Commit Graph

231 Commits

Author SHA1 Message Date
Tom Payne
6fe7a980f2 Use ol.structs.PriorityQueue template in ol.renderer.webgl.Map 2013-11-20 11:45:49 +01:00
Éric Lemoine
215344af71 Set stencil to true in webgl context 2013-11-20 11:45:25 +01:00
Éric Lemoine
93aef958e9 Move arrayBuffer_ to layer renderer 2013-11-20 11:45:25 +01:00
Éric Lemoine
1c03886e1c Rename arrayBuffer_ to renderArrayBuffer_ 2013-11-20 11:45:25 +01:00
Éric Lemoine
eead07b0bb Fire pre and postcompose events from webgl map 2013-11-20 11:45:25 +01:00
Éric Lemoine
8d191ca4b8 Fire pre and postcompose events from webgl layers 2013-11-20 11:45:25 +01:00
Frederic Junod
f4c5168cdf Remove renderer.Map#getCanvas function 2013-11-20 11:45:24 +01:00
Tom Payne
e1ba9c0322 Move color matrix code into ol.color.Matrix 2013-11-20 11:44:48 +01:00
Tom Payne
b403c25646 Factor out layersToDraw 2013-11-20 11:34:52 +01:00
Tom Payne
d7591331ba Add and use ol.renderer.webgl.Layer#composeFrame 2013-11-20 11:34:50 +01:00
Tom Payne
2b2e7bf786 Rename ol.renderer.Layer#renderFrame to prepareFrame 2013-11-20 11:31:20 +01:00
Tom Payne
26fa8d9d53 Track current program in context, rather than renderers 2013-11-20 11:31:20 +01:00
Tom Payne
10c41cd064 Factor out ol.webgl.Context 2013-11-20 11:31:19 +01:00
Tom Payne
fb2878c200 Merge pull request #1296 from twpayne/improve-type-checking
Improve type checking
2013-11-20 02:27:42 -08:00
Tom Payne
64021b130a Improve type checking in ol.renderer.webgl.TileLayer 2013-11-20 11:13:47 +01:00
Tom Payne
06b1456499 Improve type checking in ol.renderer.webgl.Layer 2013-11-20 11:13:47 +01:00
Tom Payne
2ba33b8cad Improve type checking in ol.renderer.webgl.ImageLayer 2013-11-20 11:13:46 +01:00
Frederic Junod
7052884913 Don't use ol.size.equals function
To avoid creating an array on each frame (60 times per second).
2013-11-19 17:43:46 +01:00
Frederic Junod
1816d8d160 Don't set the canvas size too early 2013-11-19 16:23:21 +01:00
Frederic Junod
00186413f8 Remove canvasSize_ property 2013-11-19 16:23:21 +01:00
Tim Schaub
75b40a60c0 Remove ol.layer.Vector2 and associated renderer 2013-11-12 19:25:08 -07:00
Frederic Junod
ca5960666d Be more strict with {Element} types 2013-11-12 13:53:37 +01:00
Olivier Terral
cc3660f32a Fix getImageElement calls in canvas and webgl renderer 2013-10-28 14:04:40 +01:00
Tom Payne
16729065a6 Update built shader source 2013-10-01 18:33:36 +02:00
Tom Payne
167b309242 Replace source ready flag with loading/ready/error enum 2013-09-30 13:30:54 +02:00
Bruno Binet
cf4799e87c Add support for layer min/maxResolution 2013-09-19 16:59:38 +02:00
Tim Schaub
7caaed4218 Merge pull request #1017 from tschaub/provide-objects-only
Never use goog.provide with primitives (especially with falsely values).
2013-09-16 06:46:26 -07:00
Tim Schaub
54738e29eb Export ol.webgl.SUPPORTED and provide ol.webgl 2013-09-15 15:51:17 -06:00
Tim Schaub
e806f51b3d Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
2013-09-15 00:31:32 -06:00
Tim Schaub
e84e0e1233 WebGL renderer updates for new extent structure 2013-09-14 21:14:55 -06:00
Tom Payne
00bdeb6bcf Don't use rendered framebuffer when source revision has changed 2013-09-09 17:00:05 +02:00
Tom Payne
bcb4813615 Rename ol.layer.VectorLayer2 to ol.layer.Vector2 2013-09-09 16:21:04 +02:00
Tom Payne
8f8f94e697 Rename ol.layer.TileLayer to ol.layer.Tile 2013-09-09 15:14:45 +02:00
Tom Payne
7d5a84ce8a Rename ol.layer.ImageLayer to ol.layer.Image 2013-09-09 14:36:40 +02:00
Frederic Junod
393566155d Export ol.*.SUPPORTED symbols 2013-09-06 22:34:32 +02:00
Bruno Binet
8b435059f7 Update color matrices based on framestate values
In getColorMatrix method, we'll update the color matrices only if layerstate
color properties has changed in the framestate.
2013-08-13 16:24:44 +02:00
Bruno Binet
46ea218d0f Make layer renderers more stupid
Layer renderers should not be responsible for listening to layer
properties change and triggering a render.
Layer change events are now forwarded to the map which will trigger a render.
2013-08-13 16:24:44 +02:00
Bruno Binet
1100cc67da Get opacity from layerState in webglmaprenderer
instead of getting it from layer.getOpacity().
Fix the issue of changing opacity which didn't work with LayerGroups in webgl.
2013-08-13 12:27:38 +02:00
Tom Payne
45c0e27c36 Use goog.log instead of goog.debug.Logger 2013-07-23 13:06:06 +02:00
Tom Payne
46d16ba0ca Use setElementShown instead of showElement 2013-07-22 17:42:47 +02:00
Tom Payne
45572931a1 Draw LineStrings using drawElements
This enables drawing of LineStrings with more than two coordinates.
2013-06-01 18:16:43 +02:00
Tom Payne
2484cf2c55 Add line string rendering 2013-06-01 18:16:42 +02:00
Tom Payne
4cc5441579 Activate ol.renderer.webgl.VectorLayer2 2013-06-01 18:16:42 +02:00
Tom Payne
e4b5ec8f0b Add ol.renderer.webgl.VectorLayer2 2013-06-01 18:16:42 +02:00
Frederic Junod
a1a7e21f92 Redefine ol.Size to be Array.<number> 2013-06-01 10:22:06 +02:00
Tom Payne
f64e35e8bb Remove unused variables in renderers 2013-05-28 16:01:33 +02:00
Tom Payne
b070b572d0 Rename ol.extent.createEmptyExtent to ol.extent.createEmpty 2013-05-01 12:36:54 +02:00
Tom Payne
1ff8df8936 Log WebGL shader and program errors 2013-04-29 12:51:16 +02:00
Frederic Junod
4094ace04b Remove BACKGROUND_COLOR from ol.Map
Let the map be transparent, the background color can be set with CSS.
2013-04-24 17:38:25 +02:00
Tom Payne
1a72e59c54 Fix stray return 2013-04-23 16:42:39 +02:00