Commit Graph

79 Commits

Author SHA1 Message Date
Guillaume Beraudo
0e32456108 Use an abstract base class instead of IVectorContext
By having the abstract methods in the base class, subclasses can simply
override the methods they actually provide.
Additionally, this change fixes a regression in webgl canvas immediate.
2015-04-04 13:47:53 +02:00
Guillaume Beraudo
7765d7304c Fix assertion message 2015-04-01 11:29:28 +02:00
Marc Jansen
2077211e67 Reorder assertions and variable declarations. 2015-03-31 10:19:04 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Frederic Junod
f6b47f086b Use ol.extent.createOrUpdateFromCoordinate
Instead of ol.extent.boundingExtent
2015-02-04 14:14:50 +01:00
Frederic Junod
f9723aa310 Add missing goog.require 2015-02-03 15:52:19 +01:00
tsauerwein
f4500c8f89 Rename *AtPixel to *AtCoordinate if coordinate 2015-01-30 10:00:37 +01:00
tsauerwein
054227fd26 Make signature for *AtPixel methods more consistent
pixel/coordinate is the first argument.
2015-01-30 10:00:36 +01:00
tsauerwein
a39544cce0 Implement skipping features for hasFeatureAtPixel 2015-01-22 10:24:59 +01:00
tsauerwein
cf9619f378 Implement skipping features for 1by1 hit detection 2015-01-22 10:24:59 +01:00
tsauerwein
c4ee074274 Implement skipping features for drawReplay 2015-01-22 10:24:59 +01:00
tsauerwein
c85982bbe5 Remove unused variables 2015-01-09 09:21:40 +01:00
tsauerwein
25612f1af2 Unify return statement
Only return the callback result if it is truthy,
otherwise return undefined.
2015-01-08 16:12:52 +01:00
tsauerwein
bc71a36292 Implement hasFeatureAtPixel for webgl 2015-01-08 16:12:52 +01:00
tsauerwein
974823dbd4 Refactor createTexture 2015-01-08 15:40:03 +01:00
tsauerwein
38322d615b Use renderBuffer for hit-detection 2015-01-08 15:38:00 +01:00
tsauerwein
060c9f3bc6 Reduce number of arrays created 2015-01-08 15:38:00 +01:00
tsauerwein
cf6dd38866 Use hit-detection images 2015-01-08 15:38:00 +01:00
tsauerwein
3ef61fa1c5 Add hit-detection support for webgl 2015-01-08 15:38:00 +01:00
Tim Schaub
1ff43686f5 Use bracket notation instead of goog.object.get 2015-01-07 22:31:01 -07:00
Tim Schaub
f9a92c422c Use bracket notation instead of goog.object.set 2015-01-07 21:08:24 -07:00
Éric Lemoine
ddc51ee267 Unconditionally draw Replay's 2014-12-18 13:04:29 +01:00
Andreas Hocevar
af30b88413 Allow geometryFunction to return undefined 2014-12-16 01:12:08 +01:00
Andreas Hocevar
6478454a93 Use getGeometryFunction() in immediate API 2014-12-15 23:22:26 +01:00
Éric Lemoine
fdf52c1865 Simplify hit detection code 2014-12-05 15:42:54 +01:00
Éric Lemoine
6d1d47a918 Remove @api for ol.render.webgl.Immediate#flush 2014-12-04 11:22:15 +01:00
Éric Lemoine
c0bbb6c4fa Disable vertex attrib array after replay 2014-11-21 17:48:58 +01:00
Éric Lemoine
b3369cd516 Delete WebGL resources used by immediate API 2014-11-21 16:35:05 +01:00
Éric Lemoine
37f91690f1 Merge pull request #45 from elemoine/webgl-point-buffer
[webgl-point] Rename ol.structs.Buffer to ol.webgl.Buffer
2014-11-21 16:14:01 +01:00
Éric Lemoine
57db47ac18 Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
2014-11-21 15:48:31 +01:00
Éric Lemoine
6360e4497d Add a comment to WebGL ImageReplay
A comment explaining why we don't need to call deleteProgram and deleteShader in the function returned by getDeleteResourcesFunction.
2014-11-21 15:39:23 +01:00
Éric Lemoine
dae5bd53b7 Merge pull request #41 from elemoine/webgl-point-cleanup
[webgl-point] Use ol WebGL infrastructure in WebGL replay
2014-11-21 14:56:19 +01:00
Guillaume Beraudo
235f7c5bd1 Fix lack of @api doc in webgl Immediate 2014-11-21 13:35:20 +01:00
Éric Lemoine
fd9db053c0 Use ol WebGL infrastructure in WebGL replay 2014-11-21 11:39:47 +01:00
Éric Lemoine
a665b76f8f Merge pull request #38 from elemoine/webgl-point-uint
Fix assert in WebGL replay
2014-11-21 10:20:44 +01:00
Éric Lemoine
05f71383f9 Fix assert in WebGL replay 2014-11-21 09:33:45 +01:00
Éric Lemoine
ee54d21b89 Merge pull request #37 from elemoine/webgl-point-uint
[webgl-point] Use OES_element_index_uint when available
2014-11-20 17:08:16 +01:00
Éric Lemoine
2f7c97f25a Use OES_element_index_uint when available 2014-11-20 16:39:25 +01:00
Guillaume Beraudo
7d01946fef Removing webgl Immediate delegation code for drawing text 2014-11-20 13:53:00 +01:00
Guillaume Beraudo
257784e277 More lenient webgl Immediate drawing of a feature.
Remove assert to handle drawing features with supported geometries.
2014-11-20 13:53:00 +01:00
Guillaume Beraudo
f1402522b5 More lenient Immediate geometry collection rendering
Render geometry collection elements with a valid renderer inspite of
throwing an assertion error. Allows support of hierarchies of points.
2014-11-20 13:53:00 +01:00
Guillaume Beraudo
20ceae2655 Webgl immediate implementation for points
Internally uses a replay group to share code.

Modifies the dynamic data example to use PointGeometry
and Feature in addition to MultiPoint.
2014-11-20 13:53:00 +01:00
tsauerwein
d12db0419c Make sure only one texture is created per image 2014-11-20 11:39:25 +01:00
tsauerwein
41887e660b Fix call to drawElements
The offset must be given in bytes.
2014-11-12 16:29:46 +01:00
Éric Lemoine
46e436b599 Minor refactoring to WebGL image replay func 2014-11-10 17:19:31 +01:00
Éric Lemoine
d9a4482393 Add ol.renderer.webgl.VectorLayer#disposeInternal
Implement disposeInternal to free WebGL resources (deleteBuffer and deleteTexture).
2014-11-10 16:52:32 +01:00
Éric Lemoine
87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00
Éric Lemoine
240f425c46 Add global opacity support to WebGL image replay
vectorLayer.setOpacity() now works as expected.
2014-11-10 14:58:57 +01:00
Éric Lemoine
1de46c68d7 Use "discard" in image shader
This leads to better looking Timeline profiles in Chrome's developer tools!
2014-11-10 14:58:56 +01:00
Éric Lemoine
fb816b7ab5 Fix texture coordinates in WebGL image replay 2014-11-10 12:30:59 +01:00