ahocevar 4e7ffc2711 Store symbol sizes by tile
The reason for this change is that symbolSizes and maxSymbolSize
on the instance will be wrong as soon as the resolution changes
and cached tiles are used. It turned out that the approach used
now has several advantages: smaller symbolSizes objects, no need
to merge symbolSizes objects, and cache management for free (no
risk of memory leaks). Note that the symbolSizes and
maxSymbolSize for each tile are not strictly tile specific -
they represent the rendering pass that created the tile. This
has no negative side effects, and it has the advantage that
there is not a single additional loop needed to create these
structures.
2013-05-16 09:57:26 +02:00
2013-05-15 23:44:22 +02:00
2013-05-16 09:57:26 +02:00
2013-05-14 20:12:05 +02:00
2013-04-02 16:16:45 +02:00
2013-02-12 15:47:55 +01:00
2013-05-10 10:24:11 +02:00
2013-03-22 10:59:09 +01:00
2013-04-03 13:04:37 +02:00

OpenLayers 3

Travis CI Status

Welcome to OpenLayers 3!

To see OpenLayers 3 in action you can look at the live examples on http://openlayers.github.io/ol3/master/examples/. If you want to contribute to OpenLayers 3 please read the CONTRIBUTING page.

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