Andreas Hocevar
66ec9983b2
Fix module path
2018-11-25 14:19:56 +01:00
Frederic Junod
e66a84c897
Add imageRatio option for VectorImage layers
2018-11-22 09:38:08 +01:00
Frédéric Junod
5951e147c0
Merge pull request #8995 from fredj/vec_render_mode
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Remove leftover comments and code for 'vector' render mode
2018-11-22 08:44:37 +01:00
Tim Schaub
e9a30c5cb7
Use standard tile coords
2018-11-21 11:14:17 -07:00
Frederic Junod
cb44775306
Remove leftover comments and code for 'vector' render mode
2018-11-21 16:58:27 +01:00
Tim Schaub
c6be2c7ff5
Merge pull request #8977 from jahow/add-webgl-rendering-tests
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Add WebGL rendering tests & improve the WebGLHelper API
2018-11-20 03:59:06 -08:00
Tim Schaub
7036064ffc
Add tiles to avoid 404s in rendering tests
2018-11-19 13:50:52 -07:00
Tim Schaub
898c349fbf
Stacking contexts for layers, overlays, and controls
2018-11-19 11:00:33 -07:00
Olivier Guyot
0b23e94a2a
Fixed internal var name on WebGLPoints renderer.
2018-11-19 13:11:23 +01:00
jahow
6b82cf0b84
Simplified the API of WebGLHelper
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Now the shader and program caches are simply arrays of native WebGL created objects.
The WebGLHelper simply takes the sources of the frag and vert shader and produces a program.
This removes 2 classes & reduces the general verbosity of the API.
Also a `getShaderCompilationErrors` was added on `WebGLHelper` to help debug GLSL errors.
2018-11-19 13:11:23 +01:00
ahocevar
5cc74ee1d2
Scale tiles instead of canvas
2018-11-18 19:31:14 +01:00
ahocevar
366588d07e
Avoid layers getting rendered above the overlay container
2018-11-17 18:12:43 +01:00
Tim Schaub
5d528dca3b
Target, source arg order for make* transform functions
2018-11-17 16:28:29 +01:00
Tim Schaub
c169fec4a8
Invert and set transform in one step
2018-11-17 16:28:28 +01:00
Tim Schaub
06a0a7f33b
Use the inverse pixel transform when clipping and getting pixel data
2018-11-17 16:28:28 +01:00
Tim Schaub
af10f6a75c
Use the inverse pixel transform in pre/post render events
2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491
Make forward and inverse pixel transforms during render
2018-11-17 16:28:27 +01:00
Frederic Junod
a64ca2b4bf
Use CSS z-index to order layers
2018-11-17 09:03:59 +01:00
Tim Schaub
d6add33df0
Use map and new method
2018-11-16 14:58:02 +01:00
Tim Schaub
a490c658fb
Overscale canvas if sources have non-zero min zoom
2018-11-16 14:57:18 +01:00
Tim Schaub
038f122d11
Clip tile layers by extent
2018-11-16 14:57:17 +01:00
Tim Schaub
cc9b7b6259
Work around a TypeScript issue with inheritdoc
2018-11-16 14:57:14 +01:00
Tim Schaub
5ad73f8bbd
Implement getDataAtPixel for all layer renderers
2018-11-16 14:57:14 +01:00
Tim Schaub
832dadb3af
Dedicated transforms
2018-11-16 14:57:14 +01:00
Tim Schaub
ac3a1fb953
Dispatch layer changed event when layer needs a re-render
2018-11-16 14:57:13 +01:00
Tim Schaub
7a82904a3b
Unused intermediate canvas renderer
2018-11-16 14:57:13 +01:00
Tim Schaub
666f57bd4c
Unused transforms
2018-11-16 14:57:13 +01:00
Tim Schaub
32495388b9
Transform origin top left
2018-11-16 14:57:13 +01:00
Tim Schaub
aa4237539f
Provide a pixel transform from the tile renderer
2018-11-16 14:57:13 +01:00
ahocevar
ee536fb70d
Remove unused code and imports
2018-11-16 14:57:12 +01:00
Tim Schaub
bc347e3eb0
Provide a pixel transform to render events
2018-11-16 14:57:12 +01:00
ahocevar
65ceb9264e
Remove accidently committed changes
2018-11-16 14:57:12 +01:00
ahocevar
6c0b3f773b
New render event API (non functional yet)
2018-11-16 14:57:12 +01:00
Tim Schaub
f90efac131
Smaller canvas when rotating vector layers
2018-11-16 14:57:11 +01:00
Tim Schaub
26de43de0c
Unused imports
2018-11-16 14:57:11 +01:00
Tim Schaub
ed7825e13a
Render vector images
2018-11-16 14:57:11 +01:00
Tim Schaub
8b077c66d8
Rotate images
2018-11-16 14:57:11 +01:00
Tim Schaub
b5378deb45
Create context in the canvas layer base class
2018-11-16 14:57:11 +01:00
Tim Schaub
33f6d6f110
One fewer transform
2018-11-16 14:57:11 +01:00
Tim Schaub
a9f98f2b1e
Rotation for image layers
2018-11-16 14:57:10 +01:00
Tim Schaub
8822690cf4
Work with sources that have a max zoom
2018-11-16 14:57:10 +01:00
ahocevar
9a4e665c3b
Position tiles by offset instead of extent
2018-11-16 14:56:50 +01:00
Tim Schaub
f9ebb0c917
Return two canvases from the vector tile layer renderer
2018-11-16 14:56:50 +01:00
Tim Schaub
c137b68938
Dispatch pre-render before rendering
2018-11-16 14:56:50 +01:00
ahocevar
8eb48604e9
Round tile x and y and reuse w and h
2018-11-16 14:56:50 +01:00
ahocevar
5fffb67242
Clear canvas when nothing to replay
2018-11-16 14:56:49 +01:00
Tim Schaub
610fcab79e
Dispatch pre and post render events
2018-11-16 14:56:49 +01:00
Tim Schaub
489af4023d
Work with high dpi tiles
2018-11-16 14:56:49 +01:00
Tim Schaub
87e5bbac4d
Image layer renderer
2018-11-16 14:56:49 +01:00
Tim Schaub
20e5841aed
Remove vector mode for vector tile rendering
2018-11-16 14:56:48 +01:00