Not using Math.max and Math.min increases performance, and by
using ol.extent functions instead of RTree's rectangle
structures and calculations we can get rid of several functions.
This new implementation is based on
http://github.com/imbcmdth/RTree/, with only a few modifications
to add the optional type and provide the API of the previous
implementation.
There is still room for optimization, but this is such an
improvement over the previous RTree already that it's worth
bringing it in now.
Currently, the dirty flag is never reset (to false). This is a bug. Because renderFrame is called very often (every layer render gets called when every other layer needs to re-render), it is criticial to know when we can bail out early. The dirty flag is currently the way that the vector layer renderer knows that it needs to do more work. On an empty cache, the renderFrame method of the vector layer renderer is called ~30 times for a single zoom in the vector layer example (due to tiles loading on other layers). Without this change, we miss the fast path out and clear/re-render the canvas all 30 times. With this change, we are only clear the canvas and redraw 6 times in a typical zoom animation.
By doing the type check before the intersection check, we can
save he intersection check for cases where we don't care about
type or have the specified type in a node.
This is a follow-up for https://github.com/openlayers/ol3/pull/711
for the GML parser. Also use goog.array.map instead of map as was
pointed out by @twpayne on the WKT review and update the example data
to use all US states as pointed out by @tschaub on the Google hangout.
On servers that report an incorrect content type for XML
documents, responseXML will be empty. In these cases we need to
use responseText instead. This change also prevents readNode
calls with empty data.
Add a parser (read/write) for OGC Well-Known-Text (WKT). It deals with
geometries only, not with features, mostly because WKT can only contain a
single geometry (or geometry collection). This can later on be used to
serialize and deserialize geometries in ol3.
The reason for this change is that symbolSizes and maxSymbolSize
on the instance will be wrong as soon as the resolution changes
and cached tiles are used. It turned out that the approach used
now has several advantages: smaller symbolSizes objects, no need
to merge symbolSizes objects, and cache management for free (no
risk of memory leaks). Note that the symbolSizes and
maxSymbolSize for each tile are not strictly tile specific -
they represent the rendering pass that created the tile. This
has no negative side effects, and it has the advantage that
there is not a single additional loop needed to create these
structures.
With this change, hit detection for lines and points gets very
accurate, because the vector renderer instance keeps track of
line widths and point symbol sizes. After doing a bbox query in
the RTree, returned lines and points are evaluated against the
thresholds of their line width or symbol size. The KML example
with its different symbolizers now has getFeatureInfo too to
show this in action.