Use "discard" in image shader
This leads to better looking Timeline profiles in Chrome's developer tools!
This commit is contained in:
@@ -35,5 +35,9 @@ uniform sampler2D u_image;
|
||||
void main(void) {
|
||||
vec4 texColor = texture2D(u_image, v_texCoord);
|
||||
gl_FragColor.rgb = texColor.rgb;
|
||||
gl_FragColor.a = texColor.a * v_opacity;
|
||||
float alpha = texColor.a * v_opacity;
|
||||
if (alpha == 0.0) {
|
||||
discard;
|
||||
}
|
||||
gl_FragColor.a = alpha;
|
||||
}
|
||||
|
||||
@@ -21,14 +21,14 @@ goog.addSingletonGetter(ol.render.webgl.imagereplay.shader.Fragment);
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n gl_FragColor.a = texColor.a * v_opacity;\n}\n';
|
||||
ol.render.webgl.imagereplay.shader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform sampler2D k;void main(void){vec4 texColor=texture2D(k,a);gl_FragColor.rgb=texColor.rgb;gl_FragColor.a=texColor.a*b;}';
|
||||
ol.render.webgl.imagereplay.shader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform sampler2D k;void main(void){vec4 texColor=texture2D(k,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user