Commit Graph

179 Commits

Author SHA1 Message Date
ahocevar
824397e6ba Do not change ol.extent.containsCoordinate 2013-05-16 10:42:28 +02:00
ahocevar
2d5c0df7cd More verbose variable names 2013-05-16 10:14:56 +02:00
ahocevar
4e7ffc2711 Store symbol sizes by tile
The reason for this change is that symbolSizes and maxSymbolSize
on the instance will be wrong as soon as the resolution changes
and cached tiles are used. It turned out that the approach used
now has several advantages: smaller symbolSizes objects, no need
to merge symbolSizes objects, and cache management for free (no
risk of memory leaks). Note that the symbolSizes and
maxSymbolSize for each tile are not strictly tile specific -
they represent the rendering pass that created the tile. This
has no negative side effects, and it has the advantage that
there is not a single additional loop needed to create these
structures.
2013-05-16 09:57:26 +02:00
ahocevar
037e44e084 Accurate hit detection
With this change, hit detection for lines and points gets very
accurate, because the vector renderer instance keeps track of
line widths and point symbol sizes. After doing a bbox query in
the RTree, returned lines and points are evaluated against the
thresholds of their line width or symbol size. The KML example
with its different symbolizers now has getFeatureInfo too to
show this in action.
2013-05-15 23:44:22 +02:00
ahocevar
7b256c3ec6 Asynchronous API for map#getFeatureInfo
This change allows us to use feature info services on the
server. It will also be useful for the GetFeature control to
get results from a WFS.
2013-05-09 22:26:55 +02:00
Tom Payne
b070b572d0 Rename ol.extent.createEmptyExtent to ol.extent.createEmpty 2013-05-01 12:36:54 +02:00
ahocevar
58c8b07ab5 Get hit candidates from RTree, then refine result
Now we get exact hits also for lines and polygons.
2013-04-30 13:34:12 +02:00
ahocevar
cc1b70c74b Giving the map a getFeatureInfoForPixel method
This method is an entry point for getting feature information.
Renderers can use a hit canvas or defer to a layer (source) to
get matching features for a pixel.

For now this is only implemented for vector layers, and it uses
a bbox query because we cannot refine the result because of
missing geometry intersection functions yet.
2013-04-30 13:32:16 +02:00
Tom Payne
5bfef2805d Merge pull request #663 from twpayne/render-error-tiles-as-empty
Render error tiles as empty
2013-04-28 08:21:51 -07:00
Frederic Junod
b3e5ac2717 Optimize canvas renderer.
Only use setTransform when it's needed (ie. when the view is rotated)
2013-04-26 13:32:18 +02:00
Tom Payne
d8a4b19b54 Render error tiles as empty 2013-04-25 14:49:55 +02:00
Frederic Junod
4094ace04b Remove BACKGROUND_COLOR from ol.Map
Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
68440e7e0f Cache array length in canvas renderer 2013-04-20 11:34:39 +02:00
Tom Payne
37d3f7b4c1 Use for loop instead of forEach in canvas map renderer 2013-04-19 20:12:11 +02:00
Tom Payne
465e24cf4e Port ol.renderer.canvas to new extents 2013-04-19 10:03:35 +02:00
Tom Payne
2f5797bc16 Always create layer renderer, even when layer is invisible or not ready
This is necessary because it is the layer renderer that is responsible
for triggering a render when a layer loads or becomes visible.
2013-04-18 12:52:45 +02:00
Tom Payne
77841bb8eb Merge pull request #542 from twpayne/simplify-renderer-events
Create and remove layer renderers in renderFrame
2013-04-18 02:14:39 -07:00
Tom Payne
07fe17924b Remove layer renderers in post render function 2013-04-16 18:16:08 +02:00
Tom Payne
4e69b2bb8b Create and remove layer renderers in renderFrame
Previously, the map renderer would listen for layers being added and
removed from the layers collection, and would create and remove layer
renderers in response to these events.

With this change, layer renderers are only created or removed when
renderFrame is called, which leads to somewhat simpler code.

We still need to listen to changes to the layers collection, but now
these only trigger a new render.

