Commit Graph

611 Commits

Author SHA1 Message Date
Olivier Guyot
c6a859d1ed Webgl / clarify premultiplied alpha handling
By default, alpha premultiplying should be done by the initial rendering
(eg quads) and not the final post processing pass.

The default post processing pass expects premultiplied color values and
will not do this operation itself.
2019-04-02 22:12:47 +02:00
Tim Schaub
d7905896f7 Merge pull request #9266 from tschaub/vector-image-options
Full type definition for image vector layer options
2019-02-28 21:43:23 -07:00
Frederic Junod
7c7b43ee91 Use the constructor options instead of changing the private variables 2019-02-27 15:11:08 +01:00
Frederic Junod
1338a868e9 Remove setDeclutter function
Changing the declutter value after the layer creating doesn't work, remove the function to avoid confusion.
2019-02-27 11:41:08 +01:00
Tim Schaub
36cf654f09 Full type definition for image vector layer options 2019-02-25 08:37:30 -07:00
Andreas Hocevar
88c213078e Merge pull request #9179 from gberaudo/allow_image_declutter
Allow declutter with image render mode
2019-02-05 20:29:15 +01:00
Guillaume Beraudo
168edac4a6 Allow declutter with image render mode
Using declutter in image render mode is legitimate: each tile is
decluttered, avoiding symbol/text overlaps.
2019-02-05 17:25:00 +01:00
Frederic Junod
0b53a3229b Remove unneeded type cast 2019-02-04 09:58:49 +01:00
Frederic Junod
5318d52036 Use type template for the source type of layers 2019-02-04 09:58:48 +01:00
ahocevar
47679a9686 Document the correct render events 2019-01-31 14:05:10 +01:00
Frederic Junod
af8a22d34d Keep two digits for the opacity value in layer state 2019-01-22 12:47:34 +01:00
Frederic Junod
5195adea85 Remove 'layerStates' property from the FrameState 2018-12-18 09:49:38 +01:00
Frédéric Junod
bbbed30848 Merge pull request #9044 from openlayers/indent
Fix comments indentation
2018-12-07 13:06:27 +01:00
Frederic Junod
1be17e44a2 Fix comments indentation 2018-12-07 11:57:58 +01:00
Olivier Guyot
2c4a959e55 Generally fixed the webgl heatmap layer
Things done:
- stay closer to the original rendering in canvas
- get rid of the intermediary blur step
- use the new callbacks in the webgl points renderer
- premultiply alpha in the last postprocessing step
2018-12-07 09:02:02 +01:00
jahow
78028893e2 Added missing attributes in PointsLayer
Attributes were used in the shader but not bound to a buffer, which made the
rendering failed in some implementations.
2018-12-01 00:01:55 +01:00
Niklas Alt
e73931a9b2 Duplicate @property for style and renderOrder 2018-11-29 16:51:01 +01:00
Tim Schaub
8cea28e102 Add missing full stop in comment
Co-Authored-By: fredj <frederic.junod@camptocamp.com>
2018-11-23 08:24:20 +01:00
Andreas Hocevar
d1df9dae0d Pass baseOptions to parent constructor
Co-Authored-By: fredj <frederic.junod@camptocamp.com>
2018-11-22 10:27:29 +01:00
Frederic Junod
e66a84c897 Add imageRatio option for VectorImage layers 2018-11-22 09:38:08 +01:00
Frederic Junod
cb44775306 Remove leftover comments and code for 'vector' render mode 2018-11-21 16:58:27 +01:00
Tim Schaub
20e5841aed Remove vector mode for vector tile rendering 2018-11-16 14:56:48 +01:00
Olivier Guyot
1ae1b60308 Rename webgl-new to webgl 2018-11-16 14:05:06 +01:00
Olivier Guyot
a84559d1fb Added documentation & fixed linting for WebGL classes 2018-11-16 14:02:10 +01:00
Olivier Guyot
874047a928 The heatmap layer now has a configurable blur 2018-11-16 14:02:10 +01:00
Olivier Guyot
716256e8f3 Cleaned up the heatmap layer & use dynamic radius 2018-11-16 14:02:10 +01:00
Olivier Guyot
fb8bf785dd Use the gradient texture in the heatmap layer 2018-11-16 14:02:10 +01:00
Olivier Guyot
4a275c543a Use post-processes in the heatmap example 2018-11-16 14:02:10 +01:00
Olivier Guyot
7fa2189fe9 Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Olivier Guyot
494b817f47 Use the new webgl renderer in the heatmap layer 2018-11-16 14:01:21 +01:00
Frederic Junod
e991dcc38c Fix JSdoc type cast format 2018-11-16 11:12:17 +01:00
Olivier Guyot
d5c390e726 Fixed tests & linting 2018-11-15 17:12:40 +01:00
Olivier Guyot
1b8a6baa35 Added extent handling to graticule layer 2018-11-15 17:12:40 +01:00
Olivier Guyot
94bcb8a0f6 Added wrapX option on graticule 2018-11-15 17:12:40 +01:00
Olivier Guyot
4ee75359c0 Implemented a feature pool for lines and labels 2018-11-15 17:12:40 +01:00
Olivier Guyot
adb1bd7a31 First version to handle lines only 2018-11-15 17:12:40 +01:00
Olivier Guyot
dbd6dad4f3 Add a new Graticule layer, nothing rendered for now 2018-11-15 17:12:40 +01:00
Frédéric Junod
4adcb5ae6c Merge pull request #8914 from fredj/layer_className
Add new className property to ol/layer/Base
2018-11-14 16:23:56 +01:00
Frederic Junod
22eb96637f Add new className property to ol/layer/Base 2018-11-13 13:09:06 +01:00
Florent gravin
c2c599a517 Layer is now responsible of its rendering 2018-11-13 12:51:04 +01:00
Florent gravin
d21a88edce Remove map renderer dependency in layer renderer 2018-11-13 12:51:04 +01:00
Tim Schaub
ca5b0c63a5 Remove LayerType 2018-11-12 14:54:11 +01:00
Tim Schaub
f6b838c635 Make webgl layer renderers dependencies of webgl layers 2018-11-12 14:54:11 +01:00
Tim Schaub
2ec509fbca Add an image vector layer for rendering vectors to an image 2018-11-12 14:54:11 +01:00
Tim Schaub
ae1f3afd66 Base for tile layers, renderer-specific tile layer types 2018-11-12 14:54:11 +01:00
Tim Schaub
285a610c46 Base for image layers, renderer-specific image layer types 2018-11-12 14:54:10 +01:00
Tim Schaub
c9529b9acd Create the appropriate renderer for vector tile layers 2018-11-12 14:54:10 +01:00
Tim Schaub
7ffaa134c7 Conditionally get renderer from the layer 2018-11-12 14:54:10 +01:00
Tim Schaub
6c052c0dab Split vector layer into Canvas and WebGL implementations 2018-11-12 14:54:09 +01:00
Frederic Junod
6a797e84ff Simplify import path in ol/layer/ 2018-11-05 16:26:45 +01:00