Tim Schaub
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ab48290bd7
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Accept an object literal for static layer styling
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2022-07-30 09:48:10 -06:00 |
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Maximilian Krög
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2897f03ea5
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Remove deprecated method PluggableMap#forEachLayerAtPixel
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2022-07-26 00:57:21 +02:00 |
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Olivier Guyot
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7d56c56210
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Merge pull request #13461 from jahow/webgl-shape-renderer
WebGL vector renderer for polygons, lines and points
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2022-07-22 10:05:31 +02:00 |
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Andreas Hocevar
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4fec8d4615
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Recover from incorrect rebase after removal of string enums
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2022-07-18 09:42:52 +02:00 |
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Olivier Guyot
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7e9c620914
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Fix linting and typechecking errors
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2022-07-15 22:33:52 +02:00 |
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Olivier Guyot
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a2ba7ecaa7
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Make some adaptations to the PointsLayer renderer to make it work
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2022-07-15 22:33:52 +02:00 |
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Olivier Guyot
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a18ffaed54
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Move webgl utils out of ol/renderer/webgl/Layer module into their own module
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2022-07-15 22:33:52 +02:00 |
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Maximilian Krög
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744324859e
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Fix font rerender test when font is a system font
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2022-05-15 22:30:40 +02:00 |
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Maximilian Krög
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72d61f887d
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Use document.head instead of getElementByTagName
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2022-05-15 21:34:26 +02:00 |
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Andreas Hocevar
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cbb18ab805
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Update backgrounds when function returns a different color
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2022-04-09 10:53:20 +02:00 |
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Andreas Hocevar
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46ddbd7e0e
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Reset image when empty
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2022-03-10 16:27:24 +01:00 |
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Tim Schaub
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6f005e1f30
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Preload tiles for WebGL tile layers
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2022-02-09 14:01:14 -07:00 |
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Tim Schaub
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eb4d5e0784
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Get pixel data
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2022-02-07 18:35:47 -07:00 |
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Maximilian Krög
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700cdad1e2
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Add missing dispose calls for webgl renderer tests
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2022-02-07 00:17:32 +01:00 |
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Andreas Hocevar
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770fcc870b
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Add updateStyleVariables method to WebGLPoints layer
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2022-02-03 22:12:05 +01:00 |
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Maximilian Krög
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613d083e46
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Test points layer ready state
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2022-02-02 22:54:16 +01:00 |
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Andreas Hocevar
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7c3c1ac354
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Fix rendercomplete for WebGLPoints layer and subclasses
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2022-02-01 17:13:37 +01:00 |
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mike-000
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1c81f60fec
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re-enable image smoothing after rendering
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2022-01-14 10:31:17 +00:00 |
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mike-000
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d85be48da2
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Test getDataAtPixel() method for WebGL
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2022-01-03 13:00:55 +00:00 |
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Tim Schaub
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0cc3bae8fe
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Preserve the drawing buffer by default for WebGL layers
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2021-12-18 12:25:03 -07:00 |
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Andreas Hocevar
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3638df90f8
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Add layer background
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2021-12-06 00:07:15 +01:00 |
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Tim Schaub
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f6f34f82e5
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Allow data tile source loader to return a value or a promise
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2021-11-20 13:55:33 -07:00 |
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Tim Schaub
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f336cf30b0
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Additional types for WebGL renderer, sources, and tiles
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2021-11-16 11:24:41 -07:00 |
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Tim Schaub
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a2f3c02ac5
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Allow canvas reuse for WebGL layers
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2021-11-14 12:34:14 -07:00 |
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Tim Schaub
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0dfbedb099
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Lazily create the WebGL helper
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2021-11-13 11:37:09 -07:00 |
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MoonE
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9e37182649
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Merge pull request #12646 from ashchurova/fix-8136-hit-detection-custom-renderer
Support for hit detection in styles with custom rendering
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2021-09-29 20:22:57 +02:00 |
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Maximilian Krög
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2d3d6cae31
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Test VectorImage rendering view extent with no features
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2021-09-27 23:04:55 +02:00 |
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Andreas Hocevar
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610fd69120
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Do not render vector tiles unless they are being used
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2021-09-18 11:02:55 +02:00 |
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Anna Shchurova
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a281b7c1aa
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Added unit tests for hit detection
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2021-09-08 17:05:00 -04:00 |
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Tim Schaub
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d37e3e3134
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Configure cache on the layer instead of the source
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2021-08-27 18:04:00 -06:00 |
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Andreas Hocevar
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814d70b1cc
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Add more tests
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2021-08-18 17:54:48 +02:00 |
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Maximilian Krög
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19fb51183e
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Convert hit detect priority example to test
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2021-07-17 15:09:38 +02:00 |
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Maximilian Krög
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f57413fc04
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add tests for layer extent config
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2021-07-11 18:27:48 +02:00 |
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Andreas Hocevar
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79f5f46d27
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Remove lint
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2021-06-28 18:10:51 +02:00 |
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Maximilian Krög
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3e2c045617
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Add test for hitdetection with wrap x
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2021-06-20 22:35:55 +02:00 |
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Tim Schaub
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b376bc371a
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Make it clearer what fails
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2021-04-28 19:53:02 -07:00 |
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Tim Schaub
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490cfabe91
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Organize tests
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2021-04-28 09:23:33 -07:00 |
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