This new approach also has an advantage when layers change order.
Swapping the order of two layers involves removing one and re-inserting
it elsewhere.  With the old approach, this would cause the deletion and
re-creation of the layer renderer.  With this new approach, the layer
renderer is preserved.
2013-04-12 17:50:38 +02:00
Éric Lemoine
1fe3091f43 Fix bug in canvas.TileLayer comments 2013-04-12 17:40:28 +02:00
Éric Lemoine
6cc019c031 Add comments to ol.renderer.canvas.TileLayer 2013-04-12 17:27:40 +02:00
Tom Payne
0371b891a6 Tighten up permission on layer renderers 2013-04-12 00:48:35 +02:00
Tom Payne
ac40769155 Clear tiles that are not fully covered 2013-04-11 15:50:32 +02:00
Éric Lemoine
d1021b6ee0 Refactor and fix canvas tile layer renderer 2013-04-11 09:26:57 +02:00
Tom Payne
fe03ebe99c Re-use ol.Extent objects 2013-04-09 19:19:45 +02:00
Tom Payne
e556c87a7c Re-use ol.TileRange objects 2013-04-09 19:19:20 +02:00
Tom Payne
8da1f3400b Use high resolution tiles in Canvas renderer 2013-04-09 13:15:16 +02:00
Tom Payne
e132943eef Use goog.asserts.fail 2013-04-08 19:14:16 +02:00
Tom Payne
f1cc5b87da Fix whitespace errors in JavaScript source 2013-04-08 13:25:01 +02:00
Tom Payne
4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne
da1e5aadd3 Factor out css.js and fix requires 2013-04-05 20:59:16 +02:00
Tom Payne
5680b89c48 Update logos in renderers 2013-04-05 18:27:51 +02:00
Tom Payne
02196c94b5 Redefine ol.Coordinate to be Array.<number> 2013-04-05 12:30:37 +02:00
Frederic Junod
cade8eaf7e Remove unused local variable 2013-04-05 11:59:07 +02:00
Marc Jansen
6ca21b32a9 More renames as suggested by @elemoine. 2013-04-04 10:25:11 +02:00
Éric Lemoine
e128bab625 Do not pass tile grid to getTile and tileUrlFunc
getTile and the tileUrlFunc are functions of the source, so they do need to be passed the tile grid. The tile source knows its tile grid, and can get the projection's tile grid if it doesn't have a tile grid.
2013-04-02 11:12:43 +02:00
Tom Payne
494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne
62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne
4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne
6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Tom Payne
65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar
560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne
dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
ahocevar
28f29e9d40 Don't create tile if rendering needs to be deferred
Rendering vector tiles with mixed geometry types does not work
as expected, because the tile is created without the geometries
that need another rendering pass because of missing icons. This
was discovered by @bartvde when working on the KML parser, where
mixed geometry types are common.

This change fixes the issue by breaking out from rendering
entirely when renderFeaturesByGeometryType returns a deferred
state. In addition, there was a related bug because icons are
added to the cache regardless of its loaded state. This is also
fixed now.
2013-03-23 11:34:38 +01:00
Tom Payne
80df629319 Premptively load low resolution tiles 2013-03-22 21:02:09 +01:00
Tom Payne
e3abe376f1 Remove ol.source.TileSource.useLowResolutionTiles 2013-03-22 21:02:06 +01:00
Éric Lemoine
a12d10e912 Merge pull request #409 from elemoine/tilequeue
Tile renderers needn't listen for tile change
2013-03-22 09:17:46 -07:00
Jeff Williams
97879a3572 remove descriptions from JSDoc type tags 2013-03-21 09:54:52 -07:00
Éric Lemoine
1d575309da Tile renderers needn't listen for tile change 2013-03-21 10:29:01 +01:00
Tim Schaub
825a6d65e8 Properly maintain dirty state during animation
The previous logic assumed that if there were any tiles to render, the dirty state should be false.  The correct logic is to say that if we don't render during animation, dirty is true.
2013-03-19 07:27:59 -06:00