Commit Graph

15389 Commits

Author SHA1 Message Date
Éric Lemoine
dae5bd53b7 Merge pull request #41 from elemoine/webgl-point-cleanup
[webgl-point] Use ol WebGL infrastructure in WebGL replay
2014-11-21 14:56:19 +01:00
gberaudo
a324f9805f Merge pull request #42 from gberaudo/webgl_immediate_fixes
[webgl-point] Webgl Immediate fixes
2014-11-21 14:43:12 +01:00
Guillaume Beraudo
fe74bd1b2c Add missing call to flush in webgl map renderer 2014-11-21 13:36:09 +01:00
Guillaume Beraudo
235f7c5bd1 Fix lack of @api doc in webgl Immediate 2014-11-21 13:35:20 +01:00
Éric Lemoine
fd9db053c0 Use ol WebGL infrastructure in WebGL replay 2014-11-21 11:39:47 +01:00
Tobias Sauerwein
ac24b615c3 Merge pull request #39 from tsauerwein/webgl-point-hit-detection-atlas
[webgl-point] Add hit-detection images of symbols to separate atlas
2014-11-21 11:37:48 +01:00
Éric Lemoine
44782c59a5 Merge pull request #40 from elemoine/webgl-point-cleanup
[webgl-point] Remove unused WebGL related code
2014-11-21 11:37:21 +01:00
Éric Lemoine
1e12e7ca90 Remove unused WebGL related code 2014-11-21 10:51:00 +01:00
tsauerwein
fb8af71f25 Use goog.isNull and goog.isDef 2014-11-21 10:42:06 +01:00
Tobias Sauerwein
283d878177 Merge pull request #36 from tsauerwein/webgl-point-has-stable
Mark ol.has.WEBGL_MAX_TEXTURE_SIZE as API
2014-11-21 10:33:18 +01:00
Éric Lemoine
a665b76f8f Merge pull request #38 from elemoine/webgl-point-uint
Fix assert in WebGL replay
2014-11-21 10:20:44 +01:00
tsauerwein
8fcde092c7 Set the default of WEBGL_MAX_TEXTURE_SIZE to undefined
By doing so the examples will also work if WebGL is not supported.
2014-11-21 09:54:55 +01:00
tsauerwein
40c33a21eb Mark ol.has.WEBGL_MAX_TEXTURE_SIZE as API 2014-11-21 09:52:09 +01:00
tsauerwein
ab42965aa2 Add hit-detection image to atlas (RegularShape) 2014-11-21 09:41:38 +01:00
tsauerwein
4132505313 Add hit-detection image to atlas (Circle) 2014-11-21 09:41:10 +01:00
tsauerwein
97f8e4ac8d Keep separate atlas for hit-detection images 2014-11-21 09:40:22 +01:00
tsauerwein
82ef80cf60 Add imageSize and origin for hit-detection image 2014-11-21 09:39:38 +01:00
Éric Lemoine
05f71383f9 Fix assert in WebGL replay 2014-11-21 09:33:45 +01:00
Éric Lemoine
ee54d21b89 Merge pull request #37 from elemoine/webgl-point-uint
[webgl-point] Use OES_element_index_uint when available
2014-11-20 17:08:16 +01:00
Éric Lemoine
7c88329354 Use 50000 features in the WebGL vector examples 2014-11-20 16:39:25 +01:00
Éric Lemoine
2f7c97f25a Use OES_element_index_uint when available 2014-11-20 16:39:25 +01:00
gberaudo
3af2257345 Merge pull request #22 from gberaudo/webgl_immediate_point
[webgl-point] Webgl immediate implementation using a replay group
2014-11-20 14:01:08 +01:00
Guillaume Beraudo
7d01946fef Removing webgl Immediate delegation code for drawing text 2014-11-20 13:53:00 +01:00
Guillaume Beraudo
257784e277 More lenient webgl Immediate drawing of a feature.
Remove assert to handle drawing features with supported geometries.
2014-11-20 13:53:00 +01:00
Guillaume Beraudo
f1402522b5 More lenient Immediate geometry collection rendering
Render geometry collection elements with a valid renderer inspite of
throwing an assertion error. Allows support of hierarchies of points.
2014-11-20 13:53:00 +01:00
Guillaume Beraudo
20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
Tobias Sauerwein
9681ec3e10 Merge pull request #35 from tsauerwein/webgl-point-fix-examples
Fix examples (minor)
2014-11-20 12:01:22 +01:00
Tobias Sauerwein
d5ffd8abac Merge pull request #34 from camptocamp/webgl-point-texture-per-image
Make sure only one texture is created per image
2014-11-20 12:01:11 +01:00
tsauerwein
d73e183c89 Fix examples
The very last style was not used.
2014-11-20 11:50:46 +01:00
tsauerwein
d12db0419c Make sure only one texture is created per image 2014-11-20 11:39:25 +01:00
Tobias Sauerwein
c564a0963c Merge pull request #33 from tsauerwein/webgl-point-symbol-atlas
[webgl-point] Use the atlas manager for symbols [WIP]
2014-11-20 09:50:03 +01:00
tsauerwein
327763cc82 Add stars to example 2014-11-13 12:04:51 +01:00
tsauerwein
f07e59d63f Add regular shape example 2014-11-13 11:52:35 +01:00
tsauerwein
e9e76954b2 Integrate atlas manager into RegularShape 2014-11-13 11:48:23 +01:00
tsauerwein
7593a18a19 Add atlas manager to RegularShapeOptions 2014-11-13 10:53:03 +01:00
tsauerwein
ea65f65b37 Implement getChecksum for RegularShape 2014-11-13 10:50:07 +01:00
tsauerwein
7e9dd65f8b Add example for symbols in an atlas 2014-11-13 10:24:28 +01:00
tsauerwein
62e9d259b2 Fix @type annotation
A description for @type annotation emits a warning.
2014-11-12 17:22:27 +01:00
tsauerwein
b3b7579f84 Use atlas manager for circle style 2014-11-12 17:22:27 +01:00
tsauerwein
ffced21893 Add atlas manager to CircleOptions 2014-11-12 17:22:27 +01:00
Tobias Sauerwein
2a5fffaee4 Merge pull request #32 from tsauerwein/webgl-point-offset
[webgl-point] Fix call to drawElements
2014-11-12 17:21:21 +01:00
tsauerwein
41887e660b Fix call to drawElements
The offset must be given in bytes.
2014-11-12 16:29:46 +01:00
Éric Lemoine
01bc02214c Merge pull request #31 from elemoine/webgl-point-refactoring
[webgl-point] Minor refactoring to WebGL image replay func
2014-11-10 18:21:42 +01:00
Éric Lemoine
46e436b599 Minor refactoring to WebGL image replay func 2014-11-10 17:19:31 +01:00
Éric Lemoine
23a24973eb Merge pull request #30 from elemoine/webgl-point-delete
[webgl-point] Add ol.renderer.webgl.VectorLayer#disposeInternal
2014-11-10 17:18:28 +01:00
Éric Lemoine
c8e22bdb44 Merge pull request #29 from elemoine/webgl-point-merge
[webgl-point] Merge openlayers:master into the branch
2014-11-10 17:18:04 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
501e7456c0 Merge remote-tracking branch 'upstream/master' into webgl-point-merge 2014-11-10 15:40:03 +01:00
Éric Lemoine
6c80ddcb14 Merge pull request #28 from elemoine/webgl-point-shaders
[webgl-point] Add support for changing "colors"
2014-11-10 15:35:48 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00