Merge pull request #28 from elemoine/webgl-point-shaders

[webgl-point] Add support for changing "colors"
This commit is contained in:
Éric Lemoine
2014-11-10 15:35:48 +01:00
8 changed files with 434 additions and 175 deletions

View File

@@ -0,0 +1,46 @@
//! NAMESPACE=ol.render.webgl.imagereplay.shader.Color
//! CLASS=ol.render.webgl.imagereplay.shader.Color
//! COMMON
varying vec2 v_texCoord;
varying float v_opacity;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
attribute vec2 a_offsets;
attribute float a_opacity;
attribute float a_rotateWithView;
uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
void main(void) {
mat4 offsetMatrix = u_offsetScaleMatrix;
if (a_rotateWithView == 1.0) {
offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
}
vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;
v_texCoord = a_texCoord;
v_opacity = a_opacity;
}
//! FRAGMENT
// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp
uniform mat4 u_colorMatrix;
uniform float u_opacity;
uniform sampler2D u_image;
void main(void) {
vec4 texColor = texture2D(u_image, v_texCoord);
float alpha = texColor.a * v_opacity * u_opacity;
if (alpha == 0.0) {
discard;
}
gl_FragColor.a = alpha;
gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;
}

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@@ -0,0 +1,153 @@
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.imagereplay.shader.Color');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
ol.render.webgl.imagereplay.shader.ColorFragment = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.ColorFragment.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.ColorFragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.ColorFragment);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\n// @see https://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/filters/skia/SkiaImageFilterBuilder.cpp\nuniform mat4 u_colorMatrix;\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n gl_FragColor.rgb = (u_colorMatrix * vec4(texColor.rgb, 1.)).rgb;\n}\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform mat4 k;uniform float l;uniform sampler2D m;void main(void){vec4 texColor=texture2D(m,a);float alpha=texColor.a*b*l;if(alpha==0.0){discard;}gl_FragColor.a=alpha;gl_FragColor.rgb=(k*vec4(texColor.rgb,1.)).rgb;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorFragment.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.ColorFragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.ColorFragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
ol.render.webgl.imagereplay.shader.ColorVertex = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.ColorVertex.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.ColorVertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.ColorVertex);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorVertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorVertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.ColorVertex.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.ColorVertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.ColorVertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.imagereplay.shader.Color.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_colorMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_colorMatrix' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, goog.DEBUG ? 'u_image' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, goog.DEBUG ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, goog.DEBUG ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};

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@@ -1,5 +1,5 @@
//! NAMESPACE=ol.render.webgl.imagereplay.shader
//! CLASS=ol.render.webgl.imagereplay.shader.
//! NAMESPACE=ol.render.webgl.imagereplay.shader.Default
//! CLASS=ol.render.webgl.imagereplay.shader.Default
//! COMMON
@@ -30,10 +30,15 @@ void main(void) {
//! FRAGMENT
uniform float u_opacity;
uniform sampler2D u_image;
void main(void) {
vec4 texColor = texture2D(u_image, v_texCoord);
gl_FragColor.rgb = texColor.rgb;
gl_FragColor.a = texColor.a * v_opacity;
float alpha = texColor.a * v_opacity * u_opacity;
if (alpha == 0.0) {
discard;
}
gl_FragColor.a = alpha;
}

View File

@@ -0,0 +1,147 @@
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.imagereplay.shader.Default');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
ol.render.webgl.imagereplay.shader.DefaultFragment = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.DefaultFragment.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.DefaultFragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.DefaultFragment);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultFragment.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.DefaultFragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.DefaultFragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
ol.render.webgl.imagereplay.shader.DefaultVertex = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.DefaultVertex.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.DefaultVertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.DefaultVertex);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.DefaultVertex.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.DefaultVertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.DefaultVertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.imagereplay.shader.Default.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, goog.DEBUG ? 'u_image' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, goog.DEBUG ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, goog.DEBUG ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, goog.DEBUG ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};

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@@ -1,141 +0,0 @@
// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.imagereplay.shader');
goog.require('ol.webgl.shader');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
* @struct
*/
ol.render.webgl.imagereplay.shader.Fragment = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.Fragment.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.Fragment);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * v_opacity;\n}\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform sampler2D k;void main(void){vec4 texColor=texture2D(k,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*b;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Fragment.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.Fragment.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE;
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
* @struct
*/
ol.render.webgl.imagereplay.shader.Vertex = function() {
goog.base(this, ol.render.webgl.imagereplay.shader.Vertex.SOURCE);
};
goog.inherits(ol.render.webgl.imagereplay.shader.Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.Vertex);
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.,0.);gl_Position=h*vec4(c,0.,1.)+offsets;a=d;b=f;}';
/**
* @const
* @type {string}
*/
ol.render.webgl.imagereplay.shader.Vertex.SOURCE = goog.DEBUG ?
ol.render.webgl.imagereplay.shader.Vertex.DEBUG_SOURCE :
ol.render.webgl.imagereplay.shader.Vertex.OPTIMIZED_SOURCE;
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.imagereplay.shader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, goog.DEBUG ? 'u_image' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'h');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, goog.DEBUG ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, goog.DEBUG ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, goog.DEBUG ? 'a_rotateWithView' : 'g');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, goog.DEBUG ? 'a_texCoord' : 'd');
};

