
check we can ensure that a future vertex is only created on one
segment per feature, and only on the segment that it appears on.
This change also renames the misleading dragVertices_ member to
dragSegments_.
This is a first draft. The way geometry changes are handled for
now is a bit clumsy. Both updating the feature cache RTree and
making the layer aware of feature and geometry changes could be
handled in a smarter way if these changes would be made through
the layer instead of directly on the geometry or feature.
Our geometries are mutable, so they can be modified without
creating garbage by changing coordinates in place and calling
setGeometry afterwards. But this also means that we need to
create a deep clone of the coordinates.
Since we do not use the 'along' property anywhere, and the
resulting array returned by closestOnSegment could cause trouble
when working with 3d coodinates, now only the closest point is
returned, and the squared distance to the segment is calculated
by squaredDistanceToSegment instead.
When we start dragging, we first handle dragstart and then set
the INTERACTING view hint and the dragging flag. To end dragging
in a symmetric manner, we have to first reset the INTERACTING
hint and dragging flag, and then handle dragend.
This flaw becomes obvious when using an interaction where no
animation is performed after the interaction. This can be seen
in the style-rules example when using the dragzoom interaction
(i.e. zoom using a drag box): the vector renderer will not
render the new resolution, because the INTERACTING view hint is
still set when the zoom box dragend is handled.
With symbolizer literals now being geometry type specific, we no
longer need the overhead to query the RTree separately for each
geometry type and render symbolizer groups by geometry type.
The geometry type index of the FeatureCache is no longer needed.
The filtering functionality of the FeatureCache's
getFeaturesObject method can be removed because it is no longer
used.
* Interaction is no goog.Disposable any more.
* Permanent cleanup during selection instead of disposeInternal.
* Moved selectionLayers creation outside feature loop.
* Maintain selectedFeatures and unselectedFeatures only for
layers that have a setRenderIntent method.
A 'this' identifier is quite useless with compressed JavaScript,
and in fact it turned out to fail in advanced mode when trying
to access a feature's renderIntent property with it. The added
renderIntent lib function as a Call expression does the job
well.
With this change, the user provides a filter function instead of
an array of layers. Selection layers are created lazily, and
addition/removal of layers is not handled by the control to give
the user more options, as suggested by @elemoine.
The Select control creates a selection layer for each layer it
is configured with. When a configured layer is removed from the
map, the selection layer will be made invisible. For configured
layers on the map, the 'visible' property of the selection layer
is bound to the configured layer.