Commit Graph

37 Commits

Author SHA1 Message Date
Tim Schaub
ab48290bd7 Accept an object literal for static layer styling 2022-07-30 09:48:10 -06:00
Maximilian Krög
2897f03ea5 Remove deprecated method PluggableMap#forEachLayerAtPixel 2022-07-26 00:57:21 +02:00
Olivier Guyot
7d56c56210 Merge pull request #13461 from jahow/webgl-shape-renderer
WebGL vector renderer for polygons, lines and points
2022-07-22 10:05:31 +02:00
Andreas Hocevar
4fec8d4615 Recover from incorrect rebase after removal of string enums 2022-07-18 09:42:52 +02:00
Olivier Guyot
7e9c620914 Fix linting and typechecking errors 2022-07-15 22:33:52 +02:00
Olivier Guyot
a2ba7ecaa7 Make some adaptations to the PointsLayer renderer to make it work 2022-07-15 22:33:52 +02:00
Olivier Guyot
a18ffaed54 Move webgl utils out of ol/renderer/webgl/Layer module into their own module 2022-07-15 22:33:52 +02:00
Maximilian Krög
744324859e Fix font rerender test when font is a system font 2022-05-15 22:30:40 +02:00
Maximilian Krög
72d61f887d Use document.head instead of getElementByTagName 2022-05-15 21:34:26 +02:00
Andreas Hocevar
cbb18ab805 Update backgrounds when function returns a different color 2022-04-09 10:53:20 +02:00
Andreas Hocevar
46ddbd7e0e Reset image when empty 2022-03-10 16:27:24 +01:00
Tim Schaub
6f005e1f30 Preload tiles for WebGL tile layers 2022-02-09 14:01:14 -07:00
Tim Schaub
eb4d5e0784 Get pixel data 2022-02-07 18:35:47 -07:00
Maximilian Krög
700cdad1e2 Add missing dispose calls for webgl renderer tests 2022-02-07 00:17:32 +01:00
Andreas Hocevar
770fcc870b Add updateStyleVariables method to WebGLPoints layer 2022-02-03 22:12:05 +01:00
Maximilian Krög
613d083e46 Test points layer ready state 2022-02-02 22:54:16 +01:00
Andreas Hocevar
7c3c1ac354 Fix rendercomplete for WebGLPoints layer and subclasses 2022-02-01 17:13:37 +01:00
mike-000
1c81f60fec re-enable image smoothing after rendering 2022-01-14 10:31:17 +00:00
mike-000
d85be48da2 Test getDataAtPixel() method for WebGL 2022-01-03 13:00:55 +00:00
Tim Schaub
0cc3bae8fe Preserve the drawing buffer by default for WebGL layers 2021-12-18 12:25:03 -07:00
Andreas Hocevar
3638df90f8 Add layer background 2021-12-06 00:07:15 +01:00
Tim Schaub
f6f34f82e5 Allow data tile source loader to return a value or a promise 2021-11-20 13:55:33 -07:00
Tim Schaub
f336cf30b0 Additional types for WebGL renderer, sources, and tiles 2021-11-16 11:24:41 -07:00
Tim Schaub
a2f3c02ac5 Allow canvas reuse for WebGL layers 2021-11-14 12:34:14 -07:00
Tim Schaub
0dfbedb099 Lazily create the WebGL helper 2021-11-13 11:37:09 -07:00
MoonE
9e37182649 Merge pull request #12646 from ashchurova/fix-8136-hit-detection-custom-renderer
Support for hit detection in styles with custom rendering
2021-09-29 20:22:57 +02:00
Maximilian Krög
2d3d6cae31 Test VectorImage rendering view extent with no features 2021-09-27 23:04:55 +02:00
Andreas Hocevar
610fd69120 Do not render vector tiles unless they are being used 2021-09-18 11:02:55 +02:00
Anna Shchurova
a281b7c1aa Added unit tests for hit detection 2021-09-08 17:05:00 -04:00
Tim Schaub
d37e3e3134 Configure cache on the layer instead of the source 2021-08-27 18:04:00 -06:00
Andreas Hocevar
814d70b1cc Add more tests 2021-08-18 17:54:48 +02:00
Maximilian Krög
19fb51183e Convert hit detect priority example to test 2021-07-17 15:09:38 +02:00
Maximilian Krög
f57413fc04 add tests for layer extent config 2021-07-11 18:27:48 +02:00
Andreas Hocevar
79f5f46d27 Remove lint 2021-06-28 18:10:51 +02:00
Maximilian Krög
3e2c045617 Add test for hitdetection with wrap x 2021-06-20 22:35:55 +02:00
Tim Schaub
b376bc371a Make it clearer what fails 2021-04-28 19:53:02 -07:00
Tim Schaub
490cfabe91 Organize tests 2021-04-28 09:23:33 -07:00