View File

@@ -5,9 +5,11 @@ goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.color.Matrix');
goog.require('ol.extent');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.webgl.imagereplay.shader');
goog.require('ol.render.webgl.imagereplay.shader.Color');
goog.require('ol.render.webgl.imagereplay.shader.Default');
goog.require('ol.vec.Mat4');
@@ -34,6 +36,12 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.anchorY_ = undefined;
/**
* @private
* @type {ol.color.Matrix}
*/
this.colorMatrix_ = new ol.color.Matrix();
/**
* The origin of the coordinate system for the point coordinates sent to
* the GPU. To eliminate jitter caused by precision problems in the GPU
@@ -50,13 +58,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.extent_ = ol.extent.createEmpty();
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.render.webgl.imagereplay.shader.Fragment.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -101,9 +102,15 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Locations}
* @type {ol.render.webgl.imagereplay.shader.Color.Locations}
*/
this.locations_ = null;
this.colorLocations_ = null;
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Default.Locations}
*/
this.defaultLocations_ = null;
/**
* @private
@@ -165,13 +172,6 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
*/
this.textures_ = [];
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ =
ol.render.webgl.imagereplay.shader.Vertex.getInstance();
/**
* @type {Array.<number>}
* @private
@@ -501,25 +501,59 @@ ol.render.webgl.ImageReplay.prototype.getExtent = function() {
* @param {ol.Size} size Size.
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash) {
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
var gl = context.getGL();
var program = context.getProgram(
this.fragmentShader_, this.vertexShader_);
context.useProgram(program);
var useColor = brightness || contrast != 1 || hue || saturation != 1;
if (goog.isNull(this.locations_)) {
this.locations_ =
new ol.render.webgl.imagereplay.shader.Locations(
gl, program);
var fragmentShader, vertexShader;
if (useColor) {
fragmentShader =
ol.render.webgl.imagereplay.shader.ColorFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.ColorVertex.getInstance();
} else {
fragmentShader =
ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
}
var program = context.getProgram(fragmentShader, vertexShader);
var locations;
if (useColor) {
if (goog.isNull(this.colorLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Color.Locations(gl, program);
this.colorLocations_ = locations;
} else {
locations = this.colorLocations_;
}
} else {
if (goog.isNull(this.defaultLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
}
// FIXME check return value?
context.useProgram(program);
var projectionMatrix = this.projectionMatrix_;
ol.vec.Mat4.makeTransform2D(projectionMatrix,
0.0, 0.0,
@@ -537,8 +571,6 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
goog.vec.Mat4.rotateZ(offsetRotateMatrix, -rotation);
}
var locations = this.locations_;
goog.asserts.assert(!goog.isNull(this.verticesBuffer_));
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
@@ -566,6 +598,11 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false, offsetScaleMatrix);
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
offsetRotateMatrix);
gl.uniform1f(locations.u_opacity, opacity);
if (useColor) {
gl.uniformMatrix4fv(locations.u_colorMatrix, false,
this.colorMatrix_.getMatrix(brightness, contrast, hue, saturation));
}
goog.asserts.assert(!goog.isNull(this.indicesBuffer_));
gl.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
@@ -732,13 +769,18 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
* @param {ol.Size} size Size.
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash) {
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
var i, ii, replay, result;
for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
@@ -746,7 +788,7 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
ol.extent.intersects(extent, replay.getExtent())) {
result = replay.replay(context,
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash);
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash);
if (result) {
return result;
}

View File

@@ -291,8 +291,14 @@ ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
var center = viewState.center;
var rotation = viewState.rotation;
var size = frameState.size;
// use default color values
var opacity = 1;
var brightness = 0;
var contrast = 1;
var hue = 0;
var saturation = 1;
replayGroup.replay(context, center, resolution, rotation, size, extent,
pixelRatio, {});
pixelRatio, opacity, brightness, contrast, hue, saturation, {});
}
this.replayGroup = replayGroup;
}

View File

@@ -73,7 +73,8 @@ ol.renderer.webgl.VectorLayer.prototype.composeFrame =
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.extent, frameState.pixelRatio,
frameState.skippedFeatureUids);
layerState.opacity, layerState.brightness, layerState.contrast,
layerState.hue, layerState.saturation, frameState.skippedFeatureUids);
}
};