Commit Graph

8750 Commits

Author SHA1 Message Date
Tom Payne 6b01ff9327 Correct preload example tags, thanks @fredj 2013-03-27 15:10:34 +01:00
Tom Payne 66c6a8a3e0 Make preload a number of levels instead of a boolean 2013-03-27 14:34:29 +01:00
Tom Payne 421135b3e7 Set preload appropriately in examples 2013-03-27 14:34:29 +01:00
Tom Payne 5077413c34 Add preload example 2013-03-27 14:34:29 +01:00
Tom Payne 494d61250e Make tile pre-loading a per-layer option 2013-03-27 14:34:29 +01:00
Tom Payne 1d22d2fdde Tune tile priority functions 2013-03-27 14:34:29 +01:00
Tom Payne 5e8b0de66d Use tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 6221680b0b Add tile texture queue 2013-03-27 14:34:29 +01:00
Tom Payne 00b862de10 Store focus in frame state 2013-03-27 14:34:29 +01:00
Tom Payne 96912c271d Add optional per-tile callback to manageTilePyramid 2013-03-27 14:34:28 +01:00
Tom Payne 3e4f1773bc Replace isHeap with assertValid 2013-03-27 14:34:28 +01:00
Tom Payne 27f9e83780 Refactor ol.TileQueue to extend ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne f12f5ccc67 Factor out core elements of ol.TileQueue into ol.structs.PriorityQueue 2013-03-27 14:34:28 +01:00
Tom Payne 588e0c1cdc Merge pull request #434 from twpayne/build-clean-ups
Build clean-ups
2013-03-25 05:01:04 -07:00
Tom Payne c22b971b45 Sort .gitignore 2013-03-25 12:33:27 +01:00
Tom Payne 116370f7f1 Only shallow clone jsdoc
glsl-unit is not shallow cloned because code.google.com returns a 500
Internal Server Error.
2013-03-25 12:33:27 +01:00
Tom Payne e196a9e68e Clone jsdoc into build/jsdoc 2013-03-25 12:28:04 +01:00
Tom Payne 59f5484cde Rename hostexamples to host-examples 2013-03-25 12:25:37 +01:00
Tom Payne 5a4acc1262 Merge pull request #429 from twpayne/dont-shrink-canvas
Don't shrink canvas
2013-03-25 04:11:35 -07:00
Tom Payne 4e7591394d Merge pull request #433 from twpayne/clean-up-xyz-tests
Move ol.tilegrid.XYZ tests to their proper place
2013-03-25 04:04:48 -07:00
Tom Payne 7a243b310f Move ol.tilegrid.XYZ tests to their proper place 2013-03-25 12:03:13 +01:00
Tom Payne 62877fdf02 Reuse ol.Size object 2013-03-25 11:54:50 +01:00
Tom Payne 4e883b7099 Don't shrink canvas 2013-03-25 11:54:50 +01:00
Tom Payne b396673932 Fix typo in ol.TileRange.containsTileRange 2013-03-25 11:54:50 +01:00
Tom Payne 6cfe918501 Merge pull request #428 from twpayne/gc-optimizations
GC optimizations
2013-03-25 03:54:15 -07:00
Frédéric Junod 5c7905178c Merge pull request #432 from fredj/uri-url
Rename TileJSONOptions.uri to TileJSONOptions.url
2013-03-25 03:46:26 -07:00
Tom Payne 9906c518a7 Rename useTileZXY to useTile 2013-03-25 11:45:20 +01:00
Tom Payne 658b919d20 Merge pull request #425 from twpayne/glsl-unit
Use glsl-unit for WebGL shaders
2013-03-25 03:42:27 -07:00
Tom Payne c72fc4476c Merge pull request #431 from twpayne/rename-anchoredelement-to-overlay
Rename AnchoredElement to Overlay
2013-03-25 03:36:57 -07:00
Tom Payne f7cc8fa738 Remove ol.TileRange.clone 2013-03-25 11:33:06 +01:00
Frederic Junod 415e7a6dd4 Rename TileJSONOptions.uri to TileJSONOptions.url 2013-03-25 10:17:37 +01:00
Tom Payne 65e6ed3485 Rename getTileZXY to getTile 2013-03-25 10:10:03 +01:00
ahocevar 560f645384 Merge pull request #420 from ahocevar/icon-defer
Don't create tile if rendering needs to be deferred. r=@bartvde
2013-03-25 02:04:50 -07:00
Tom Payne 69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne 096d48b4e8 Rename AnchoredElement to Overlay 2013-03-24 20:30:12 +01:00
Tom Payne 25e1211621 Merge pull request #430 from twpayne/fix-bing-maps-scope
Fix use of this in ol.source.BingMaps
2013-03-24 11:52:50 -07:00
Tom Payne e62178759c Fix use of this in ol.source.BingMaps 2013-03-24 19:26:34 +01:00
Tom Payne 685f2b6f5f Make time-sensitive test less sensitive 2013-03-24 16:14:04 +01:00
Tom Payne 3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne dfb631a08f Replace getTile with getTileZXY
This massively reduces the number of temporary ol.TileCoord objects.

Previously an ol.TileCoord object was generated for every potentially
visible tile at the current zoom level and lower, every frame.  This
commit eliminates all of those.  Now new ol.TileCoord objects are only
allocated when a new tile is created.
2013-03-24 15:24:49 +01:00
Tom Payne 247fc8f031 Make reverseIntersection argument mandatory 2013-03-24 13:59:35 +01:00
Tom Payne aeeaa79393 Avoid creating ol.Coordinate objects to call getTileCoordForCoordAndResolution_ 2013-03-24 13:56:23 +01:00
Tom Payne e023e6fa2f Avoid creating extra ol.Size object in getPixelBoundsForTileCoordAndResolution 2013-03-24 13:49:47 +01:00
Tom Payne 5771057ae1 Reuse ol.TileRange object in forEachTileCoordParentTileRange 2013-03-24 13:46:23 +01:00
Tom Payne 731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Tom Payne 4ec8bf2360 Configure Travis to build shaders with glsl-unit 2013-03-23 18:20:34 +01:00
Tom Payne 711e4be19e Use glsl-unit in WebGL tile layer renderer 2013-03-23 17:47:02 +01:00
Tom Payne 7300051b69 Use glsl-unit in WebGL map renderer 2013-03-23 17:46:38 +01:00
Tom Payne c48df12a33 Add infrastructure for glsl-unit 2013-03-23 17:45:44 +01:00
Tom Payne 3fbf7b8c20 Merge pull request #357 from twpayne/load-low-resolution-tiles
Load low resolution tiles
2013-03-23 06:00:45 -07:00