Commit Graph

24774 Commits

Author SHA1 Message Date
Tim Schaub
dd23055db1 Merge pull request #8951 from jahow/remove-webgl
Remove legacy WebGL code & implement a lightweight API for point rendering
2018-11-16 14:55:00 +01:00
Olivier Guyot
1ae1b60308 Rename webgl-new to webgl 2018-11-16 14:05:06 +01:00
Olivier Guyot
40d5f4efe7 Added unit tests for the WebGLHelper class 2018-11-16 14:05:06 +01:00
Frederic Junod
0189e8345d Remove WebGL references in comments 2018-11-16 14:05:06 +01:00
Olivier Guyot
72cf7b13fa removed existing webgl rendering unit tests 2018-11-16 14:05:04 +01:00
Olivier Guyot
66a74ac019 Renamed WebGLBuffer to WebGLArrayBuffer to avoid conflicts
In the future this should be reworked to have a clearer API in general.
2018-11-16 14:02:10 +01:00
Olivier Guyot
a84559d1fb Added documentation & fixed linting for WebGL classes 2018-11-16 14:02:10 +01:00
Olivier Guyot
cb77e10179 Removed the legacy shader build system 2018-11-16 14:02:10 +01:00
Olivier Guyot
874047a928 The heatmap layer now has a configurable blur 2018-11-16 14:02:10 +01:00
Olivier Guyot
530bcd0c88 Improve handling of uniforms in webgl helper 2018-11-16 14:02:10 +01:00
Olivier Guyot
94524fb431 Webgl Helper now handles uniforms with framestate as input 2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3 Cleaned up the heatmap layer & use dynamic radius 2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd Use the gradient texture in the heatmap layer 2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a Use post-processes in the heatmap example 2018-11-16 14:02:10 +01:00
Olivier Guyot
0c1424c5bb Added the concept of post process passes for webgl 2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9 Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
d3294730f1 Renamed WebGLContext to Helper for clarity 2018-11-16 14:01:21 +01:00
Olivier Guyot
494b817f47 Use the new webgl renderer in the heatmap layer 2018-11-16 14:01:21 +01:00
Olivier Guyot
51becf1c2e Allow custom post processing & improve blending 2018-11-16 14:01:21 +01:00
Olivier Guyot
298af9ca0f added the concept of frame buffer in webgl context 2018-11-16 14:01:21 +01:00
Olivier Guyot
81807c5910 Added size & position callbacks 2018-11-16 14:01:21 +01:00
Olivier Guyot
3c5eac13c9 Handle alpha & custom shaders in renderer 2018-11-16 14:01:21 +01:00
Olivier Guyot
154a046130 Added texcoord in default shader 2018-11-16 14:01:20 +01:00
Olivier Guyot
583dfb8e9d Actually make the renderer work 2018-11-16 14:01:20 +01:00
Olivier Guyot
1c11dc5311 Improved shader compilation & fixed PointsLayer ones 2018-11-16 14:01:20 +01:00
Olivier Guyot
97b16be572 Added attribute handling 2018-11-16 14:01:20 +01:00
Olivier Guyot
fc20dc986c Better handle uniform locations in shaders 2018-11-16 14:01:20 +01:00
Olivier Guyot
66efee9e22 Add vertex shaders to pointslayer 2018-11-16 14:01:20 +01:00
Olivier Guyot
71270efa75 Added a new WebGLPointsRenderer 2018-11-16 14:01:20 +01:00
Olivier Guyot
0a0d6c22f5 Modified the WebGLContext to be used independantly 2018-11-16 14:01:20 +01:00
Andreas Hocevar
36cf7227c0 Merge pull request #8926 from gberaudo/replay_refactoring
Uncouple replay creation and rendering
2018-11-16 13:54:18 +01:00
Frédéric Junod
9937fd5963 Merge pull request #8952 from fredj/polygon-style_tests
Port polygon-style rendering test
2018-11-16 13:52:52 +01:00
ahocevar
8d51e0d487 Remove resolved FIXMEs 2018-11-16 13:50:42 +01:00
ahocevar
981b398042 Add a FIXME for the measure function to go away 2018-11-16 13:49:50 +01:00
Frédéric Junod
2e32ac7254 Merge pull request #8939 from fredj/rework_d3_example
Use ol/layer/Layer instead of ol/source/ImageCanvas in d3 example
2018-11-16 13:45:30 +01:00
Frederic Junod
0ed7f76ad0 Port polygon-style rendering test 2018-11-16 13:40:11 +01:00
ahocevar
6cbde797be Use NaN for unavailable values and handle text creation separately 2018-11-16 13:35:15 +01:00
ahocevar
d3355f613c Combine if blocks 2018-11-16 13:04:03 +01:00
Guillaume Beraudo
81d0bc21d5 Pass instructions to executor constructor 2018-11-16 12:36:50 +01:00
Frédéric Junod
2cb9d47547 Merge pull request #8957 from fredj/misc
Fix JSdoc type cast format
2018-11-16 11:25:16 +01:00
Frederic Junod
e991dcc38c Fix JSdoc type cast format 2018-11-16 11:12:17 +01:00
Frederic Junod
bf9171a689 Add examples/d3.css 2018-11-16 10:47:07 +01:00
Tim Schaub
bdbf00f055 Merge pull request #8934 from fgravin/renderingtest
Port layer tiles rendering tests
2018-11-16 10:42:17 +01:00
Guillaume Beraudo
ce44a9a3e4 Final renamings 2018-11-15 23:46:20 +01:00
Guillaume Beraudo
89fed65f07 Fix incorrect Executor/Builder types 2018-11-15 23:27:43 +01:00
Guillaume Beraudo
da92b2ab3f Improve text replay test 2018-11-15 23:01:45 +01:00
Guillaume Beraudo
eaed37da96 Fix width comparison 2018-11-15 20:03:35 +01:00
Guillaume Beraudo
b1a5f4855f Create geometryWidths array only when needed 2018-11-15 20:03:34 +01:00
ahocevar
94bf02176e Rename ExecutorGroup and move getMaxExtent to Executor 2018-11-15 20:03:34 +01:00
Frederic Junod
178061ab9d Use ol/layer/Layer instead of ol/source/ImageCanvas in d3 example 2018-11-15 18:30:39 +01:00