Frederic Junod
80e984a9c3
Use Array.isArray instead of goog.isArray
2016-04-04 09:06:29 +02:00
Tim Schaub
ae4d8195c0
Remove use of goog.dispose()
2016-03-02 15:44:06 -07:00
Andreas Hocevar
6c7d6817bd
Merge pull request #4854 from ahocevar/fix-select-and-everything-that-relies-on-unmanaged-layers-and-skipped-features-this-time-for-real---hopefully
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Always report skipped feature hits for the original layer
2016-02-22 09:23:28 +01:00
Andreas Hocevar
9f0fefd42d
Hit-detect skipped features, but not on unmanaged layer
2016-02-17 00:54:31 +01:00
Andreas Hocevar
a109062b1f
Rotate map canvas after composition
2016-02-15 17:00:06 +01:00
Andreas Hocevar
3f2d79b7fe
Replace goog.events.Event/EventTarget system with our own
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This also removes goog.events.listen, goog.events.unlisten,
goog.events.unlistenByKey and goog.events.BrowserEvent.
2016-02-03 11:19:38 +01:00
Andreas Hocevar
dad92e723c
Merge pull request #4733 from ahocevar/fix-scale
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Avoid rendering too big and too small images for vector tiles
2016-01-30 17:51:35 +01:00
Andreas Hocevar
44764ec1d1
Use rendered tile size limit to avoid big images
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When using tile sets with a high tilePixelRatio, the maximum pixel size can
trouble the browser. Instead, we now use replay rendering by tile size limits
instead of resolution ratio limits.
2016-01-27 13:38:56 +01:00
Andreas Hocevar
483376deb2
Untangle vector tile feature reprojection
2016-01-27 00:42:51 +01:00
Tim Schaub
13a981c94b
Fewer blank lines
2016-01-11 22:03:23 -08:00
Tim Schaub
3cf8618fc7
Prefer single line assignment to 80 character limit
2016-01-11 18:56:08 -08:00
Andreas Hocevar
9f43716723
Merge pull request #4596 from ahocevar/tile-key
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Use consistent tile coordinate keys
2016-01-04 19:27:47 +01:00
Petr Sloup
767ac44e99
Make ol.source.Tile#getTilePixelRatio work for all sources
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Even for sources which serve dynamic tile sizes based on devicePixelRatio
2015-12-28 13:19:03 +01:00
Andreas Hocevar
300b5cad44
Use consistent tile coordinate keys
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Tile coordinate keys from ol.tilecoord.toString() are different than the ones
from Array.prototype.toString(). Both were used, potentially causing problems.
This change makes them consistent and removes the now unnecessary
ol.tileCoord.toString() function.
2015-12-27 17:59:51 +01:00
Andreas Hocevar
38bb1569af
Remove no longer needed buffer for direct rendering
2015-12-18 00:27:42 +01:00
Andreas Hocevar
9affb99899
More sensible split between direct and canvas rendering
2015-12-17 10:58:35 +01:00
Andreas Hocevar
80f10ce824
Avoid unnecessary calculation in loops
2015-12-17 00:17:28 +01:00
Andreas Hocevar
4f2df30f1d
Avoid clipping by rendering tiles with rotated labels
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This only works when the device pixel ratio is 1. Labels are incorrectly
positioned and not at all rotated for other pixel ratios. I cannot find the
cause for this problem.
2015-12-17 00:17:27 +01:00
Andreas Hocevar
c1b16217f2
Conditionally render tiles to a separate tile canvas
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Because clip geometries are anti-aliased in most browsers, there will be tiny
gaps between tiles. If tiles are rendered to a tile canvas which is then drawn
to the map canvas upon composition, these gaps can be avoided. For rotated
views, it is stil necessary to clip the tile, but in this case a 1-pixel
buffer is used.
This change also brings a huge performance improvement for panning, because
the fully rendered tiles can be reused.
Because of the added cost of using drawImage in addition to replaying the tile
replay group, we fall back to directly drawing to the map canvas when the tile
canvas would be too large, or during interaction/animation when resolution or
rotation change.
2015-12-17 00:17:27 +01:00
Bart van den Eijnden
25e0053a13
Rename defaultSort to numberSafeCompareFunction on ol.array
2015-12-16 13:40:05 +01:00
Bart van den Eijnden
e0be143ed5
Always pass on a compare function to sort
2015-12-16 10:54:46 +01:00
Frederic Junod
bfd33becbc
Remove unused local variables
2015-11-17 10:20:40 +01:00
Frederic Junod
764875147a
Remove unused local variables
2015-11-17 09:57:56 +01:00
Tim Schaub
e8c99e4e63
Allow style function to return a style
2015-11-11 17:21:24 -07:00
Andreas Hocevar
5d264d2bf0
Remove right-handed polygon handling in renderer
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Since ol.render.Feature assumes right-handed polygons anyway, this
extra optimization is not needed.
2015-10-28 10:29:04 +01:00
Andreas Hocevar
5832943773
Make changes suggested during the review
2015-10-28 10:29:04 +01:00
Andreas Hocevar
2b2ac47b1f
Remove ol.source.TileVector
2015-10-28 10:29:04 +01:00
Andreas Hocevar
80fa26ddd8
Reduce the use of goog.*
2015-10-28 10:29:03 +01:00
Andreas Hocevar
656023e569
Use new createLoadedTileFinder signature
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The signature of this method was changed with the introduction of
raster reprojection.
2015-10-28 10:29:03 +01:00
Andreas Hocevar
0e8e104a2d
Handle righthanded polygons in format, not source
2015-10-28 10:29:02 +01:00
Andreas Hocevar
29b64d8628
Improve readability and reduce garbage creation
2015-10-28 10:29:02 +01:00
Andreas Hocevar
bda3a6803c
Use tiles with lower or same resolution as view
2015-10-28 10:29:02 +01:00
Andreas Hocevar
9df280a884
Handle dirty tiles properly
2015-10-28 10:29:02 +01:00
Andreas Hocevar
6e2f82c397
Introduce ol.render.Feature
2015-10-28 10:29:02 +01:00
Andreas Hocevar
dbedbc19ee
Create replay group for the tile's native resolution only
2015-10-28 10:29:01 +01:00
Andreas Hocevar
4b942bc4f6
Add VectorTile renderer
2015-10-28 10:29:01 +01:00