Commit Graph

965 Commits

Author SHA1 Message Date
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10 Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
This reverts commit dd07fd7977.
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977 Implement ol.renderer.Layer#forEachFeatureAtCoordinate
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
90b736c62e Merge pull request #3571 from ahocevar/vector-wrapx
Add wrapX support for vector layers (canvas renderer only)
2015-04-22 09:21:02 +02:00
Andreas Hocevar
513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
23ed120361 Clarify when we make feature overlays wrap the x-axis 2015-04-21 09:56:03 +02:00
Andreas Hocevar
40feabc3c8 Do not require an extent for global projections 2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Frederic Junod
8fd2fae0cb Only draw the layer if visible and inside the resolution range 2015-04-20 12:15:34 +02:00
Andreas Hocevar
8fd4e2c7c5 Improve docs, comments and code readability 2015-04-19 08:52:37 +02:00
Andreas Hocevar
b51aaa5055 Wrap the x-axis for the map's replay group 2015-04-18 19:10:53 +02:00
Andreas Hocevar
45cc660c48 Use x of the real world in forEachFeatureAtCoordinate 2015-04-18 19:10:53 +02:00
Andreas Hocevar
a90a012e5d Replay vector batches for each world 2015-04-18 19:10:53 +02:00
Andreas Hocevar
2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00
Éric Lemoine
9ce3bc7f3d Fix WebGL image layer rendering on retina displays
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
2015-04-07 12:13:16 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Frederic Junod
c0c3057498 Remove unused goog.require 2015-03-26 11:54:37 +01:00
Bart van den Eijnden
4569858882 Add image loading events to image sources 2015-03-17 12:56:39 +01:00
Frédéric Junod
3079924a3d Merge pull request #3271 from fredj/jsdoc-fixes
[wip] Fix misplaced comment blocks
2015-02-25 07:13:19 +01:00
Tim Schaub
22aeb3612e Remove unused createGetTileIfLoadedFunction function 2015-02-24 15:06:10 -08:00
Frederic Junod
1620a11181 Fix misplaced comment blocks
Found while testing the new google-closure release (v20150126)

The code still compiles with the older (default) version.
2015-02-24 17:13:35 +01:00
Tim Schaub
e5432f7cb5 Avoid creating unnecessary images during rendering 2015-02-16 15:11:16 -07:00
bill-chadwick
0381689fb6 Resize the canvas when the tile size changes 2015-02-10 14:00:23 -07:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub
e0f250483d Layer renderers don't need access to the map 2015-02-07 16:56:10 -07:00
Tim Schaub
c4ee8518e1 Use frame state for size 2015-02-07 16:52:48 -07:00
Tim Schaub
d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
Tim Schaub
a460cb3983 Fire change instead of calling render on map 2015-02-07 16:46:30 -07:00
Tim Schaub
7f18033171 Make layer renderers observable and re-render on change 2015-02-07 16:42:36 -07:00
Tim Schaub
693ec7706e createLayerRenderer must be implemented by subclass 2015-02-07 16:30:28 -07:00
Tim Schaub
9081682286 Use provided frame state instead of map for pixel to coord conversion 2015-02-07 16:12:39 -07:00
Frederic Junod
078d3fb007 Add missing goog.require 2015-02-05 10:56:44 +01:00
Frederic Junod
65c2f7de5f Remove unused goog.require 2015-02-05 10:56:44 +01:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
4d4bed454a Avoid pixel->coord->pixel conversion 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
dce4210a5b Implement forEachLayerAtPixel for webgl 2015-01-30 10:00:36 +01:00
tsauerwein
6cc5bd466d Add hasFeatureAtPixel for ImageLayer 2015-01-30 10:00:36 +01:00
tsauerwein
b4cb786f29 Implement forEachLayerAtPixel for canvas 2015-01-30 10:00:36 +01:00
tsauerwein
225f0739ec Add forEachLayerAtPixel 2015-01-30 10:00:36 +01:00
tsauerwein
7feb8b22f6 Rename forEachGeometryAtPixel 2015-01-30 10:00:36 +01:00
Frederic Junod
cb69cecf03 Take the pixel ratio into account when clipping the layer 2015-01-28 14:21:50 +01:00
Frederic Junod
948a1f1321 Use the layerStatesArray property from the frameState 2015-01-22 17:36:26 +01:00
Tobias Sauerwein
1702a4ed36 Merge pull request #3066 from tsauerwein/webgl-point-hasFeatureAtPixel
Introduce hasFeatureAtPixel
2015-01-22 10:20:00 +01:00
Tobias Sauerwein
53f98dcf4e Merge pull request #3065 from tsauerwein/webgl-point-hit-detection
Add hit-detection support for WebGL
2015-01-22 10:19:37 +01:00
Éric Lemoine
b27c1c82d4 Merge pull request #3107 from elemoine/imagestate
Also listen on loading images
2015-01-21 12:50:31 +01:00
Andreas Hocevar
c726cbfcd9 Merge pull request #2385 from ahocevar/update-vectors-while-animating
Option to update vector layers while animating
2015-01-14 17:34:39 +01:00
Andreas Hocevar
b1a73da9dd Add updateWhileAnimating option
With this option, vector batches will be recreated with every frame.
For animations, this means that vector data won't be clipped to the
extent at which the animation started.
2015-01-14 16:33:05 +01:00