4e7ffc27116896c8b54513f25c6245ce40bf9137
The reason for this change is that symbolSizes and maxSymbolSize on the instance will be wrong as soon as the resolution changes and cached tiles are used. It turned out that the approach used now has several advantages: smaller symbolSizes objects, no need to merge symbolSizes objects, and cache management for free (no risk of memory leaks). Note that the symbolSizes and maxSymbolSize for each tile are not strictly tile specific - they represent the rendering pass that created the tile. This has no negative side effects, and it has the advantage that there is not a single additional loop needed to create these structures.
OpenLayers 3
Welcome to OpenLayers 3!
To see OpenLayers 3 in action you can look at the live examples on http://openlayers.github.io/ol3/master/examples/. If you want to contribute to OpenLayers 3 please read the CONTRIBUTING page.
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